etqw-sdk/base/def/items/healthpack.def

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2008-05-29 00:00:00 +00:00
/***********************************************************************
healthpack.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix SUPPLY_ -sourcedir models/techkits/supply_pack/dev_sd -destdir models/items/healthpack/
mesh supply_pack_base_file.mb -dest models/items/healthpack/healthpack_view.md5mesh
anim supply_pack_idle.mb -dest models/items/healthpack/healthpack_idle.md5anim
anim supply_pack_raise.mb -dest models/items/healthpack/healthpack_raise.md5anim
anim supply_pack_lower.mb -dest models/items/healthpack/healthpack_lower.md5anim
anim supply_pack_fire.mb -dest models/items/healthpack/healthpack_fire.md5anim
anim supply_pack_lower.mb -dest models/items/healthpack/healthpack_reload.md5anim
}
// ========================================================================
// view Models
//
model viewmodel_healthpack {
mesh models/items/healthpack/healthpack_view.md5mesh
anim idle models/items/healthpack/healthpack_idle.md5anim {
}
anim fire models/items/healthpack/healthpack_fire.md5anim {
frame 2 sound_channel snd_weapon_fire snd_fire
}
anim putaway models/items/healthpack/healthpack_lower.md5anim {
}
anim raise models/items/healthpack/healthpack_raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim reload models/items/healthpack/healthpack_reload.md5anim {
}
}
invItemDef inventory/items/healthpack {
type "item"
slot "item"
name "game/weapons/health"
model "models/items/healthpack/healthpack_player.lwo"
joint "Spine"
data {
"model_view" "viewmodel_healthpack"
"model_world" "models/items/healthpack/healthpack_thirdperson.lwo"
"joint_attach" "RightHand"
"view_offset" "-2 0 -3.5"
"anim_prefix" "healthpack"
"anim_prefix_class" "tool"
"weapon_scriptobject" "item_supplypack_medic"
"snd_raise" "sounds/tools/healthpack/raise"
"snd_fire" "sounds/tools/healthpack/fire"
"snd_need_charge" "sounds/ui/main/cannot"
"num_projectiles" "1"
"hide_clip" "1"
"fire_rate" "1"
"trigger_delay" "0.2"
"finish_fire_anim" "1"
"timer_charge" "energy_supply"
"charge_per_use" "25"
"show_charge" "1"
"stat_name" "healthpack"
"climate_skin_key" "weapon_gdf"
"crosshair" "none"
"tt_intro_1" "healthpack_intro_1"
"tt_intro_2" "healthpack_intro_2"
"tt_need_charge" "healthpack_need_charge"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "15"
"spread_inc" "15"
"spread_max_settle_time" "5000"
"spread_crouch_min" "0"
"spread_crouch_max" "10"
"spread_crouch_inc" "10"
"spread_prone_min" "0"
"spread_prone_max" "10"
"spread_prone_inc" "10"
"spread_jump_min" "0"
"spread_jump_max" "10"
"spread_jump_inc" "10"
"mtr_weaponmenu" "guis/assets/icons/weapons/healthpack"
"player_weapon_num" "7"
}
clip {
"projectile" "projectile_healthpack"
"type" "infinite"
"ammo_per_shot" "-1"
}
}
entityDef projectile_healthpack {
"spawnclass" "idMoveableItem"
"model" "models/items/healthpack/healthpack_world.lwo"
"mins" "-2 -2 -3.5"
"maxs" "2 2 3.5"
"snd_acquire" "sounds/tools/healthpack/pickup"
"maxVisDist" "2048"
"pck_items" "weapons/misc/healthpack"
"life_time" "30000"
"wait_time" "0.2"
"scriptobject" "healthpack"
"health" "0"
"angular_velocity" "0 0 0"
"speed" "400"
"linear_friction" "1"
"angular_friction" "1"
"contact_friction" "1"
"bouncyness" "0.1"
"density" "0.1"
"buoyancy" "0.05"
"ability_ignore" "medic"
"require_pickup" "same_team == true"
"prof_pickup" "pro_medic_heal"
"text_pickup" "game/items/pickup/health"
"fx_splash" "effects/player/splash"
}
itemPackageDef weapons/misc/healthpack {
consumable health 25
}
#include "templates/tooltips.include"
toolTip healthpack_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/healthpack_1"
}
toolTip healthpack_intro_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/fire_drop_item"
}
toolTip healthpack_need_charge {
alwaysPlay
length 2
nextShowDelay 0
text "game/tt/intro/generic/need_charge"
locationIndex TOOLTIP_POSITION_CHARGE
}