397 lines
12 KiB
Modula-2
397 lines
12 KiB
Modula-2
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// Export
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// ========================================================================
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export frankie {
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options -prefix ART_ -scale 0.7 -sourcedir models/structures/edf/fsb/artillery/dev_sd -destdir models/structures/edf/fsb/artillery/ -keep hook -keepmesh m_gun_v_rotate m_gun_h_rotate m_leg m_leg1 m_leg2 m_leg3 m_leg4 m_leg5 m_leg6 m_leg7 m_leg8 m_leg9 m_leg10 m_leg11 m_leg12 m_leg13 m_leg14 m_leg15 m_leg16 m_gun_barrel_bottom m_gun_barrel_middle m_gun_barrel_end shadow1 shadow2 shadow3 shadow4 shadow5 shadow6 shadow7 shadow8 shadow9 shadow10 shadow11 shadow12 shadow13 shadow14 shadow15 shadow16 shadow17
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mesh artillery_deploy_nerve.mb -dest artillery_base.md5mesh -range 0 0
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anim artillery_deploy_nerve.mb -dest artillery_undeployed.md5anim -range 0 0
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anim artillery_deploy_nerve.mb -dest artillery_idle.md5anim -range 74 74
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anim artillery_deploy_nerve.mb -dest artillery_reload.md5anim -range 74 74
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//anim artillery_anims.mb -dest deploy_pre_ik.md5anim -range 1 55
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//anim artillery_anims.mb -dest deploy_post_ik.md5anim -range 55 65
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//anim fire.mb -dest artillery_fire.md5anim
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anim artillery_deploy_nerve.mb -dest deploy_pre_ik.md5anim -range 0 64
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anim artillery_deploy_nerve.mb -dest deploy_post_ik.md5anim -range 64 74
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anim damage_states.mb -dest artillery_damaged_to_idle.md5anim -range 0 0
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anim damage_states.mb -dest artillery_disabled_to_damaged.md5anim -range 10 10
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anim damage_states.mb -dest artillery_damaged.md5anim -range 0 10
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anim damage_states.mb -dest artillery_disabled.md5anim -range 20 50
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anim fire_nerve.mb -dest artillery_fire.md5anim
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options -prefix ART_ -scale 0.7 -sourcedir models/structures/edf/fsb/artillery/dev_sd/ -destdir models/structures/edf/fsb/artillery/ -noJoints -keepmesh lod1_m_gun_v_rotate lod1_m_gun_barrel_bottom lod1_m_gun_barrel_middle lod1_m_gun_barrel_end lod1_m_gun_h_rotate lod1_m_gun_base lod1_middle_base leg12 leg11 leg10 leg9 leg8 leg7 leg6 leg5 leg4 leg3 leg2 leg1 shadow1 shadow2 shadow3 shadow4 shadow5 shadow6 shadow7 shadow8 shadow9 shadow10 shadow11 shadow12 shadow13 shadow14 shadow15 shadow16 shadow17
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mesh artillery_anims.mb -dest artillery_base_lod1.md5mesh -range 0 0
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}
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//anim deploy3.mb -dest artillery_undeployed.md5anim -range 0 0
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//anim deploy3.mb -dest artillery_deploy.md5anim
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//anim deploy2.mb -dest artillery_undeployed2.md5anim -range 0 0
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//anim deploy2.mb -dest artillery_deploy2.md5anim
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//anim deploy3.mb -dest artillery_undeployed3.md5anim -range 0 0
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//anim deploy3.mb -dest artillery_deploy3.md5anim
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//anim deploy4.mb -dest artillery_undeployed4.md5anim -range 0 0
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//anim deploy4.mb -dest artillery_deploy4.md5anim
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// Models
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// ========================================================================
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model deployable_artillery {
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mesh models/structures/edf/fsb/artillery/artillery_base.md5mesh
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anim undeployed models/structures/edf/fsb/artillery/artillery_undeployed.md5anim
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anim pre_ik models/structures/edf/fsb/artillery/deploy_pre_ik.md5anim {
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frame begin sound_channel snd_deployable_deploy snd_deploy
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}
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anim post_ik models/structures/edf/fsb/artillery/deploy_post_ik.md5anim
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anim deploy models/structures/edf/fsb/artillery/deploy_post_ik.md5anim
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anim base models/structures/edf/fsb/artillery/artillery_idle.md5anim
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anim damaged models/structures/edf/fsb/artillery/artillery_damaged.md5anim
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anim destroyed models/structures/edf/fsb/artillery/artillery_disabled.md5anim
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anim fire models/structures/edf/fsb/artillery/artillery_fire.md5anim {
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frame 3 sound_channel snd_deployable_reload snd_reload
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}
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anim reload models/structures/edf/fsb/artillery/artillery_reload.md5anim
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anim disabled_to_damaged models/structures/edf/fsb/artillery/artillery_disabled_to_damaged.md5anim
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anim damaged_to_idle models/structures/edf/fsb/artillery/artillery_damaged_to_idle.md5anim
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}
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// Entity Def
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// ========================================================================
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deployObject deployobject_artillery {
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"name" "artillery"
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"title" "game/deploy/artillery"
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"wait_time" "10000"
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"def_deployable" "deployable_artillery"
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"def_deployable_carrier" "vehicle_magog_npc"
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"str_placement" "deployitem_artillery_placement_model"
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"mask" "dm_default"
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"max_height_diff" "512"
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"object_radius" "512"
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"ti_kill_filter" "target_deploy_kill"
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"mdl_scale_factor" "0.7"
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"category" "firesupport"
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}
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stringMap deployitem_artillery_placement_model {
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"model" "models/structures/edf/fsb/artillery/artillery.lwo"
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"skin" "deployEffect"
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"max_height_diff" "96"
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"maxVisDist" "2560"
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"pushIntoOutsideAreas" "1"
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}
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entityDef deployable_artillery {
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"inherit" "deployable_base"
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"inherit1" "deployable_gdf"
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"title" "game/deploy/artillery"
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"climate_skin_key" "deployable_artillery"
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"collection_gui_count" "deployable_artillery"
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"editor_color" ".3 .3 1"
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"editor_usage" "The EDF Artillery."
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"editor_mins" "-128 -144 0"
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"editor_maxs" "168 144 512"
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"spawnclass" "sdScriptEntity"
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"scriptobject" "deployable_artillery"
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"model" "deployable_artillery"
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"cm_model" "models/structures/edf/fsb/artillery/clipmodel.lwo"
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"task_name" "game/deploy/artillery"
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"stat_name" "artillery"
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"ch_name" "game/deploy/artillery"
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"option_combat_model" "1"
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"option_crosshair_interface" "1"
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"option_commandmap_interface" "1"
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"option_crosshair_offset" "0 0 64"
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"option_allow_abilities" "1"
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"ability_1" "fire_support"
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"def_firesupport_marker" "firesupport_marker_artillery"
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"joint_attach" "hook"
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"num_ik" "3"
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"str_ik0" "sounds/deployables/artillery/leg_1_ik"
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"str_ik1" "sounds/deployables/artillery/leg_2_ik"
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"str_ik2" "sounds/deployables/artillery/leg_3_ik"
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"mtr_commandmap" "guis/assets/commandmap/icon_atk_deploy"
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"mtr_commandmap_unknown" "guis/assets/commandmap/icon_atk_deploy"
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"icon_size_cm" "10"
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"health" "3000"
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"repair_multiplier" "1.5"
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"action_time" "10"
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"num_missiles" "1"
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"spread" "1.5"
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"range_min" "50"
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"range_max" "2500"
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"missile_speed" "5000"
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"missile_recycle" "1.5"
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"missile_reload" "10"
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"missile_firecount" "10"
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"low_arc" "0"
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"joint_yaw" "gun_h_rotate"
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"joint_pitch" "gun_v_rotate"
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"joint_barrel" "gun_barrel_middle"
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"min_yaw_turn" "60"
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"max_yaw_turn" "90"
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"min_pitch_turn" "30"
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"max_pitch_turn" "60"
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"min_pitch" "30"
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"max_pitch" "90"
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"def_projectile" "projectile_deployable_artillery"
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"def_projectile_foreffect" "projectile_deployable_artillery_foreffect"
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"foreffect_wait" "3" //Wait time after the initial "for effect" shot
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"missile1_delay" "1"
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"missile1_anim" "fire"
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"missile1_channel" "0"
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"missile1_barrel" "gun_barrel_middle"
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"snd_deploy" "sounds/deployables/ssm/raise"
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"snd_reload" "sounds/deployables/artillery/reload"
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"snd_turret_yaw" "sounds/deployables/misc/turrets_yaw"
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"snd_turret_pitch" "sounds/deployables/misc/turrets_pitch"
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"mtr_color" "guis/binoculars/target_artillery_color"
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"mtr_desat" "guis/binoculars/target_artillery_desat"
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"mtr_half_desat" "guis/binoculars/target_artillery_half_desat"
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"mtr_full_desat" "guis/binoculars/target_artillery_bright_desat"
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"target_timer" "timer_artillery"
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"target_locktime" "4"
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"target_lostgraceperiod" "1"
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"target_length" "45"
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"fx_fire" "effects/deployables/artillery_fire"
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"fx_death" "effects/deployables/artillery_destroy"
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"fx_emped" "effects/generic_smoke/emp"
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"emp_effect_joint" "gun_h_rotate"
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"timer_name" "timer_artillery"
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"collection_firesupport_artillery" "firesupport_artillery"
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"do_object" "deployobject_artillery"
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"snd_firing" ""
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"snd_effect" ""
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"def_marker" "target_marker"
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"mtr_marker_cm" "hud/objectives/firesupport"
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"cm_marker_sort" "0"
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"deployable_type" "1"
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"contextmenu_quickchat_enemy" "quickchat/context/attack/firesupportspotted"
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"deploybonus_requireactive" "0"
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"prof_deploybonus" "pro_fieldops_deploy_bonus"
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}
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stringMap sounds/deployables/artillery/leg_1_ik {
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"joint_upper" "leg_1_upper"
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"joint_middle" "leg_1_lower"
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"joint_lower" "leg_1_foot"
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"max_up_trace" "128"
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"max_down_trace" "128"
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"helper_type" "legIK"
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"blend_rate" "0.99"
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}
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stringMap sounds/deployables/artillery/leg_2_ik {
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"joint_upper" "leg_2_upper"
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"joint_middle" "leg_2_lower"
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"joint_lower" "leg_2_foot"
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"max_up_trace" "128"
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"max_down_trace" "128"
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"helper_type" "legIK"
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"blend_rate" "0.99"
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}
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stringMap sounds/deployables/artillery/leg_3_ik {
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"joint_upper" "leg_3_upper"
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"joint_middle" "leg_3_lower"
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"joint_lower" "leg_3_foot"
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"max_up_trace" "128"
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"max_down_trace" "128"
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"helper_type" "legIK"
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"blend_rate" "0.99"
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}
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// Projectile
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// ========================================================================
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entityDef projectile_deployable_artillery {
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"inherit" "projectile_rocket_base"
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"dmg_damage" "damage_deployable_artillery"
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"dmg_splash_damage" "damage_deployable_artillery_splash"
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"launchFromBarrel" "1"
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"health" "1"
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"velocity" "0 0 0"
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"face_velocity" "1"
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"gravity" "1066"
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"fuse" "-1"
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"collection_antiair" "antiair"
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"collection_mdfExport" "mdfExport"
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"collection_firesupport_gdf" "firesupport_gdf"
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"use_air_burst" "1"
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"fx_airburst" "effects/deployables/artillery_explosion_air"
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"snd_fly" "sounds/deployables/artillery/fly"
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"fx_trail" "effects/deployables/artillery_trail"
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"fx_explode" "effects/deployables/artillery_explosion"
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"fx_explode_sand" "effects/artillery/sand_impact"
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"fx_explode_metal" "effects/deployables/artillery_explosion"
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"fx_explode_snow" "effects/artillery/snow_impact"
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"fx_explode_water" "effects/impacts/frag/explosion_water"
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"prof_destroy" "pro_constructor_antimissile_artillery"
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}
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entityDef projectile_deployable_artillery_foreffect {
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"inherit" "projectile_rocket_base"
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"launchFromBarrel" "1"
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"health" "0"
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"velocity" "0 0 0"
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"face_velocity" "1"
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"gravity" "1066"
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"fuse" "-1"
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"removedelay" "10"
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"snd_fly" "sounds/deployables/artillery/fly"
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"fx_trail" "effects/deployables/artillery_trail"
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"fx_explode" "effects/deployables/artillery_foreffect"
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"fx_explode_sand" "effects/deployables/artillery_foreffect"
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"fx_explode_metal" "effects/deployables/artillery_foreffect"
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"fx_explode_water" "effects/water/explosion"
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"fx_explode_water_interior" "effects/water/explosion_interior"
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}
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// ========================================================================
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damageDef damage_deployable_artillery {
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damage "damage_deployable_artillery"
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stat_name "artillery"
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prof_damage "pro_fieldops_damage"
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team_kill_cvar "g_allowComplaint_firesupport"
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tt_obituary "tooltips/killmsgs/weapons/artillery"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/artillery/teamkill"
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tt_obituary_self "tooltips/killmsgs/weapons/artillery/self"
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tt_obituary_unknown "tooltips/killmsgs/weapons/artillery/unknown"
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}
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damageDef damage_deployable_artillery_splash {
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damage "damage_deployable_artillery_splash"
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radius 768
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push 10000000
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stat_name "artillery"
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prof_damage "pro_fieldops_damage"
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team_kill_cvar "g_allowComplaint_firesupport"
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tt_obituary "tooltips/killmsgs/weapons/artillery"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/artillery/teamkill"
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tt_obituary_self "tooltips/killmsgs/weapons/artillery/self"
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tt_obituary_unknown "tooltips/killmsgs/weapons/artillery/unknown"
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}
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// ========================================================================
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damageFilter damage_deployable_artillery {
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type {
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target "target_all"
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damage 1000
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}
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type {
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target "target_explodable"
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damage 400
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}
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}
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damageFilter damage_deployable_artillery_splash {
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type {
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target "target_all"
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damage 1000
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}
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type {
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target "target_explodable"
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damage 400
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}
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}
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