etqw-sdk/base/atmosphere/salvage_tweak.atm

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2008-05-29 00:00:00 +00:00
ambientCubeMap salvage_tweak {
ambientLight {
color 0.1254902035 0.1254902035 0.1254902035
direction 0 0 1
name "Light0"
ambient 1
specular 1
}
ambientLight {
color 0.1725490242 0.200000003 0.2352941185
direction 0 0 -1
name "Light1"
ambient 1
specular 1
}
ambientLight {
color 0.1137254909 0.1490196139 0.1882352978
direction -0.6159380078 0.6840683818 0.3907311857
name "Light2"
ambient 1
specular 1
}
ambientLight {
color 0.250980407 0.2470588237 0.2313725501
direction 0.7935880423 -0.3870587349 0.4694715738
name "Light3"
ambient 1
specular 1
}
ambientLight {
color 0.2078431398 0.2392156869 0.2823529541
direction -0.7686702013 -0.5184747577 0.3746066391
name "Light4"
ambient 1
specular 1
}
ambientLight {
color 0.1960784346 0.2313725501 0.250980407
direction 0.570831418 0.730630815 0.3746066391
name "Light5"
ambient 1
specular 1
}
ambientLight {
color 0.2156862915 0.2274509966 0.250980407
direction 0.3193081915 -0.8318262696 0.453990519
name "Light6"
ambient 1
specular 1
}
envMap "env/salvage"
ambientColor 0.5 0.5 0.5
minSpecAmbientColor 0.4666666687 0.4862745106 0.501960814
minSpecShadowColor 0.5 0.5 0.5
highLightColor 0.8000000119 0.8000000119 0.8000000119
brightness 1
}atmosphere salvage_tweak {
sunMaterial "atmospheres/lights/scrolling_clouds01_bright02"
sunDir ( 0.4950515628 -0.4087199271 0.7667281032 )
sunColor ( 0.3764705956 0.3294117749 0.2980392277 )
sunHaloScale 0
sunHaloBias 0
sunSpriteMaterial "atmospheres/sprites/sundisc_bright"
sunSpriteSize 100000
sunFlareMaterial "atmospheres/sprites/sundisk_flare"
sunFlareSize 0
sunFlareTime 0
enableSunFlareAziZen 0
sunFlareAzi 90
sunFlareZen 90
postProcessParms {
tint ( 1 0.9568627477 0.9137254953 )
saturation 1.25
contrast 0.9300000072
glareParms ( 1.1999999285 1.0199999809 1 0.4099999964 )
glareBases ( 0.6999999881 0.8499999642 0 0 )
}
fogDistHalf 346
fogHeightHalf 1124
fogHeightOffset 2784
fogColor ( 0.3921568692 0.4392156899 0.490196079 )
fogStart 0
fogEnd 10951
atmosphereMaterial "atmospheres/default"
ambientCubeMap "salvage_tweak"
skyGradientImage "atmosphere/skies/arctic"
farClip 0
isNight 0
drawAtmosphereLast 1
windAngle 165
windAngleDev 0
windStrength 50
windStrengthDev 0
cloudLayer "atmospheres/skydomes/salvage_new" {
style skybox
parms 12 ( 0 0 0 0 0 0 0 0 0 0 0 0 )
}
precipitationLayer {
type 2
maxParticles 4000
heightMin 6
heightMax 6
weightMin 1.5
weightMax 1.7999999523
timeMin 0
timeMax 500
windScale 8
gustWindScale 12
fallMin 100
fallMax 200
tumbleStrength 50
precipitationDistance 1000
material "precipitation/snowflake02_slipgate_night"
effect "effects/ambient/salvage_blizzard"
}
}