529 lines
15 KiB
C++
529 lines
15 KiB
C++
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// Copyright (C) 2007 Id Software, Inc.
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//
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#include "../precompiled.h"
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#pragma hdrstop
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#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#include "CommandMapPost.h"
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#include "../Player.h"
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#include "../CommandMapInfo.h"
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#include "../guis/UserInterfaceLocal.h"
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#include "../guis/UIWindow.h"
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#include "../../sys/sys_local.h"
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/*
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================
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sdCommandMapPost::GetWorldToMapTransform
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================
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*/
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void sdCommandMapPost::WorldToMapTransform( const idVec2& inverseSize, idVec2& coords, const idVec2& cameraPosition, const idVec2& screenExtents ) {
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coords.x -= cameraPosition.x;
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coords.x *= inverseSize.x;
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coords.x *= screenExtents.x;
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coords.x += screenExtents.x * 0.5f;
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coords.y -= cameraPosition.y;
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coords.y *= inverseSize.y;
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coords.y *= -screenExtents.y;
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coords.y += screenExtents.y * 0.5f;
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}
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/*
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================
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sdCommandMapPost::ClampMapCamera
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================
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*/
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void sdCommandMapPost::ClampMapCamera( const idVec2& org, const idVec2& size, idVec2& cameraPosition, const sdBounds2D& bounds ) {
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idVec2 scale = size * -0.5f;
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cameraPosition.x = idMath::ClampFloat( bounds[ 0 ].x - scale.x, bounds[ 1 ].x + scale.x, org.x );
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cameraPosition.y = idMath::ClampFloat( bounds[ 0 ].y - scale.y, bounds[ 1 ].y + scale.y, org.y );
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}
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/*
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================
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sdCommandMapPost::HandleLocalPlayerCommandMapInput
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================
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*/
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bool sdCommandMapPost::HandleLocalPlayerCommandMapInput( sdUIWindow* window, const sdSysEvent* event ) {
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idPlayer* player = gameLocal.GetLocalPlayer();
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if ( player == NULL ) {
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return false;
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}
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if ( !event->IsMouseButtonEvent() || event->GetMouseButton() != M_MOUSE1 || !event->IsButtonDown() ) {
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return false;
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}
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const idVec4& rect = window->GetWorldRect();
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idVec2 screenPos( rect.x, rect.y );
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idVec2 screenExtents( rect.z, rect.w );
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float scale = 1.f;
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// jrad - allow local overrides for vehicle cockpits, warroom maps, etc
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sdProperties::sdProperty* prop = window->GetUI()->GetState().GetProperty( "mapZoomLevel", sdProperties::PT_FLOAT );
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if( !prop ) {
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sdUserInterfaceScope* scope = gameLocal.globalProperties.GetSubScope( "gameHud" );
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if( scope ) {
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prop = scope->GetProperty( "mapZoomLevel", sdProperties::PT_FLOAT );
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}
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}
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if( prop ) {
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scale = *prop->value.floatValue;
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}
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idVec3 worldPos = player->GetPhysics()->GetOrigin();
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const sdPlayZone* playZone = GetPlayZone( window->GetUI(), worldPos );
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if ( !playZone ) {
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return false;
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}
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idVec2 size = playZone->GetSize() * scale;
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idVec2 inverseSize;
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inverseSize.x = 1.0f / size.x;
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inverseSize.y = 1.0f / size.y;
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idVec2 worldCamera;
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ClampMapCamera( worldPos.ToVec2(), size, worldCamera, playZone->GetBounds() );
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// Gordon: Draw Map out from camera
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// [
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idVec2 worldMins = playZone->GetBounds().GetMins();
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idVec2 worldMaxs = playZone->GetBounds().GetMaxs();
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idVec2 worldSpaceBounds = worldMaxs - worldMins;
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WorldToMapTransform( inverseSize, worldMins, worldCamera, screenExtents );
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WorldToMapTransform( inverseSize, worldMaxs, worldCamera, screenExtents );
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// swap the y's as the transforms come out the other way about
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Swap( worldMins.y, worldMaxs.y );
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worldMaxs -= worldMins;
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float radius = screenExtents.x * 0.5f;
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idVec2 mapCenter( rect.x + rect.z * 0.5f, rect.y + rect.w * 0.5f );
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bool fullSize = idMath::Fabs( scale - 1.0f ) < idMath::FLT_EPSILON;
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// ]
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idVec2 cursorPos( window->GetUI()->cursorPos );
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sdCommandMapInfo* info;
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for ( info = sdCommandMapInfoManager::GetInstance().GetIcons(); info; info = info->GetActiveNode().Next() ) {
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const char* message = info->GetGuiMessage();
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if ( !*message ) {
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continue;
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}
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bool known = true;
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idEntity* cmEntity = info->GetOwner();
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if ( cmEntity ) {
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known = cmEntity->SendCommandMapInfo( player );
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if ( !known ) {
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continue;
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}
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} else {
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continue;
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}
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idVec2 coords;
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info->GetOrigin( coords );
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WorldToMapTransform( inverseSize, coords, worldCamera, screenExtents );
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coords += screenPos;
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if ( !fullSize ) {
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idVec2 diff = coords - mapCenter;
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if ( diff.LengthSqr() > radius ) {
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continue;
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}
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}
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// Gordon: FIXME: Info should handle this check
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idVec2 halfSize = info->GetSize() * 0.5f;
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if ( cursorPos.x < coords.x - halfSize.x || cursorPos.x > coords.x + halfSize.x ) {
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continue;
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}
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if ( cursorPos.y < coords.y - halfSize.y || cursorPos.y > coords.y + halfSize.y ) {
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continue;
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}
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sdGuiInterface* guiInterface = cmEntity->GetGuiInterface();
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if ( !guiInterface ) {
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gameLocal.Warning( "sdCommandMapPost::HandleLocalPlayerCommandMapInput Gui Message on Command Map Icon on Entity with no Gui Interface" );
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continue;
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}
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if ( gameLocal.isClient ) {
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sdReliableClientMessage msg( GAME_RELIABLE_CMESSAGE_GUISCRIPT );
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msg.WriteBits( gameLocal.GetSpawnId( cmEntity ), 32 );
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msg.WriteString( message );
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msg.Send();
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}
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gameLocal.HandleGuiScriptMessage( player, cmEntity, message );
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return true;
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}
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return false;
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}
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/*
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============
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sdCommandMapPost::DrawLocalPlayerCommandMapInfo
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============
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*/
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void sdCommandMapPost::DrawLocalPlayerCommandMapInfo( sdUserInterfaceLocal* ui, float x, float y, float w, float h ) {
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DrawLocalPlayerCommandMapInfo( ui, x, y, w, h, vec2_zero );
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}
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/*
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============
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sdCommandMapPost::GetPlayZone
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============
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*/
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const sdPlayZone* sdCommandMapPost::GetPlayZone( sdUserInterfaceLocal* ui, const idVec3& worldPos ) {
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int playzoneId = -1;
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if ( sdProperties::sdProperty* prop = ui->GetState().GetProperty( "playZone", sdProperties::PT_FLOAT )) {
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playzoneId = idMath::Ftoi( *prop->value.floatValue );
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}
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const sdPlayZone* zone = NULL;
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if( playzoneId != -1 ) {
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zone = gameLocal.GetChoosablePlayZone( playzoneId );
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}
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if( zone == NULL ) {
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zone = gameLocal.GetPlayZone( worldPos, sdPlayZone::PZF_COMMANDMAP );
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}
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return zone;
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}
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/*
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================
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sdCommandMapPost::DrawLocalPlayerCommandMapInfo
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================
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*/
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void sdCommandMapPost::DrawLocalPlayerCommandMapInfo( sdUserInterfaceLocal* ui, float x, float y, float w, float h, const idVec2& offset ) {
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idPlayer* player = gameLocal.GetLocalViewPlayer();
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if ( player == NULL && !gameLocal.serverIsRepeater ) {
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return;
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}
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sdTeamInfo* team = player == NULL ? NULL : player->GetGameTeam();
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idVec2 screenPos( x, y );
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idVec2 screenExtents( w, h );
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float scale = 1.f;
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bool drawSquare = false;
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// jrad - allow local overrides for vehicle cockpits, warroom maps, etc
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sdProperties::sdProperty* prop = ui->GetState().GetProperty( "mapZoomLevel", sdProperties::PT_FLOAT );
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if( !prop ) {
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sdUserInterfaceScope* scope = gameLocal.globalProperties.GetSubScope( "gameHud" );
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if( scope ) {
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prop = scope->GetProperty( "mapZoomLevel", sdProperties::PT_FLOAT );
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}
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}
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if( prop != NULL ) {
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scale = *prop->value.floatValue;
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}
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bool fullSize = idMath::Fabs( scale - 1.0f ) < idMath::FLT_EPSILON;
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if ( sdProperties::sdProperty* prop = ui->GetState().GetProperty( "drawSquare", sdProperties::PT_FLOAT )) {
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drawSquare = *prop->value.floatValue == 1.0f;
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}
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if( drawSquare ) {
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fullSize = true;
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}
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renderView_t repeaterView;
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if ( gameLocal.serverIsRepeater ) {
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gameLocal.playerView.CalculateRepeaterView( repeaterView );
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}
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idVec3 worldPos;
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if ( gameLocal.serverIsRepeater ) {
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worldPos = repeaterView.vieworg;
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} else {
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if ( player->GetRemoteCamera() != NULL ) {
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worldPos = player->GetRenderView()->vieworg;
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} else {
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worldPos = player->GetPhysics()->GetOrigin();
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}
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}
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const sdPlayZone* playZone = GetPlayZone( ui, worldPos );
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if ( playZone == NULL ) {
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return;
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}
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idVec2 size = playZone->GetSize() * scale;
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idVec2 inverseSize;
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inverseSize.x = 1.0f / size.x;
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inverseSize.y = 1.0f / size.y;
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idVec2 worldCamera;
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ClampMapCamera( worldPos.ToVec2(), size, worldCamera, playZone->GetBounds() );
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// Gordon: Draw Map out from camera
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// [
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idVec2 worldMins = playZone->GetBounds().GetMins();
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idVec2 worldMaxs = playZone->GetBounds().GetMaxs();
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idVec2 worldSpaceBounds = worldMaxs - worldMins;
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float xOffset = ( ( worldCamera.x - worldMins.x ) / worldSpaceBounds.x );
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float yOffset = -( ( worldCamera.y - worldMins.y ) / worldSpaceBounds.y );
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float radius = screenExtents.x * 0.5f;
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float rotAngle = 0.0f;
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if( !fullSize ) {
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if( sdCommandMapInfo::g_rotateCommandMap.GetBool() ) {
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idPlayer* player = gameLocal.GetLocalPlayer();
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if ( gameLocal.serverIsRepeater ) {
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rotAngle = repeaterView.viewaxis.ToAngles().yaw - 90.0f;
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} else if ( player != NULL ) {
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idMat3 pAxis;
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player->GetRenderViewAxis( pAxis );
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rotAngle = pAxis.ToAngles().yaw - 90.0f;
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}
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}
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}
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const idMaterial* cmMaterial = playZone->GetCommandMapMaterial();
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if ( fullSize && !drawSquare ) {
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deviceContext->DrawMaterial( x, y, w, h, cmMaterial, colorWhite );
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} else if( drawSquare ) {
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deviceContext->DrawMaterial( x, y, w, h, cmMaterial, colorWhite, scale, scale, xOffset - 0.5f * scale, yOffset - 0.5f * scale );
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} else {
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idVec2 radii( w * 0.5f, h * 0.5f );
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deviceContext->DrawCircleMaterial( x + radii.x, y + radii.y, radii, idWinding2D::MAX_POINTS, idVec4( xOffset, yOffset, 0.5f * scale, 0.5f * scale ), cmMaterial, colorWhite, rotAngle );
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}
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// ]
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}
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/*
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================
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sdCommandMapPost::DrawLocalPlayerCommandMapInfo_Icons
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================
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*/
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void sdCommandMapPost::DrawLocalPlayerCommandMapInfo_Icons( sdUserInterfaceLocal* ui, float x, float y, float w, float h ) {
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idPlayer* player = gameLocal.GetLocalViewPlayer();
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if ( player == NULL && !gameLocal.serverIsRepeater ) {
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return;
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}
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idVec2 screenPos( x, y );
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idVec2 screenExtents( w, h );
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float scale = 1.f;
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bool drawSquare = false;
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// jrad - allow local overrides for vehicle cockpits, warroom maps, etc
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sdProperties::sdProperty* prop = ui->GetState().GetProperty( "mapZoomLevel", sdProperties::PT_FLOAT );
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if( prop == NULL ) {
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sdUserInterfaceScope* scope = gameLocal.globalProperties.GetSubScope( "gameHud" );
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if( scope != NULL ) {
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prop = scope->GetProperty( "mapZoomLevel", sdProperties::PT_FLOAT );
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}
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}
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if( prop ) {
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scale = *prop->value.floatValue;
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}
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bool fullSize = idMath::Fabs( scale - 1.0f ) < idMath::FLT_EPSILON;
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if ( sdProperties::sdProperty* prop = ui->GetState().GetProperty( "drawSquare", sdProperties::PT_FLOAT )) {
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drawSquare = *prop->value.floatValue == 1.0f;
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}
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if( drawSquare ) {
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fullSize = true;
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}
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renderView_t repeaterView;
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if ( gameLocal.serverIsRepeater ) {
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gameLocal.playerView.CalculateRepeaterView( repeaterView );
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}
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idMat2 rotation( mat2_identity );
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float rotAngle = 0.0f;
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if( !fullSize) {
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if( sdCommandMapInfo::g_rotateCommandMap.GetBool() ) {
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idPlayer* player = gameLocal.GetLocalPlayer();
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if ( gameLocal.serverIsRepeater ) {
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rotAngle = repeaterView.viewaxis.ToAngles().yaw - 90.0f;
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rotation.Rotation( DEG2RAD( rotAngle ) );
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rotation.TransposeSelf();
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} else if ( player != NULL ) {
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idMat3 pAxis;
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player->GetRenderViewAxis( pAxis );
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rotAngle = pAxis.ToAngles().yaw - 90.0f;
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rotation.Rotation( DEG2RAD( rotAngle ));
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rotation.TransposeSelf();
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}
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}
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}
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idVec3 worldPos;
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if ( gameLocal.serverIsRepeater ) {
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worldPos = repeaterView.vieworg;
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} else {
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if ( player->GetRemoteCamera() != NULL ) {
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worldPos = player->GetRenderView()->vieworg;
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} else {
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worldPos = player->GetPhysics()->GetOrigin();
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}
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}
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const sdPlayZone* playZone = GetPlayZone( ui, worldPos );
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if ( playZone == NULL ) {
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return;
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}
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idVec2 size = playZone->GetSize() * scale;
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idVec2 inverseSize;
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inverseSize.x = 1.0f / size.x;
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inverseSize.y = 1.0f / size.y;
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idVec2 worldCamera;
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ClampMapCamera( worldPos.ToVec2(), size, worldCamera, playZone->GetBounds() );
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// Gordon: Draw Map out from camera
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// [
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idVec2 worldMins = playZone->GetBounds().GetMins();
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idVec2 worldMaxs = playZone->GetBounds().GetMaxs();
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idVec2 worldSpaceBounds = worldMaxs - worldMins;
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idVec2 mapCamera = worldCamera;
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WorldToMapTransform( inverseSize, worldMins, worldCamera, screenExtents );
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WorldToMapTransform( inverseSize, worldMaxs, worldCamera, screenExtents );
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WorldToMapTransform( inverseSize, mapCamera, worldCamera, screenExtents );
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// swap the y's as the transforms come out the other way about
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Swap( worldMins.y, worldMaxs.y );
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||
|
worldMaxs -= worldMins;
|
||
|
|
||
|
idVec2 radius = screenExtents * 0.5f;
|
||
|
idVec2 center( w * 0.5f, h * 0.5f );
|
||
|
idVec2 mapCenter( x + center.x, y + center.y );
|
||
|
|
||
|
float sizeAdjustment = 1.0f;
|
||
|
if ( sdProperties::sdProperty* prop = ui->GetState().GetProperty( "iconScaleAdjustment", sdProperties::PT_FLOAT )) {
|
||
|
sizeAdjustment = *prop->value.floatValue;
|
||
|
}
|
||
|
|
||
|
sdCommandMapInfo* info;
|
||
|
for ( info = sdCommandMapInfoManager::GetInstance().GetIcons(); info; info = info->GetActiveNode().Next() ) {
|
||
|
bool known = true;
|
||
|
|
||
|
const sdRequirementContainer& requirements = info->GetRequirements();
|
||
|
if ( requirements.HasRequirements() ) {
|
||
|
if ( player == NULL ) {
|
||
|
continue;
|
||
|
}
|
||
|
if ( !requirements.Check( player, info->GetOwner() ) ) {
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( info->OnlyInFullView() && scale < 1.0f ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !info->IsAlwaysKnown() ) {
|
||
|
idEntity* cmEntity = info->GetOwner();
|
||
|
if ( cmEntity ) {
|
||
|
bool sameTeam = player->GetEntityAllegiance( cmEntity ) == TA_FRIEND;
|
||
|
bool enemyAlwaysKnown = info->EnemyAlwaysKnown();
|
||
|
if ( enemyAlwaysKnown ) {
|
||
|
if ( !sameTeam ) {
|
||
|
known = true;
|
||
|
} else {
|
||
|
known = cmEntity->IsInRadar( player );
|
||
|
}
|
||
|
} else {
|
||
|
known = cmEntity->SendCommandMapInfo( player );
|
||
|
}
|
||
|
|
||
|
if ( !known ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( known && !enemyAlwaysKnown ) {
|
||
|
known = info->EnemyOnly() ^ sameTeam;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
idVec2 coords;
|
||
|
info->GetOrigin( coords );
|
||
|
WorldToMapTransform( inverseSize, coords, worldCamera, screenExtents );
|
||
|
|
||
|
if( coords.x < worldMins.x || coords.x > worldMaxs.x ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if( coords.y < worldMins.y || coords.y > worldMaxs.y ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
coords -= center;
|
||
|
coords *= rotation;
|
||
|
coords += center;
|
||
|
|
||
|
coords += screenPos;
|
||
|
|
||
|
if ( !fullSize && !drawSquare ) {
|
||
|
idVec2 diff = coords - mapCenter;
|
||
|
float length = diff.Normalize();
|
||
|
|
||
|
if ( length >= radius.x || length >= radius.y ) {
|
||
|
if ( info->CanAdjustPosition() ) {
|
||
|
coords = idVec2( diff.x * radius.x, diff.y * radius.y );
|
||
|
coords += mapCenter;
|
||
|
|
||
|
known = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !info->IsAlwaysKnown() ) {
|
||
|
if ( drawSquare && ( coords.x < x || coords.y < y || coords.x > x + w || coords.y > y + w ) ) {
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
for ( int i = 6; i < 12; i++ ) {
|
||
|
info->SetShaderParm( i, ui->GetShaderParms( i ) );
|
||
|
}
|
||
|
info->Draw( player, coords, screenPos, screenExtents, inverseSize, known, sizeAdjustment, rotation, rotAngle, fullSize );
|
||
|
}
|
||
|
}
|