etqw-sdk/source/game/proficiency/ProficiencyManager.cpp

1126 lines
28 KiB
C++
Raw Permalink Normal View History

2008-05-29 00:00:00 +00:00
// Copyright (C) 2007 Id Software, Inc.
//
#include "../precompiled.h"
#pragma hdrstop
#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "ProficiencyManager.h"
#include "../Player.h"
#include "../rules/GameRules.h"
#include "StatsTracker.h"
#include "../script/Script_Helper.h"
#include "../script/Script_ScriptObject.h"
#include "../roles/FireTeams.h"
#include "../roles/Tasks.h"
#include "../../idlib/PropertiesImpl.h"
idCVar g_logProficiency( "g_logProficiency", "1", CVAR_BOOL | CVAR_GAME | CVAR_NOCHEAT | CVAR_RANKLOCKED, "log proficiency data" );
/*
===============================================================================
sdProficiencyTable::sdNetworkData
===============================================================================
*/
/*
================
sdProficiencyTable::sdNetworkData::sdNetworkData
================
*/
sdProficiencyTable::sdNetworkData::sdNetworkData( void ) {
int count = gameLocal.declProficiencyTypeType.Num();
points.SetNum( count );
basePoints.SetNum( count );
spawnLevels.SetNum( count );
}
/*
================
sdProficiencyTable::sdNetworkData::MakeDefault
================
*/
void sdProficiencyTable::sdNetworkData::MakeDefault( void ) {
for ( int i = 0; i < points.Num(); i++ ) {
points[ i ] = 0.f;
basePoints[ i ] = 0.f;
spawnLevels[ i ] = 0;
}
fixedRank = false;
fixedRankIndex = 0;
}
/*
================
sdProficiencyTable::sdNetworkData::Write
================
*/
void sdProficiencyTable::sdNetworkData::Write( idFile* file ) const {
for ( int i = 0; i < points.Num(); i++ ) {
file->WriteFloat( points[ i ] );
file->WriteFloat( basePoints[ i ] );
file->WriteInt( spawnLevels[ i ] );
}
file->WriteBool( fixedRank );
file->WriteInt( fixedRankIndex );
}
/*
================
sdProficiencyTable::sdNetworkData::Read
================
*/
void sdProficiencyTable::sdNetworkData::Read( idFile* file ) {
for ( int i = 0; i < points.Num(); i++ ) {
file->ReadFloat( points[ i ] );
file->ReadFloat( basePoints[ i ] );
file->ReadInt( spawnLevels[ i ] );
}
file->ReadBool( fixedRank );
file->ReadInt( fixedRankIndex );
}
/*
===============================================================================
sdProficiencyTable
===============================================================================
*/
/*
================
sdProficiencyTable::SetProficiency
================
*/
void sdProficiencyTable::SetProficiency( int index, float amount ) {
if ( points[ index ] == amount ) {
return;
}
points[ index ] = amount;
UpdateXP();
UpdateLevel( index );
}
/*
================
sdProficiencyTable::AddProficiency
================
*/
void sdProficiencyTable::AddProficiency( int index, float amount ) {
if ( gameLocal.isClient ) {
return;
}
points[ index ] += amount;
UpdateXP();
UpdateLevel( index );
}
/*
================
sdProficiencyTable::StoreBasePoints
================
*/
void sdProficiencyTable::StoreBasePoints( void ) {
for ( int i = 0; i < points.Num(); i++ ) {
basePoints[ i ] = points[ i ];
}
}
/*
================
sdProficiencyTable::ResetToBasePoints
================
*/
void sdProficiencyTable::ResetToBasePoints( void ) {
for ( int i = 0; i < points.Num(); i++ ) {
points[ i ] = basePoints[ i ];
UpdateLevel( i );
}
UpdateXP();
}
/*
================
sdProficiencyTable::SetSpawnLevels
================
*/
void sdProficiencyTable::SetSpawnLevels( void ) {
spawnLevels = levels;
}
/*
================
sdProficiencyTable::Clear
================
*/
void sdProficiencyTable::Clear( bool all ) {
int count = gameLocal.declProficiencyTypeType.Num();
points.AssureSize( count );
basePoints.AssureSize( count );
levels.AssureSize( count );
spawnLevels.AssureSize( count );
for ( int i = 0; i < count; i++ ) {
points[ i ] = 0;
basePoints[ i ] = 0;
levels[ i ] = 0;
spawnLevels[ i ] = 0;
}
xp = 0.0f;
if ( all || !fixedRank ) {
rank = NULL;
fixedRank = false;
}
UpdateRank();
}
/*
================
sdProficiencyTable::UpdateLevel
================
*/
void sdProficiencyTable::UpdateLevel( int index ) {
int oldLevel = levels[ index ];
levels[ index ] = 0;
if ( gameLocal.serverInfoData.noProficiency ) {
return;
}
const sdDeclProficiencyType* type = gameLocal.declProficiencyTypeType.LocalFindByIndex( index, true );
float cost = 0;
for ( int i = 0; i < type->GetNumLevels(); i++ ) {
int thisCost = type->GetLevel( i );
cost += thisCost;
if ( points[ index ] >= cost ) {
levels[ index ] = i + 1;
} else {
break;
}
}
using namespace sdProperties;
if ( levels[ index ] != oldLevel ) {
idPlayer* player = gameLocal.GetClient( clientNum );
if ( player == NULL ) {
assert( false );
} else {
player->OnProficiencyLevelGain( type, oldLevel, levels[ index ] );
}
} else {
if( sdUserInterfaceScope* scope = gameLocal.globalProperties.GetSubScope( "gameHud" ) ) {
if( sdProperty* property = scope->GetProperty( "proficiencyReward", PT_WSTRING ) ) {
*property->value.wstringValue = L"";
}
} else {
gameLocal.Warning( "sdProficiencyTable::UpdateLevel: Couldn't find global 'gameHud' scope in guiGlobals." );
}
}
}
/*
================
sdProficiencyTable::UpdateLevels
================
*/
void sdProficiencyTable::UpdateLevels( void ) {
for ( int i = 0; i < levels.Num(); i++ ) {
UpdateLevel( i );
}
}
/*
================
sdProficiencyTable::UpdateRank
================
*/
void sdProficiencyTable::UpdateRank( void ) {
if ( fixedRank ) {
return;
}
const sdDeclRank* oldRank = rank;
rank = NULL;
int rankLevel = -1;
int count = gameLocal.declRankType.Num();
for ( int i = 0; i < count; i++ ) {
const sdDeclRank* testRank = gameLocal.declRankType[ i ];
if ( xp >= testRank->GetCost() ) {
// because the ranks aren't guaranteed to be sorted, we need to make sure we don't set the rank to lower than the current rank
if ( rank != NULL && testRank->GetCost() < rank->GetCost() ) {
continue;
}
rank = testRank;
rankLevel = i;
}
}
idPlayer* player = gameLocal.GetClient( clientNum );
if ( rank != oldRank && player != NULL ) {
sdScriptHelper h1;
h1.Push( rankLevel );
player->scriptObject->CallNonBlockingScriptEvent( player->scriptObject->GetFunction( "OnRankChanged" ), h1 );
}
}
/*
================
sdProficiencyTable::UpdateXP
================
*/
void sdProficiencyTable::UpdateXP( void ) {
xp = 0;
for ( int i = 0; i < levels.Num(); i++ ) {
xp += points[ i ];
}
UpdateRank();
}
/*
================
sdProficiencyTable::sdProficiencyTable
================
*/
sdProficiencyTable::sdProficiencyTable( void ) {
clientNum = -1;
fixedRank = false;
rank = NULL;
}
/*
================
sdProficiencyTable::~sdProficiencyTable
================
*/
sdProficiencyTable::~sdProficiencyTable( void ) {
}
/*
================
sdProficiencyTable::ApplyNetworkState
================
*/
void sdProficiencyTable::ApplyNetworkState( const sdNetworkData& newData ) {
idPlayer* player = gameLocal.GetClient( clientNum );
assert( player );
for ( int i = 0; i < points.Num(); i++ ) {
if ( newData.points[ i ] > points[ i ] ) {
player->OnProficiencyGain( i, newData.points[ i ] - points[ i ], NULL );
}
SetProficiency( i, newData.points[ i ] );
basePoints[ i ] = newData.basePoints[ i ];
spawnLevels[ i ] = newData.spawnLevels[ i ];
}
if ( newData.fixedRank ) {
SetFixedRank( gameLocal.declRankType.SafeIndex( newData.fixedRankIndex ) );
} else {
if ( fixedRank ) {
fixedRank = false;
UpdateRank();
}
}
}
/*
================
sdProficiencyTable::ReadNetworkState
================
*/
void sdProficiencyTable::ReadNetworkState( const sdNetworkData& baseData, sdNetworkData& newData, const idBitMsg& msg ) const {
if ( msg.ReadBool() ) {
for ( int i = 0; i < points.Num(); i++ ) {
newData.points[ i ] = msg.ReadDeltaFloat( baseData.points[ i ] );
}
} else {
for ( int i = 0; i < points.Num(); i++ ) {
newData.points[ i ] = baseData.points[ i ];
}
}
if ( msg.ReadBool() ) {
for ( int i = 0; i < basePoints.Num(); i++ ) {
newData.basePoints[ i ] = msg.ReadDeltaFloat( baseData.basePoints[ i ] );
}
} else {
for ( int i = 0; i < basePoints.Num(); i++ ) {
newData.basePoints[ i ] = baseData.basePoints[ i ];
}
}
if ( msg.ReadBool() ) {
for ( int i = 0; i < points.Num(); i++ ) {
newData.spawnLevels[ i ] = msg.ReadDeltaLong( baseData.spawnLevels[ i ] );
}
} else {
for ( int i = 0; i < points.Num(); i++ ) {
newData.spawnLevels[ i ] = baseData.spawnLevels[ i ];
}
}
if ( !baseData.fixedRank ) {
newData.fixedRank = msg.ReadBool();
if ( newData.fixedRank ) {
newData.fixedRankIndex = msg.ReadLong();
} else {
newData.fixedRankIndex = -1;
}
} else {
newData.fixedRank = true;
newData.fixedRankIndex = baseData.fixedRankIndex;
}
}
/*
================
sdProficiencyTable::WriteNetworkState
================
*/
void sdProficiencyTable::WriteNetworkState( const sdNetworkData& baseData, sdNetworkData& newData, idBitMsg& msg ) const {
bool profChanged = false;
bool baseProfChanged = false;
bool spawnLevelChanged = false;
for ( int i = 0; i < points.Num(); i++ ) {
newData.points[ i ] = points[ i ];
profChanged |= newData.points[ i ] != baseData.points[ i ];
newData.basePoints[ i ] = basePoints[ i ];
baseProfChanged |= newData.basePoints[ i ] != baseData.basePoints[ i ];
newData.spawnLevels[ i ] = spawnLevels[ i ];
spawnLevelChanged |= newData.spawnLevels[ i ] != baseData.spawnLevels[ i ];
}
msg.WriteBool( profChanged );
if ( profChanged ) {
for ( int i = 0; i < points.Num(); i++ ) {
msg.WriteDeltaFloat( baseData.points[ i ], newData.points[ i ] );
}
}
msg.WriteBool( baseProfChanged );
if ( baseProfChanged ) {
for ( int i = 0; i < basePoints.Num(); i++ ) {
msg.WriteDeltaFloat( baseData.basePoints[ i ], newData.basePoints[ i ] );
}
}
msg.WriteBool( spawnLevelChanged );
if ( spawnLevelChanged ) {
for ( int i = 0; i < points.Num(); i++ ) {
msg.WriteDeltaLong( baseData.spawnLevels[ i ], newData.spawnLevels[ i ] );
}
}
if ( !baseData.fixedRank ) {
newData.fixedRank = fixedRank;
if ( fixedRank ) {
msg.WriteBool( true );
newData.fixedRankIndex = rank == NULL ? -1 : rank->Index();
msg.WriteLong( newData.fixedRankIndex );
} else {
msg.WriteBool( false );
newData.fixedRankIndex = -1;
}
} else {
newData.fixedRank = true;
newData.fixedRankIndex = baseData.fixedRankIndex;
}
}
/*
============
sdProficiencyTable::CheckNetworkStateChanges
============
*/
bool sdProficiencyTable::CheckNetworkStateChanges( const sdNetworkData& baseData ) const {
for ( int i = 0; i < points.Num(); i++ ) {
NET_CHECK_FIELD( points[ i ], points[ i ] );
NET_CHECK_FIELD( basePoints[ i ], basePoints[ i ] );
NET_CHECK_FIELD( spawnLevels[ i ], spawnLevels[ i ] );
}
NET_CHECK_FIELD( fixedRank, fixedRank );
return false;
}
/*
============
sdProficiencyTable::GetPercent
============
*/
float sdProficiencyTable::GetPercent( int profIndex ) const {
const sdDeclProficiencyType* prof = gameLocal.declProficiencyTypeType[ profIndex ];
float currentCost = 0.0f;
int maxLevel = Min( GetLevel( profIndex ) + 1, prof->GetNumLevels() );
int levelIndex;
for ( levelIndex = 0; levelIndex < maxLevel; levelIndex++ ) {
currentCost += idMath::Ftoi( prof->GetLevel( levelIndex ) );
}
float baseCost = 0.0f;
for ( levelIndex = 0; levelIndex < GetLevel( profIndex ); levelIndex++ ) {
baseCost += idMath::Ftoi( prof->GetLevel( levelIndex ) );
}
if ( currentCost > 0.f && currentCost > baseCost ) {
return idMath::ClampFloat( 0.f, 1.f, ( GetPoints( profIndex ) - baseCost ) / ( currentCost - baseCost ) );
}
return 0.f;
}
/*
===============================================================================
sdProficiencyManagerLocal
===============================================================================
*/
/*
================
sdProficiencyManagerLocal::sdProficiencyManagerLocal
================
*/
sdProficiencyManagerLocal::sdProficiencyManagerLocal( void ) {
}
/*
================
sdProficiencyManagerLocal::~sdProficiencyManagerLocal
================
*/
sdProficiencyManagerLocal::~sdProficiencyManagerLocal( void ) {
Shutdown();
}
/*
================
sdProficiencyManagerLocal::GiveProficiency
================
*/
void sdProficiencyManagerLocal::GiveProficiency( int index, float count, idPlayer* player, float scale, const char* reason ) {
if ( gameLocal.rules->GetState() != sdGameRules::GS_GAMEON ) {
return;
}
sdProficiencyTable& proficiencyTable = player->GetProficiencyTable();
count *= scale;
player->OnProficiencyGain( index, count, reason );
proficiencyTable.AddProficiency( index, count );
}
/*
================
sdProficiencyManagerLocal::GiveMissionProficiency
================
*/
void sdProficiencyManagerLocal::GiveMissionProficiency( sdPlayerTask* task, float count ) {
assert( task != NULL );
if ( count <= 0.f ) {
return;
}
if ( !task->IsMission() ) {
return;
}
idStaticList< idPlayer*, MAX_CLIENTS > playerList;
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
idPlayer* player = gameLocal.GetClient( i );
if ( player == NULL ) {
continue;
}
sdFireTeam* ft = gameLocal.rules->GetPlayerFireTeam( i );
if ( ft != NULL ) {
idPlayer* commander = ft->GetCommander();
if ( commander->GetActiveTaskHandle() == task->GetHandle() ) {
*playerList.Alloc() = player;
}
} else {
if ( player->GetActiveTaskHandle() == task->GetHandle() ) {
*playerList.Alloc() = player;
}
}
}
if ( playerList.Num() == 0 ) {
return;
}
sdPlayerStatEntry* stat = sdGlobalStatsTracker::GetInstance().GetStat( sdGlobalStatsTracker::GetInstance().AllocStat( "mission_bonus_given", sdNetStatKeyValue::SVT_INT ) );
float split = 1 / ( float )playerList.Num();
for ( int i = 0; i < playerList.Num(); i++ ) {
idPlayer* player = playerList[ i ];
stat->IncreaseValue( player->entityNumber, 1 );
const sdDeclPlayerClass* pc = player->GetInventory().GetClass();
if ( pc == NULL ) {
continue;
}
if ( pc->GetNumProficiencies() < 1 ) {
continue;
}
LogProficiency( "mission bonus", count * split );
GiveProficiency( pc->GetProficiency( 0 ).index, count, player, split, "Mission Bonus" );
}
}
/*
================
sdProficiencyManagerLocal::GiveProficiency
================
*/
void sdProficiencyManagerLocal::GiveProficiency( const sdDeclProficiencyItem* proficiency, idPlayer* player, float scale, sdPlayerTask* task, const char* reason ) {
if ( proficiency == NULL ) {
return;
}
if ( task != NULL && task->IsMission() ) {
sdFireTeam* ft = gameLocal.rules->GetPlayerFireTeam( player->entityNumber );
if ( ft != NULL ) {
// XP Sharing on fireteams
idStr bonusReason = va( "Fireteam Bonus: %s", reason );
idPlayer* commander = ft->GetCommander();
if ( commander->GetActiveTaskHandle() == task->GetHandle() ) {
for ( int i = 0; i < ft->GetNumMembers(); i++ ) {
idPlayer* other = ft->GetMember( i );
if ( other == player ) {
continue;
}
const sdDeclPlayerClass* pc = other->GetInventory().GetClass();
if ( pc == NULL ) {
continue;
}
if ( pc->GetNumProficiencies() < 1 ) {
continue;
}
float count = proficiency->GetProficiencyCount() * scale;
LogProficiency( va( "fireteam bonus:%s", proficiency->GetName() ), count );
GiveProficiency( pc->GetProficiency( 0 ).index, proficiency->GetProficiencyCount(), other, scale, bonusReason.c_str() );
}
}
} else {
// XP Sharing on mission teams
idStr bonusReason = va( "Mission Team Bonus: %s", reason );
taskHandle_t handle = task->GetHandle();
if ( handle == player->GetActiveTaskHandle() ) {
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
idPlayer* other = gameLocal.GetClient( i );
if ( other == NULL || other == player ) {
continue;
}
if ( gameLocal.rules->GetPlayerFireTeam( other->entityNumber ) != NULL ) {
continue;
}
if ( handle != other->GetActiveTaskHandle() ) {
continue;
}
const sdDeclPlayerClass* pc = other->GetInventory().GetClass();
if ( pc == NULL ) {
continue;
}
if ( pc->GetNumProficiencies() < 1 ) {
continue;
}
float count = proficiency->GetProficiencyCount() * scale;
LogProficiency( va( "mission team bonus:%s", proficiency->GetName() ), count );
GiveProficiency( pc->GetProficiency( 0 ).index, proficiency->GetProficiencyCount(), other, scale, bonusReason.c_str() );
}
}
}
}
float count = proficiency->GetProficiencyCount() * scale;
sdPlayerStatEntry* stat = proficiency->GetStat();
if ( stat ) {
stat->IncreaseValue( player->entityNumber, count );
}
LogProficiency( proficiency->GetName(), count );
GiveProficiency( proficiency->GetProficiencyType()->Index(), proficiency->GetProficiencyCount(), player, scale, reason );
}
/*
================
sdProficiencyManagerLocal::Init
================
*/
void sdProficiencyManagerLocal::Init( void ) {
}
/*
================
sdProficiencyManagerLocal::Shutdown
================
*/
void sdProficiencyManagerLocal::Shutdown( void ) {
}
/*
================
sdProficiencyManagerLocal::CacheProficiency
================
*/
void sdProficiencyManagerLocal::CacheProficiency( idPlayer* player ) {
if ( !g_xpSave.GetBool() ) {
return;
}
sdProficiencyTable& table = gameLocal.GetProficiencyTable( player->entityNumber );
cachedProficiency_t* proficiencyTable = FindCachedProficiency( player );
if ( proficiencyTable == NULL ) {
proficiencyTable = &FindFreeCacheSlot();
if ( networkService->GetDedicatedServerState() == sdNetService::DS_ONLINE ) {
networkSystem->ServerGetClientNetId( player->entityNumber, proficiencyTable->clientId );
}
if ( !proficiencyTable->clientId.IsValid() ) {
clientNetworkAddress_t netInfo;
networkSystem->ServerGetClientNetworkInfo( player->entityNumber, netInfo );
proficiencyTable->ip = *( ( int* )netInfo.ip );
}
}
proficiencyTable->cachedTime = gameLocal.time;
proficiencyTable->table = table;
}
/*
================
sdProficiencyManagerLocal::RestoreProficiency
================
*/
void sdProficiencyManagerLocal::RestoreProficiency( idPlayer* player ) {
if ( !g_xpSave.GetBool() ) {
return;
}
cachedProficiency_t* proficiencyTable = FindCachedProficiency( player );
if ( proficiencyTable == NULL ) {
return;
}
sdProficiencyTable& table = gameLocal.GetProficiencyTable( player->entityNumber );
table = proficiencyTable->table;
table.Init( player->entityNumber ); // Gordon: the assignment will overwrite the internal clientnum which may have changed
RemoveCacheEntry( proficiencyTable );
}
/*
================
sdProficiencyManagerLocal::FindFreeCacheSlot
================
*/
sdProficiencyManagerLocal::cachedProficiency_t& sdProficiencyManagerLocal::FindFreeCacheSlot( void ) {
cachedProficiency_t* table = cachedTables.Alloc();
if ( table == NULL ) {
table = &cachedTables[ 0 ];
int oldest = table->cachedTime;
for ( int i = 1; i < cachedTables.Num(); i++ ) {
if ( cachedTables[ i ].cachedTime < oldest ) {
table = &cachedTables[ i ];
oldest = table->cachedTime;
}
}
}
return *table;
}
/*
================
sdProficiencyManagerLocal::FindCachedProficiency
================
*/
sdProficiencyManagerLocal::cachedProficiency_t* sdProficiencyManagerLocal::FindCachedProficiency( idPlayer* player ) {
if ( networkService->GetDedicatedServerState() == sdNetService::DS_ONLINE ) {
sdNetClientId netClientId;
networkSystem->ServerGetClientNetId( player->entityNumber, netClientId );
if ( netClientId.IsValid() ) {
for ( int i = 0; i < cachedTables.Num(); i++ ) {
if ( !cachedTables[ i ].clientId.IsValid() ) {
continue;
}
if ( cachedTables[ i ].clientId != netClientId ) {
continue;
}
return &cachedTables[ i ];
}
}
}
clientNetworkAddress_t netInfo;
networkSystem->ServerGetClientNetworkInfo( player->entityNumber, netInfo );
int ip = *( ( int* )netInfo.ip );
for ( int i = 0; i < cachedTables.Num(); i++ ) {
if ( cachedTables[ i ].clientId.IsValid() ) {
continue;
}
if ( cachedTables[ i ].ip != ip ) {
continue;
}
return &cachedTables[ i ];
}
return NULL;
}
/*
================
sdProficiencyManagerLocal::RemoveCacheEntry
================
*/
void sdProficiencyManagerLocal::RemoveCacheEntry( cachedProficiency_t* entry ) {
for ( int i = 0; i < cachedTables.Num(); i++ ) {
if ( entry == &cachedTables[ i ] ) {
cachedTables.RemoveIndexFast( i );
return;
}
}
}
/*
================
sdProficiencyManagerLocal::ClearProficiency
================
*/
void sdProficiencyManagerLocal::ClearProficiency( void ) {
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
gameLocal.GetProficiencyTable( i ).Clear( false );
}
cachedTables.Clear();
}
/*
================
sdProficiencyManagerLocal::StoreBasePoints
================
*/
void sdProficiencyManagerLocal::StoreBasePoints( void ) {
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
gameLocal.GetProficiencyTable( i ).StoreBasePoints();
}
for ( int i = 0; i < cachedTables.Num(); i++ ) {
cachedTables[ i ].table.StoreBasePoints();
}
}
/*
================
sdProficiencyManagerLocal::ResetToBasePoints
================
*/
void sdProficiencyManagerLocal::ResetToBasePoints( void ) {
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
gameLocal.GetProficiencyTable( i ).ResetToBasePoints();
}
for ( int i = 0; i < cachedTables.Num(); i++ ) {
cachedTables[ i ].table.ResetToBasePoints();
}
}
/*
================
sdProficiencyManagerLocal::ReadRankInfo
================
*/
bool sdProficiencyManagerLocal::ReadRankInfo( sdPersistentRankInfo& rankInfo ) {
rankInfo.Clear();
idParser src( "rankinfo.txt", LEXFL_ALLOWPATHNAMES | LEXFL_NOSTRINGESCAPECHARS | LEXFL_NOSTRINGCONCAT, false );
if ( src.IsLoaded() == 0 ) {
return false;
}
if ( !rankInfo.Parse( src ) ) {
rankInfo.Clear();
return false;
}
return true;
}
/*
================
sdProficiencyManagerLocal::DumpProficiencyData
================
*/
void sdProficiencyManagerLocal::DumpProficiencyData( void ) {
if ( !g_logProficiency.GetBool() ) {
return;
}
idStr fileName = va( "logs/Proficiency Item Log - %hs - %s.csv", gameLocal.mapMetaData->GetString( "pretty_name" ), gameLocal.GetTimeText() );
fileName.ReplaceChar( ':', '-' );
idFile* file = fileSystem->OpenFileWrite( fileName.c_str(), "fs_userpath" );
if ( file == NULL ) {
loggedDataList.Clear();
loggedDataHash.Clear();
return;
}
for ( int i = 0; i < loggedDataList.Num(); i++ ) {
file->WriteFloatString( "%s,%d,%f\r\n", loggedDataList[ i ].name.c_str(), loggedDataList[ i ].count, loggedDataList[ i ].total );
}
fileSystem->CloseFile( file );
loggedDataList.Clear();
loggedDataHash.Clear();
}
/*
================
sdProficiencyManagerLocal::LogProficiency
================
*/
void sdProficiencyManagerLocal::LogProficiency( const char* name, float count ) {
if ( !g_logProficiency.GetBool() ) {
return;
}
int key = loggedDataHash.GenerateKey( name, false );
int index;
for ( index = loggedDataHash.GetFirst( key ); index != loggedDataHash.NULL_INDEX; index = loggedDataHash.GetNext( index ) ) {
if ( idStr::Icmp( name, loggedDataList[ index ].name.c_str() ) == 0 ) {
break;
}
}
if ( index == loggedDataHash.NULL_INDEX ) {
index = loggedDataList.Num();
proficiencyData_t& data = loggedDataList.Alloc();
data.name = name;
data.count = 0;
data.total = 0.f;
loggedDataHash.Add( key, index );
}
proficiencyData_t& data = loggedDataList[ index ];
data.count++;
data.total += count;
}
/*
===============================================================================
sdPersistentRankInfo
===============================================================================
*/
/*
================
sdPersistentRankInfo::Clear
================
*/
void sdPersistentRankInfo::Clear( void ) {
badges.SetNum( 0, false );
}
/*
================
sdPersistentRankInfo::Parse
================
*/
bool sdPersistentRankInfo::Parse( idParser& src ) {
idToken token;
while ( true ) {
if ( src.ReadToken( &token ) == 0 ) {
break;
}
if ( token.Icmp( "badge" ) == 0 ) {
if ( !ParseBadge( src ) ) {
return false;
}
} else {
src.Warning( "Unexpected Token: '%s'", token.c_str() );
return false;
}
}
return true;
}
/*
================
sdPersistentRankInfo::ParseBadge
================
*/
bool sdPersistentRankInfo::ParseBadge( idParser& src ) {
if ( !src.ExpectTokenString( "{" ) ) {
return false;
}
sdBadge& badge = badges.Alloc();
badge.category = "";
badge.title = "";
idToken token;
while ( true ) {
if ( src.ReadToken( &token ) == 0 ) {
src.Warning( "Unexpected End of File" );
return false;
}
if ( token.Icmp( "task" ) == 0 ) {
idDict taskInfo;
if ( !taskInfo.Parse( src ) ) {
return false;
}
sdBadge::sdTask& task = badge.tasks.Alloc();
task.Clear();
task.total = taskInfo.GetFloat( "total" );
task.text = taskInfo.GetString( "text" );
const idKeyValue* match = NULL;
while ( ( match = taskInfo.MatchPrefix( "field", match ) ) != NULL ) {
task.fields.Alloc() = match->GetValue();
}
} else if ( token.Icmp( "category" ) == 0 ) {
if ( src.ReadToken( &token ) == 0 ) {
return false;
}
badge.category = token;
} else if ( token.Icmp( "title" ) == 0 ) {
if ( src.ReadToken( &token ) == 0 ) {
return false;
}
badge.title = token;
} else if ( token.Icmp( "level" ) == 0 ) {
if ( src.ReadToken( &token ) == 0 ) {
return false;
}
badge.level = token.GetIntValue();
} else if ( token.Icmp( "alwaysAvailable" ) == 0 ) {
badge.alwaysAvailable = true;
} else if ( token.Icmp( "}" ) == 0 ) {
break;
} else {
src.Warning( "Unexpected Token: '%s'", token.c_str() );
return false;
}
}
return true;
}
/*
================
sdPersistentRankInfo::FindData
================
*/
float sdPersistentRankInfo::FindData( const char* key, const idHashIndex& hash, const sdNetStatKeyValList& list ) {
int hashkey = hash.GenerateKey( key, false );
for ( int index = hash.GetFirst( hashkey ); index != -1; index = hash.GetNext( index ) ) {
if ( idStr::Icmp( list[ index ].key->c_str(), key ) != 0 ) {
continue;
}
switch ( list[ index ].type ) {
case sdNetStatKeyValue::SVT_INT:
return list[ index ].val.i;
case sdNetStatKeyValue::SVT_FLOAT:
return list[ index ].val.f;
default:
assert( false );
break;
}
}
return 0.f;
}
/*
================
sdPersistentRankInfo::CreateData
================
*/
void sdPersistentRankInfo::CreateData( const idHashIndex& hash, const sdNetStatKeyValList& list, sdRankInstance& data ) {
data.completeTasks = 0;
data.badges.SetNum( badges.Num(), false );
for ( int i = 0; i < badges.Num(); i++ ) {
sdBadge& badge = badges[ i ];
data.badges[ i ].complete = true;
data.badges[ i ].taskValues.SetNum( badge.tasks.Num(), false );
for ( int j = 0; j < badge.tasks.Num(); j++ ) {
sdBadge::sdTask& task = badge.tasks[ j ];
float value = 0;
for ( int k = 0; k < task.fields.Num(); k++ ) {
value += FindData( task.fields[ k ].c_str(), hash, list );
}
data.badges[ i ].taskValues[ j ].value = value;
data.badges[ i ].taskValues[ j ].max = task.total;
if ( value < task.total ) {
data.badges[ i ].complete = false;
} else {
data.completeTasks++;
}
}
}
}