etqw-sdk/source/game/physics/Physics_Parabola.h

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2008-05-29 00:00:00 +00:00
// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __PHYSICS_PARABOLA_H__
#define __PHYSICS_PARABOLA_H__
#include "Physics_Base.h"
class sdPhysicsParabolaBroadcastData : public sdEntityStateNetworkData {
public:
sdPhysicsParabolaBroadcastData( void ) { ; }
virtual void MakeDefault( void );
virtual void Write( idFile* file ) const;
virtual void Read( idFile* file );
idCQuat orientation;
idVec3 position;
idVec3 velocity;
idVec3 acceleration;
int startTime;
int endTime;
};
class sdPhysics_Parabola : public idPhysics_Base {
public:
typedef struct parabolaPState_s {
int time;
idVec3 origin;
idVec3 velocity;
} parabolaPState_t;
CLASS_PROTOTYPE( sdPhysics_Parabola );
sdPhysics_Parabola( void );
virtual ~sdPhysics_Parabola( void );
void Init( const idVec3& origin, const idVec3& velocity, const idVec3& acceleration, const idMat3& axes, int _startTime, int _endTime );
virtual void ApplyNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& newState );
virtual void ReadNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, const idBitMsg& msg ) const;
virtual void WriteNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const;
virtual bool CheckNetworkStateChanges( networkStateMode_t mode, const sdEntityStateNetworkData& baseState ) const;
virtual sdEntityStateNetworkData* CreateNetworkStructure( networkStateMode_t mode ) const;
virtual int GetNumClipModels( void ) const { return clipModel ? 1 : 0; }
virtual idVec3 EvaluatePosition( void ) const;
virtual bool Evaluate( int timeStepMSec, int endTimeMSec );
void AdjustForMaster( idVec3& org, idMat3& axes );
void CalcProperties( idVec3& origin, idVec3& velocity, int time ) const;
void CheckWater( void );
bool CheckForCollisions( parabolaPState_t& next, trace_t& collision );
bool CollisionResponse( trace_t& collision );
virtual void SetClipModel( idClipModel* model, float density = 0.f, int id = 0, bool freeOld = true );
virtual idClipModel* GetClipModel( int id = 0 ) const;
virtual void SetAxis( const idMat3& newAxis, int id );
virtual void SetOrigin( const idVec3& newOrigin, int id );
virtual void LinkClip( void );
virtual const idVec3& GetLinearVelocity( int id ) const { return current.velocity; }
virtual const idVec3& GetOrigin( int id ) const { return current.origin; }
virtual const idMat3& GetAxis( int id ) const { return baseAxes; }
virtual const idBounds& GetBounds( int id = -1 ) const;
virtual const idBounds& GetAbsBounds( int id = -1 ) const;
virtual void SetContents( int mask, int id = -1 );
virtual float InWater( void ) const { return waterLevel; }
private:
parabolaPState_t current;
idVec3 baseOrg;
idVec3 baseVelocity;
idVec3 baseAcceleration;
idMat3 baseAxes;
int startTime;
int endTime;
float waterLevel;
idClipModel* clipModel;
};
#endif // __PHYSICS_PARABOLA_H__