etqw-sdk/source/game/misc/DeliveryVehicle.h

85 lines
2.7 KiB
C
Raw Permalink Normal View History

2008-05-29 00:00:00 +00:00
// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __DELIVERY_VEHICLE_H__
#define __DELIVERY_VEHICLE_H__
#include "../ScriptEntity.h"
#include "../effects/Effects.h"
class sdDeliveryVehicleBroadcastData : public sdScriptEntityBroadcastData {
public:
sdDeliveryVehicleBroadcastData() {
lastRollAccel = 0.0f;
}
virtual void MakeDefault( void );
virtual void Write( idFile* file ) const;
virtual void Read( idFile* file );
float lastRollAccel;
};
class sdDeliveryVehicle : public sdScriptEntity {
CLASS_PROTOTYPE( sdDeliveryVehicle );
void Spawn( void );
virtual void Think( void );
virtual void PostThink( void );
// networking methods
virtual void ApplyNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& newState );
virtual void ReadNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, const idBitMsg& msg ) const;
virtual void WriteNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const;
virtual bool CheckNetworkStateChanges( networkStateMode_t mode, const sdEntityStateNetworkData& baseState ) const;
virtual sdEntityStateNetworkData* CreateNetworkStructure( networkStateMode_t mode ) const;
virtual bool WantsToThink( void ) const { return true; }
protected:
enum vehicleMode_t {
VMODE_NONE = 0,
VMODE_JOTUN = 1,
VMODE_MAGOG
};
enum deliveryMode_t {
DMODE_NONE = 0,
DMODE_DELIVER = 1,
DMODE_DROP = 2,
DMODE_RETURN = 3
};
vehicleMode_t vehicleMode;
deliveryMode_t deliveryMode;
int modeStartTime;
idVec3 endPoint;
// Jotun moving
void Event_StartJotunDelivery( float startTime, float pathSpeed, float leadTime );
void Event_StartJotunReturn( float startTime, float pathSpeed, float leadTime );
void Jotun_Think();
void Jotun_DoMove( const idVec3& aheadPoint, const idVec3& aheadPointDir, const idVec3& endPoint, bool levelOut, bool leaving, float pathSpeed );
float lastRollAccel;
float pathSpeed;
float pathLength;
float leadTime;
// Magog moving
void Event_StartMagogDelivery( float startTime, float pathSpeed, float leadTime, const idVec3& endPoint, float itemRotation );
void Event_StartMagogReturn( float startTime, float pathSpeed, float leadTime, const idVec3& endPoint );
void Magog_Think();
void Magog_DoMove( const idVec3& aheadPoint, const idVec3& aheadPointDir, const idVec3& endPoint, float itemRotation, float maxYawScale, bool orientToEnd, bool clampRoll, bool slowNearEnd, float pathSpeed );
float maxZVel;
float maxZAccel;
float itemRotation;
};
#endif // __DELIVERY_VEHICLE_H__