etqw-sdk/source/game/effects/Flares.cpp

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2008-05-29 00:00:00 +00:00
// Copyright (C) 2007 Id Software, Inc.
//
#include "../precompiled.h"
#pragma hdrstop
#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "../Atmosphere.h"
#include "Flares.h"
/*
===============================================================================
sdHardcodedParticleFlare
===============================================================================
*/
/*
==============
sdHardcodedParticleFlare::SetupParams
==============
*/
void sdHardcodedParticleFlare::SetupParams( sdFlareParameters &params, renderEntity_t &renderEntity, const idDict& args ) {
params.depth = args.GetFloat( "depth", "100" );
params.end_height = args.GetFloat( "end_height", "100" ) / 2.f;
params.end_width= args.GetFloat( "end_width", "100" ) / 2.f;
params.height = args.GetFloat( "height", "100" ) / 2.f;
params.width = args.GetFloat( "width", "100" ) / 2.f;
params.slices = args.GetInt( "slices", "10" );
float overBright = args.GetFloat( "_overbright", "1.0f" );
idVec4 color;
args.GetVec4( "_color", "1 1 1 1", color );
renderEntity.shaderParms[ SHADERPARM_RED ] = color[0] * overBright;
renderEntity.shaderParms[ SHADERPARM_GREEN ] = color[1] * overBright;
renderEntity.shaderParms[ SHADERPARM_BLUE ] = color[2] * overBright;
renderEntity.shaderParms[ SHADERPARM_ALPHA ] = color[3];
renderEntity.flags.noShadow = true;
renderEntity.flags.noSelfShadow = true;
renderEntity.flags.noDynamicInteractions = true;
renderEntity.flags.pushByOrigin = true;
renderEntity.maxVisDist = args.GetInt( "maxVisDist" );
idStr gpuSpecParam = args.GetString( "drawSpec", "low" );
if ( gpuSpecParam.Icmp( "high" ) == 0 ) {
renderEntity.drawSpec = 2;
} else if ( gpuSpecParam.Icmp( "med" ) == 0 || gpuSpecParam.Icmp( "medium" ) == 0 ) {
renderEntity.drawSpec = 1;
} else if ( gpuSpecParam.Icmp( "low" ) == 0 ) {
renderEntity.drawSpec = 0;
} else {
renderEntity.drawSpec = 0;
}
if ( renderEntity.hModel->NumSurfaces() == 0 ) {
modelSurface_t surface;
memset( &surface, 0, sizeof( surface ) );
surface.geometry = renderEntity.hModel->AllocSurfaceTriangles( params.slices * 4, params.slices * 6 );
surface.material = declHolder.declMaterialType.LocalFind(args.GetString( "material" ));
surface.id = renderEntity.hModel->NumSurfaces();
renderEntity.hModel->AddSurface( surface );
} else {
modelSurface_t *mdlsurf = (modelSurface_t *)renderEntity.hModel->Surface( 0 );
srfTriangles_t *trisurf = mdlsurf->geometry;
renderEntity.hModel->FreeSurfaceTriangles( trisurf );
mdlsurf->geometry = renderEntity.hModel->AllocSurfaceTriangles( params.slices * 4, params.slices * 6 );
mdlsurf->material = declHolder.declMaterialType.LocalFind(args.GetString( "material" ));
}
srfTriangles_t *surf = renderEntity.hModel->Surface( 0 )->geometry;
idBounds bounds;
bounds.Clear();
float diffw = params.end_width - params.width;
float diffh = params.end_height - params.height;
for (int i=0; i<params.slices; i++) {
float factor = i / (float)params.slices;
float w, h;
switch ( i % 4 ) {
case 0:
w = -(factor * diffw + params.width);
h = -(factor * diffh + params.height);
break;
case 1:
w = (factor * diffw + params.width);
h = -(factor * diffh + params.height);
break;
case 2:
w = (factor * diffw + params.width);
h = (factor * diffh + params.height);
break;
case 3:
w = -(factor * diffw + params.width);
h = (factor * diffh + params.height);
break;
};
idVec3 xyz = idVec3(params.depth * factor,0.f,0.f);
idBounds bb;
bb.Zero();
bb.ExpandSelf( idMath::Sqrt( w * w + h * h ) );
bb.TranslateSelf( xyz );
bounds.AddBounds( bb );
}
renderEntity.bounds = bounds;
for (int i=0; i<params.slices; i++) {
surf->indexes[ i*6 + 0 ] = i*4+0;
surf->indexes[ i*6 + 1 ] = i*4+1;
surf->indexes[ i*6 + 2 ] = i*4+2;
surf->indexes[ i*6 + 3 ] = i*4+0;
surf->indexes[ i*6 + 4 ] = i*4+2;
surf->indexes[ i*6 + 5 ] = i*4+3;
}
surf->bounds = bounds;
surf->numIndexes = params.slices * 6;
surf->numVerts = 0;
params.surfid = 0;
}
/*
==============
sdHardcodedParticleFlare::SetupRenderEntity
==============
*/
void sdHardcodedParticleFlare::SetupRenderEntity( sdFlareParameters const &params, renderEntity_t *renderEntity, const renderView_t *renderView ) {
srfTriangles_t *surf = renderEntity->hModel->Surface( params.surfid )->geometry;
float diffw = params.end_width - params.width;
float diffh = params.end_height - params.height;
idMat3 mat = renderView->viewaxis;
idMat3 const &entmat = renderEntity->axis;
idMat3 inventmat = entmat.Inverse();
mat = mat * inventmat;
surf->bounds.Clear();
for (int i=0; i<params.slices * 4; i++) {
float factor = (i/4) / (float)params.slices;
surf->verts[ i ].Clear();
float w, h;
switch ( i % 4 ) {
case 0:
surf->verts[ i ].SetST( 0.f, 0.f );
w = -(factor * diffw + params.width);
h = -(factor * diffh + params.height);
break;
case 1:
surf->verts[ i ].SetST( 1.f, 0.f );
w = (factor * diffw + params.width);
h = -(factor * diffh + params.height);
break;
case 2:
surf->verts[ i ].SetST( 1.f, 1.f );
w = (factor * diffw + params.width);
h = (factor * diffh + params.height);
break;
case 3:
surf->verts[ i ].SetST( 0.f, 1.f );
w = -(factor * diffw + params.width);
h = (factor * diffh + params.height);
break;
};
surf->verts[ i ].xyz = idVec3(params.depth * factor,0.f,0.f) + mat[1] * w + mat[2] * h;
surf->bounds.AddPoint( surf->verts[ i ].xyz );
}
surf->numVerts = params.slices * 4;
renderEntity->hModel->DirtyVertexAmbientCache();
}
/*
==============
sdHardcodedParticleFlare::RenderEntityCallback
==============
*/
bool sdHardcodedParticleFlare::RenderEntityCallback( renderEntity_t *renderEntity, const renderView_t *renderView, int& lastGameModifiedTime ) {
if ( renderView == NULL ) {
assert( false );
return false;
}
SetupRenderEntity( params, renderEntity, renderView );
return true;
}
CLASS_DECLARATION( idEntity, sdMiscFlare )
END_CLASS
/*
===============================================================================
sdMiscFlare
===============================================================================
*/
/*
==============
sdMiscFlare::Spawn
==============
*/
void sdMiscFlare::Spawn( void ) {
if ( renderSystem->IsOpenGLRunning() ) {
renderEntity_t &renderEntity = system.GetRenderEntity();
sdHardcodedParticleFlare::SetupParams( system.params, renderEntity, spawnArgs );
renderEntity.origin = GetPhysics()->GetOrigin();
renderEntity.axis = GetPhysics()->GetAxis();
BecomeActive( TH_THINK );
}
}
/*
==============
sdMiscFlare::Think
==============
*/
void sdMiscFlare::Think( void ) {
if ( renderSystem->IsOpenGLRunning() ) {
system.PresentRenderEntity();
}
}
/*
============
idGameEdit::FlareUpdate
============
*/
void idGameEdit::FlareUpdate( const idDict& args, renderEntity_t& renderEntity, const struct renderView_s* renderView ) {
sdFlareParameters params;
sdHardcodedParticleFlare::SetupParams( params, renderEntity, args );
sdHardcodedParticleFlare::SetupRenderEntity( params, &renderEntity, renderView );
}