326 lines
8.8 KiB
C++
326 lines
8.8 KiB
C++
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// Copyright (C) 2007 Id Software, Inc.
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//
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#include "../precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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#include "../ContentMask.h"
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#include "BotThreadData.h"
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#include "BotAI_Main.h"
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#include "BotAI_VNodes.h"
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idBotNode * idBotNodeGraph::lastEditNode = NULL;
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/*
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================
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idBotNodeGraph::GetNearestEditNode
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================
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*/
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idBotNode * idBotNodeGraph::GetNearestEditNode() {
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idVec3 o;
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idPlayer *player = gameLocal.GetLocalPlayer();
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if ( player->GetNoClip() ) {
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// in noclip mode, get the node nearest the cursor
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const idMat3 & viewAxis = player->GetViewAxis();
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const idVec3 & eyePos = player->GetEyePosition();
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trace_t tr;
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gameLocal.TracePoint( tr, eyePos, eyePos + ( viewAxis[0] * ( NODE_MAX_RANGE * 2.0f ) ), MASK_PLAYERSOLID );
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o = tr.endpos;
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} else {
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o = player->GetPhysics()->GetOrigin();
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}
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idBotNode * node = botThreadData.botVehicleNodes.GetNearestNode( mat3_identity, o, NOTEAM );
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idBotNode * vnode = botThreadData.botVehicleNodes.GetNearestNode( mat3_identity, o, NOTEAM );
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if ( botThreadData.AllowDebugData() ) {
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int drawNodes = cvarSystem->GetCVarInteger( "bot_drawNodes" );
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if ( drawNodes == 2 ) {
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return vnode;
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} else if ( drawNodes == 3 ) {
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return node;
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}
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}
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if ( node == NULL || ( vnode != NULL && ( vnode->origin - o ).Length() < ( node->origin - o ).Length() ) ) {
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return vnode;
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} else {
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return node;
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}
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}
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/*
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================
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idBotNodeGraph::Cmd_NodeAdd_f
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================
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*/
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void idBotNodeGraph::Cmd_NodeAdd_f ( const idCmdArgs &args ) {
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idVec3 newOrigin;
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idPlayer *player = gameLocal.GetLocalPlayer();
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if ( player->GetNoClip() ) {
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// in no clip mode, we trace a line out and drop the node at that spot
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static const float MIN_WALK_NORMAL = 0.7f; // from physics_player.cpp
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const idMat3 & viewAxis = player->GetViewAxis();
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const idVec3 & eyePos = player->GetEyePosition();
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trace_t tr;
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gameLocal.TracePoint( tr, eyePos, eyePos + ( viewAxis[0] * NODE_MAX_RANGE ), MASK_PLAYERSOLID | MASK_WATER );
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if ( tr.fraction >= 1.0f ) {
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common->Printf( "Could not trace to solid!" );
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return;
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} else if ( ( tr.c.normal * -gameLocal.GetGravity() ) < MIN_WALK_NORMAL ) {
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common->Printf( "Trace hit non-floor!" );
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return;
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} else {
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newOrigin = tr.endpos;
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}
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} else {
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// in non no clip mode, we use the player origin
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newOrigin = player->GetPhysics()->GetOrigin();
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}
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botThreadData.botVehicleNodes.AddNode( newOrigin, 256.0f );
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}
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/*
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================
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idBotNodeGraph::Cmd_NodeDel_f
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================
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*/
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void idBotNodeGraph::Cmd_NodeDel_f( const idCmdArgs &args ) {
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idBotNode * node = GetNearestEditNode();
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if ( node == NULL ) {
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common->Printf( "oh no, no nodes!\n" );
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return;
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}
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if ( lastEditNode == node ) {
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lastEditNode = NULL;
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}
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botThreadData.botVehicleNodes.DeleteNode( node );
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}
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/*
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================
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idBotNodeGraph::Cmd_NodeName_f
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================
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*/
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void idBotNodeGraph::Cmd_NodeName_f( const idCmdArgs &args ) {
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idBotNode * node = GetNearestEditNode();
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if ( node == NULL ) {
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common->Printf( "oh no, no nodes!\n" );
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return;
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}
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node->name = args.Argv( 1 );
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}
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/*
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================
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idBotNodeGraph::Cmd_NodeTeam_f
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================
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*/
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void idBotNodeGraph::Cmd_NodeTeam_f( const idCmdArgs &args ) {
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idBotNode * node = GetNearestEditNode();
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if ( node == NULL ) {
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common->Printf( "oh no, no nodes!\n" );
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return;
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}
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if ( args.Argc() != 2 || idStr::Icmp( args.Argv( 1 ), "none" ) == 0 || idStr::Icmp( args.Argv( 1 ), "noteam" ) == 0 ) {
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node->team = NOTEAM;
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} else if ( idStr::Icmp( args.Argv( 1 ), "strogg" ) == 0 ) {
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node->team = STROGG;
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} else if ( idStr::Icmp( args.Argv( 1 ), "gdf" ) == 0 ) {
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node->team = GDF;
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} else {
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common->Printf( "Unknown team: %s\n", args.Argv( 1 ) );
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}
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}
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/*
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================
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idBotNodeGraph::Cmd_NodeRadius_f
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================
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*/
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void idBotNodeGraph::Cmd_NodeRadius_f( const idCmdArgs &args ) {
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if ( args.Argc() == 1 ) {
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common->Printf( "syntax: nodeRadius <radius>\n" );
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return;
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}
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idBotNode * node = GetNearestEditNode();
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if ( node == NULL ) {
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common->Printf( "oh no, no nodes!\n" );
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return;
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}
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const char * value = args.Args( 1 );
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if ( value[0] == '*' ) {
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node->radius *= atof( value+1 );
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} else if ( value[0] == '/' ) {
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node->radius /= atof( value+1 );
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} else if ( value[0] == '+' ) {
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node->radius += atof( value+1 );
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} else if ( value[0] == '-' ) {
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node->radius -= atof( value+1 );
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} else {
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node->radius = atof( value );
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}
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node->radius = Min( node->radius, 300.0f );
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node->radius = Max( node->radius, 5.0f );
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}
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/*
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================
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idBotNodeGraph::Cmd_SaveNodes_f
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Saves the bot nodes out to < mapname >.nav
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================
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*/
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void idBotNodeGraph::Cmd_SaveNodes_f( const idCmdArgs &args ) {
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idStr navMap = gameLocal.GetMapName();
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navMap.SetFileExtension("nav");
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botThreadData.botVehicleNodes.SaveNodes( navMap );
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}
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/*
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================
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idBotNodeGraph::Cmd_NodeActive_f
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sets a node to be active or inactive
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================
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*/
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void idBotNodeGraph::Cmd_NodeActive_f( const idCmdArgs &args ) {
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idBotNode * node = GetNearestEditNode();
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if ( node == NULL ) {
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return;
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}
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node->active = !node->active;
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}
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/*
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================
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idBotNodeGraph::Cmd_NodeFlags_f
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sets a node's flags
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================
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*/
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void idBotNodeGraph::Cmd_NodeFlags_f( const idCmdArgs &args ) {
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idBotNode * node = GetNearestEditNode();
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if ( node == NULL ) {
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return;
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}
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if ( args.Argc() < 2 || idStr::Icmp( args.Argv( 1 ), "ground" ) == 0 ) {
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node->flags = NODE_GROUND;
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} else if ( idStr::Icmp( args.Argv( 1 ), "water" ) == 0 ) {
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node->flags = NODE_WATER;
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} else if ( idStr::Icmp( args.Argv( 1 ), "husky" ) == 0 ) {
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node->flags = NODE_HUSKY_ONLY;
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} else if ( idStr::Icmp( args.Argv( 1 ), "custom" ) == 0 ) {
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int flags = atoi( args.Argv( 2 ) );
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node->flags = flags;
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} else {
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common->Printf( "Unknown flag: %s\n", args.Argv( 1 ) );
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}
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}
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/*
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================
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idBotNodeGraph::Cmd_NodeView_f
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================
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*/
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void idBotNodeGraph::Cmd_NodeView_f( const idCmdArgs &args ) {
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idBotNode * node = botThreadData.botVehicleNodes.nodes[ atoi( args.Argv( 1 ) ) ];
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cmdSystem->BufferCommandText( CMD_EXEC_APPEND, va( "setviewpos %f %f %f", node->origin.x, node->origin.y, node->origin.z ) );
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}
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/*
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================
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idBotNodeGraph::Cmd_CreateLink_f
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creates a link from the last node to this one
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last node being the last node added or the last node we linked to
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================
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*/
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void idBotNodeGraph::Cmd_CreateLink_f( const idCmdArgs &args ) {
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if ( idStr::Icmp( args.Argv( 1 ), "start" ) == 0 || idStr::Icmp( args.Argv( 1 ), "clear" ) == 0) {
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common->Printf( "Cleared last node\n" );
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lastEditNode = NULL;
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return;
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}
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if ( lastEditNode == NULL ) {
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common->Printf( "Set last node\n" );
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lastEditNode = GetNearestEditNode();
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return;
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}
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if ( botThreadData.botVehicleNodes.nodes.FindIndex( lastEditNode ) == -1 ) {
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common->Printf( S_COLOR_RED " OH NO! last node is invalid!?\n" );
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lastEditNode = NULL;
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return;
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}
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idBotNode * node = GetNearestEditNode();
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if ( node == NULL ) {
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return;
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}
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if ( node != lastEditNode ) {
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lastEditNode->AddLink( node );
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if ( idStr::Icmp( args.Argv( 1 ), "oneway" ) != 0 ) {
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node->AddLink( lastEditNode );
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}
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lastEditNode = node;
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}
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}
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/*
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================
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idBotNodeGraph::Cmd_GenerateFromBotActions_f
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generates nodes from vehicle camp/roam bot actions
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================
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*/
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void idBotNodeGraph::Cmd_GenerateFromBotActions_f( const idCmdArgs &args ) {
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for ( int i = 0; i < botThreadData.botActions.Num(); i++ ) {
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idBotActions * action = botThreadData.botActions[ i ];
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if ( !action->ActionIsValid() ) {
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continue;
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}
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if ( action->GetHumanObj() != ACTION_VEHICLE_CAMP && action->GetHumanObj() != ACTION_VEHICLE_ROAM && action->GetStroggObj() != ACTION_VEHICLE_CAMP && action->GetStroggObj() != ACTION_VEHICLE_ROAM ) {
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continue;
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}
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bool alreadyExists = false;
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for ( int j = 0; j < botThreadData.botVehicleNodes.nodes.Num(); j++ ) {
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idBotNode * node = botThreadData.botVehicleNodes.nodes[ j ];
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if ( node == NULL ) {
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continue;
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}
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if ( ( node->origin - action->GetActionOrigin() ).LengthSqr() < 1.0f ) {
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alreadyExists = true;
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break;
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}
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}
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if ( alreadyExists ) {
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continue;
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}
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idBotNode *node = new idBotNode;
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node->num = botThreadData.botVehicleNodes.nodes.Append( node );
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node->origin = action->GetActionOrigin();
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node->name.Empty();
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if ( action->GetHumanObj() != ACTION_NULL && action->GetStroggObj() != ACTION_NULL ) {
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node->team = NOTEAM;
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} else if ( action->GetHumanObj() != ACTION_NULL ) {
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node->team = GDF;
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} else {
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node->team = STROGG;
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}
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node->radius = action->GetRadius();
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gameLocal.DPrintf( "Created node for action %s\n", action->GetActionName() );
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}
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}
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