203 lines
6.1 KiB
C++
203 lines
6.1 KiB
C++
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// Copyright (C) 2007 Id Software, Inc.
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//
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#include "precompiled.h"
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#pragma hdrstop
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#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#include "UpdateManager.h"
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#include "../framework/async/AsyncUpdates.h"
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#include "guis/UserInterfaceLocal.h"
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idHashMap< sdUpdateManager::uiFunction_t* > sdUpdateManager::uiFunctions;
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/*
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===============================================================================
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sdUpdateManager
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===============================================================================
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*/
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/*
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============
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sdUpdateManager::sdUpdateManager
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============
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*/
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sdUpdateManager::sdUpdateManager( void ) {
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}
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/*
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============
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sdUpdateManager::~sdUpdateManager
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============
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*/
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sdUpdateManager::~sdUpdateManager( void ) {
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}
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/*
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============
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sdUpdateManager::GetProperty
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============
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*/
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sdProperties::sdProperty* sdUpdateManager::GetProperty( const char* name ) {
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return properties.GetProperty( name, sdProperties::PT_INVALID, false );
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}
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/*
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============
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sdUpdateManager::GetProperty
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============
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*/
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sdProperties::sdProperty* sdUpdateManager::GetProperty( const char* name, sdProperties::ePropertyType type ) {
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sdProperties::sdProperty* prop = properties.GetProperty( name, sdProperties::PT_INVALID, false );
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if ( prop && prop->GetValueType() != type && type != sdProperties::PT_INVALID ) {
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gameLocal.Error( "sdUpdateManager::GetProperty: type mismatch for property '%s'", name );
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}
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return prop;
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}
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/*
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============
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sdUpdateManager::Init
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============
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*/
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void sdUpdateManager::Init( void ) {
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properties.RegisterProperty( "availability", availability );
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properties.RegisterProperty( "progress", progress );
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properties.RegisterProperty( "state", state );
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properties.RegisterProperty( "message", message );
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properties.RegisterProperty( "fromserver", fromServer );
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sdDeclGUI::AddDefine( va( "UPDATE_AVAIL_UNKNOWN %i", UPDATE_AVAIL_UNKNOWN ) );
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sdDeclGUI::AddDefine( va( "UPDATE_AVAIL_NOREPLY %i", UPDATE_AVAIL_NOREPLY ) );
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sdDeclGUI::AddDefine( va( "UPDATE_AVAIL_NONE %i", UPDATE_AVAIL_NONE ) );
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sdDeclGUI::AddDefine( va( "UPDATE_AVAIL_WEB %i", UPDATE_AVAIL_WEB ) );
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sdDeclGUI::AddDefine( va( "UPDATE_AVAIL_WEB_REQUIRED %i", UPDATE_AVAIL_WEB_REQUIRED ) );
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sdDeclGUI::AddDefine( va( "UPDATE_AVAIL_SOFT %i", UPDATE_AVAIL_SOFT ) );
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sdDeclGUI::AddDefine( va( "UPDATE_AVAIL_REQUIRED %i", UPDATE_AVAIL_REQUIRED ) );
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sdDeclGUI::AddDefine( va( "UPDATE_GUI_NONE %i", UPDATE_GUI_NONE ) );
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sdDeclGUI::AddDefine( va( "UPDATE_GUI_DOWNLOAD %i", UPDATE_GUI_DOWNLOAD ) );
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sdDeclGUI::AddDefine( va( "UPDATE_GUI_WEBSITE %i", UPDATE_GUI_WEBSITE ) );
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sdDeclGUI::AddDefine( va( "UPDATE_GUI_LATER %i", UPDATE_GUI_LATER ) );
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sdDeclGUI::AddDefine( va( "UPDATE_GUI_YES %i", UPDATE_GUI_YES ) );
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sdDeclGUI::AddDefine( va( "UPDATE_GUI_NO %i", UPDATE_GUI_NO ) );
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sdDeclGUI::AddDefine( va( "UPDATE_GUI_CANCEL %i", UPDATE_GUI_CANCEL ) );
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sdDeclGUI::AddDefine( va( "UPDATE_IDLE %i", UPDATE_IDLE ) );
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sdDeclGUI::AddDefine( va( "UPDATE_WAITING %i", UPDATE_WAITING ) );
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// sdDeclGUI::AddDefine( va( "UPDATE_PROCESS_UPDATE %i", UPDATE_PROCESS_UPDATE ) );
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// sdDeclGUI::AddDefine( va( "UPDATE_INITIATE_DOWNLOAD %i", UPDATE_INITIATE_DOWNLOAD ) );
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sdDeclGUI::AddDefine( va( "UPDATE_REMINDING %i", UPDATE_REMINDING ) );
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// sdDeclGUI::AddDefine( va( "UPDATE_PROMPTING_SETUP %i", UPDATE_PROMPTING_SETUP ) );
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sdDeclGUI::AddDefine( va( "UPDATE_PROMPTING %i", UPDATE_PROMPTING ) );
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sdDeclGUI::AddDefine( va( "UPDATE_DOWNLOADING %i", UPDATE_DOWNLOADING ) );
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sdDeclGUI::AddDefine( va( "UPDATE_DOWNLOAD_FAILED %i", UPDATE_DOWNLOAD_FAILED ) );
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sdDeclGUI::AddDefine( va( "UPDATE_PROMPT_DL_FAILED %i", UPDATE_PROMPT_DL_FAILED ) );
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// sdDeclGUI::AddDefine( va( "UPDATE_DOWNLOAD_DONE %i", UPDATE_DOWNLOAD_DONE ) );
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// sdDeclGUI::AddDefine( va( "UPDATE_EXECUTE %i", UPDATE_EXECUTE ) );
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// sdDeclGUI::AddDefine( va( "UPDATE_REMIND_READY %i", UPDATE_REMIND_READY ) );
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sdDeclGUI::AddDefine( va( "UPDATE_PROMPT_READY %i", UPDATE_PROMPT_READY ) );
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// Initialize functions
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InitFunctions();
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}
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/*
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============
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sdUpdateManager::Shutdown
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============
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*/
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void sdUpdateManager::Shutdown( void ) {
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properties.Clear();
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ShutdownFunctions();
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}
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/*
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============
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sdUpdateManager::Update
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============
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*/
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void sdUpdateManager::Update( void ) {
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}
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/*
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================
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sdUpdateManager::InitFunctions
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================
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*/
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#define ALLOC_FUNC( name, returntype, parms, function ) uiFunctions.Set( name, new uiFunction_t( returntype, parms, function ) )
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void sdUpdateManager::InitFunctions() {
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ALLOC_FUNC( "setResponse", 'v', "f", &sdUpdateManager::Script_SetResponse );
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}
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#undef ALLOC_FUNC
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/*
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================
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sdUpdateManager::ShutdownFunctions
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================
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*/
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void sdUpdateManager::ShutdownFunctions() {
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uiFunctions.DeleteContents();
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}
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/*
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================
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sdUpdateManager::FindFunction
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================
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*/
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sdUpdateManager::uiFunction_t* sdUpdateManager::FindFunction( const char* name ) {
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uiFunction_t** ptr;
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return uiFunctions.Get( name, &ptr ) ? *ptr : NULL;
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}
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/*
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============
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sdUpdateManager::GetFunction
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============
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*/
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sdUIFunctionInstance* sdUpdateManager::GetFunction( const char* name ) {
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uiFunction_t* function = FindFunction( name );
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if ( function == NULL ) {
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return NULL;
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}
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return new sdUITemplateFunctionInstance< sdUpdateManager, sdUITemplateFunctionInstance_Identifier >( this, function );
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}
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/*
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============
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sdUpdateManager::Script_SetResponse
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============
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*/
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void sdUpdateManager::Script_SetResponse( sdUIFunctionStack& stack ) {
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int iResponse;
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stack.Pop( iResponse );
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response = UPDATE_GUI_NONE;
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if( !sdIntToContinuousEnum( iResponse, UPDATE_GUI_MIN, UPDATE_GUI_MAX, response )) {
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gameLocal.Warning( "sdUpdateManager::SetResponse: invalid value '%i'", iResponse );
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}
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}
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/*
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============
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sdUpdateManager::GetResponse
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============
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*/
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guiUpdateResponse_t sdUpdateManager::GetResponse() {
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guiUpdateResponse_t toReturn = response;
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response = UPDATE_GUI_NONE;
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return toReturn;
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}
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