51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
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// Copyright (C) 2007 Id Software, Inc.
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//
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#ifndef __DECLTABLE_H__
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#define __DECLTABLE_H__
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#include "../framework/declManager.h"
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/*
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===============================================================================
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tables are used to map a floating point input value to a floating point
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output value, with optional wrap / clamp and interpolation
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===============================================================================
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*/
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class idDeclTable : public idDecl {
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public:
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virtual ~idDeclTable( void ) {}
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virtual size_t Size( void ) const;
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virtual const char * DefaultDefinition( void ) const;
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virtual bool Parse( const char *text, const int textLength );
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virtual void FreeData( void );
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// RAVEN BEGIN
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// jscott: for BSE
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float GetMaxValue( void ) const { return( maxValue ); }
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float GetMinValue( void ) const { return( minValue ); }
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// bdube: made virtual so it can be accessed in game
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virtual float TableLookup( float index ) const;
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int NumValues( void ) const { return values.Num(); }
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float GetValue( int index ) const { return values[ index ]; }
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private:
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bool clamp;
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bool snap;
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bool discontinuous;
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bool isLinear;
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// RAVEN BEGIN
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// jscott: for BSE
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float minValue;
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float maxValue;
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// RAVEN END
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idList<float> values;
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};
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#endif /* !__DECLTABLE_H__ */
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