275 lines
4.7 KiB
Plaintext
275 lines
4.7 KiB
Plaintext
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//////////////////////////
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// Structure Explosions //
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//////////////////////////
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sound strogg_base {
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minDistance 35
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maxDistance 150
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volume -3
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looping
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sounds/structures/domihub/ambience.wav
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}
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sound structure_explode {
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volume 5
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maxDistance 250
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no_occlusion
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omnidirectional
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shakes 0.1
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sounds/structures/structure_explode.wav
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}
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/////////////////////
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// Strategic Alarm //
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/////////////////////
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sound strategic_alarm_edf {
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volume 5
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maxDistance 150
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sounds/structures/edf/alarm_01.wav
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}
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sound strategic_alarm_strogg {
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volume 0
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maxDistance 150
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sounds/structures/strogg/alarm_01.wav
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}
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/////////////////////////////
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// Strogg Atmosphere Entry //
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/////////////////////////////
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sound structure_enter_atmosphere {
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volume 0
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maxDistance 500
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sounds/structures/strogg/enter_atmosphere.wav
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}
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////////////////////
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// Command Center //
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////////////////////
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sound cc_door_open {
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volume 0
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maxDistance 6
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sounds/doors/open_01.wav
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}
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sound cc_door_close {
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volume 0
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maxDistance 6
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sounds/doors/close_01.wav
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}
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sound cc_deploy_body {
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volume 5
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maxDistance 100
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sounds/structures/cc/body_deploy_01.wav
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}
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sound cc_deploy_feet {
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volume 0
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maxDistance 100
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sounds/structures/cc/feet_deploy_01.wav
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}
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sound cc_deploy_back {
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volume 0
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maxDistance 100
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sounds/structures/cc/back_deploy_01.wav
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}
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sound cc_deploy_steps {
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volume -10
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maxDistance 100
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sounds/structures/cc/steps_deploy_01.wav
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}
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sound cc_deploy_alarm {
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volume -10
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maxDistance 100
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sounds/structures/cc/alarm_01.wav
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}
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sound cc_exterior {
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volume -5
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minDistance 15
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maxDistance 50
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no_occlusion
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looping
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sounds/structures/cc/exterior_loop_01.wav
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}
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/////////////
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// Factory //
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/////////////
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sound factory_deploy {
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volume 0
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minDistance 20
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maxDistance 100
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sounds/structures/factory/deploy.ogg
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}
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sound factory_deploy_alarm {
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volume -10
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maxDistance 100
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sounds/structures/factory/deploy_alarm.wav
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}
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sound factory_main_engine {
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volume 0
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maxDistance 100
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sounds/structures/factory/main_engine.wav
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}
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sound factory_exterior {
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volume -15
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minDistance 20
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maxDistance 75
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no_occlusion
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looping
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sounds/structures/factory/exterior_loop_01.wav
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}
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////////////////////
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// Domination Hub //
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////////////////////
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sound domihub_exterior {
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volume -15
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minDistance 40
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maxDistance 175
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looping
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// sounds/structures/domihub/interior_loop_01.wav
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// sounds/structures/domihub/interior_loop_02.wav
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// sounds/structures/domihub/interior_loop_03.wav
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// sounds/structures/domihub/interior_loop_04.wav
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sounds/structures/domihub/interior_loop_05.wav
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// sounds/structures/domihub/interior_loop_06.wav
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// sounds/structures/domihub/interior_loop_07.wav
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// sounds/structures/domihub/interior_loop_08.wav
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}
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////////////////
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// Replicator //
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////////////////
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sound replicator_exterior {
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volume -15
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minDistance 25
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maxDistance 75
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looping
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sounds/structures/replicator/exterior.ogg
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// sounds/structures/replicator/interior_loop_01.wav
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// sounds/structures/replicator/interior_loop_02.wav
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// sounds/structures/replicator/interior_loop_03.wav
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// sounds/structures/replicator/interior_loop_04.wav
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}
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sound sounds/structures/domihub/interior_loop_04 {
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sounds/structures/domihub/interior_loop_04.wav
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}
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sound sounds/structures/domihub/interior_loop_05 {
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sounds/structures/domihub/interior_loop_05.wav
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}
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sound sounds/structures/domihub/interior_loop_01 {
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sounds/structures/domihub/interior_loop_01.wav
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}
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sound sounds/structures/domihub/interior_loop_02 {
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sounds/structures/domihub/interior_loop_02.wav
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}
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sound sounds/structures/domihub/interior_loop_03 {
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sounds/structures/domihub/interior_loop_03.wav
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}
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sound sounds/structures/domihub/interior_loop_06 {
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sounds/structures/domihub/interior_loop_06.wav
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}
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sound sounds/structures/domihub/interior_loop_07 {
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sounds/structures/domihub/interior_loop_07.wav
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}
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sound sounds/structures/domihub/interior_loop_08 {
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sounds/structures/domihub/interior_loop_08.wav
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}
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sound sounds/structures/replicator/interior_loop_01 {
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sounds/structures/replicator/interior_loop_01.wav
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}
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sound sounds/structures/replicator/interior_loop_02 {
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sounds/structures/replicator/interior_loop_02.wav
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}
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sound sounds/structures/replicator/interior_loop_03 {
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sounds/structures/replicator/interior_loop_03.wav
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}
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sound sounds/structures/replicator/interior_loop_04 {
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sounds/structures/replicator/interior_loop_04.wav
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}
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sound sounds/structures/replicator/exterior {
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sounds/structures/replicator/exterior.wav
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}
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sound sounds/soundscape/lowfreq/alow_01 {
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looping
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minDistance 15
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maxDistance 50
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sounds/soundscape/lowfreq/bmover_04.wav
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}
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