etqw-sdk/base/sounds/structures.sndshd

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2008-05-29 00:00:00 +00:00
//////////////////////////
// Structure Explosions //
//////////////////////////
sound strogg_base {
minDistance 35
maxDistance 150
volume -3
looping
sounds/structures/domihub/ambience.wav
}
sound structure_explode {
volume 5
maxDistance 250
no_occlusion
omnidirectional
shakes 0.1
sounds/structures/structure_explode.wav
}
/////////////////////
// Strategic Alarm //
/////////////////////
sound strategic_alarm_edf {
volume 5
maxDistance 150
sounds/structures/edf/alarm_01.wav
}
sound strategic_alarm_strogg {
volume 0
maxDistance 150
sounds/structures/strogg/alarm_01.wav
}
/////////////////////////////
// Strogg Atmosphere Entry //
/////////////////////////////
sound structure_enter_atmosphere {
volume 0
maxDistance 500
sounds/structures/strogg/enter_atmosphere.wav
}
////////////////////
// Command Center //
////////////////////
sound cc_door_open {
volume 0
maxDistance 6
sounds/doors/open_01.wav
}
sound cc_door_close {
volume 0
maxDistance 6
sounds/doors/close_01.wav
}
sound cc_deploy_body {
volume 5
maxDistance 100
sounds/structures/cc/body_deploy_01.wav
}
sound cc_deploy_feet {
volume 0
maxDistance 100
sounds/structures/cc/feet_deploy_01.wav
}
sound cc_deploy_back {
volume 0
maxDistance 100
sounds/structures/cc/back_deploy_01.wav
}
sound cc_deploy_steps {
volume -10
maxDistance 100
sounds/structures/cc/steps_deploy_01.wav
}
sound cc_deploy_alarm {
volume -10
maxDistance 100
sounds/structures/cc/alarm_01.wav
}
sound cc_exterior {
volume -5
minDistance 15
maxDistance 50
no_occlusion
looping
sounds/structures/cc/exterior_loop_01.wav
}
/////////////
// Factory //
/////////////
sound factory_deploy {
volume 0
minDistance 20
maxDistance 100
sounds/structures/factory/deploy.ogg
}
sound factory_deploy_alarm {
volume -10
maxDistance 100
sounds/structures/factory/deploy_alarm.wav
}
sound factory_main_engine {
volume 0
maxDistance 100
sounds/structures/factory/main_engine.wav
}
sound factory_exterior {
volume -15
minDistance 20
maxDistance 75
no_occlusion
looping
sounds/structures/factory/exterior_loop_01.wav
}
////////////////////
// Domination Hub //
////////////////////
sound domihub_exterior {
volume -15
minDistance 40
maxDistance 175
looping
// sounds/structures/domihub/interior_loop_01.wav
// sounds/structures/domihub/interior_loop_02.wav
// sounds/structures/domihub/interior_loop_03.wav
// sounds/structures/domihub/interior_loop_04.wav
sounds/structures/domihub/interior_loop_05.wav
// sounds/structures/domihub/interior_loop_06.wav
// sounds/structures/domihub/interior_loop_07.wav
// sounds/structures/domihub/interior_loop_08.wav
}
////////////////
// Replicator //
////////////////
sound replicator_exterior {
volume -15
minDistance 25
maxDistance 75
looping
sounds/structures/replicator/exterior.ogg
// sounds/structures/replicator/interior_loop_01.wav
// sounds/structures/replicator/interior_loop_02.wav
// sounds/structures/replicator/interior_loop_03.wav
// sounds/structures/replicator/interior_loop_04.wav
}
sound sounds/structures/domihub/interior_loop_04 {
sounds/structures/domihub/interior_loop_04.wav
}
sound sounds/structures/domihub/interior_loop_05 {
sounds/structures/domihub/interior_loop_05.wav
}
sound sounds/structures/domihub/interior_loop_01 {
sounds/structures/domihub/interior_loop_01.wav
}
sound sounds/structures/domihub/interior_loop_02 {
sounds/structures/domihub/interior_loop_02.wav
}
sound sounds/structures/domihub/interior_loop_03 {
sounds/structures/domihub/interior_loop_03.wav
}
sound sounds/structures/domihub/interior_loop_06 {
sounds/structures/domihub/interior_loop_06.wav
}
sound sounds/structures/domihub/interior_loop_07 {
sounds/structures/domihub/interior_loop_07.wav
}
sound sounds/structures/domihub/interior_loop_08 {
sounds/structures/domihub/interior_loop_08.wav
}
sound sounds/structures/replicator/interior_loop_01 {
sounds/structures/replicator/interior_loop_01.wav
}
sound sounds/structures/replicator/interior_loop_02 {
sounds/structures/replicator/interior_loop_02.wav
}
sound sounds/structures/replicator/interior_loop_03 {
sounds/structures/replicator/interior_loop_03.wav
}
sound sounds/structures/replicator/interior_loop_04 {
sounds/structures/replicator/interior_loop_04.wav
}
sound sounds/structures/replicator/exterior {
sounds/structures/replicator/exterior.wav
}
sound sounds/soundscape/lowfreq/alow_01 {
looping
minDistance 15
maxDistance 50
sounds/soundscape/lowfreq/bmover_04.wav
}