etqw-sdk/base/script/vehicles/cockpits/basic.script

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2008-05-29 00:00:00 +00:00
object vehicle_cockpit_light {
void init();
void Idle();
entity myVehicle;
entity myCockpit;
}
void vehicle_cockpit_light::init() {
setOrigin( getVectorKey( "origin" ) );
bind( myVehicle );
setState( "Idle" );
}
void vehicle_cockpit_light::Idle() {
turnOn();
while ( true ) {
if ( myVehicle == $null_entity || myCockpit == $null_entity ) {
remove();
}
sys.waitFrame();
}
}
object vehicle_basic_cockpit {
void preinit();
void init();
void Idle();
void Idle_Jointed();
void Idle_View();
void OnCockpitSetup( entity v );
void OnEntered() { ; }
void StartEMPEffect();
void StopEMPEffect();
handle empEffect;
entity myVehicle;
float jointHandle;
vector largeFov;
boolean noEmpEffects;
vector offset;
float passengerId;
}
void vehicle_basic_cockpit::preinit() {
offset = getVectorKey( "offset" );
largeFov = getVectorKey( "largeFov" );
noEmpEffects = getIntKey( "no_emp_effects" );
empEffect = 0;
}
void vehicle_basic_cockpit::init() {
string climateSkinKey = getKey( "climate_skin_key" );
if ( climateSkinKey != "" ) {
setSkin( sys.getClimateSkin( "skin_" + climateSkinKey ) );
}
jointHandle = myVehicle.getJointHandle( getKey( "joint_attach" ) );
passengerId = getFloatKey( "passenger_id" ) - 1;
// create the lights
float i = 1;
while ( 1 ) {
string lightDefName = getKey( "def_light" + i );
if ( lightDefName == "" ) {
break;
}
vehicle_cockpit_light light = sys.spawnClient( lightDefName );
if ( light != $null_entity ) {
light.myVehicle = myVehicle;
light.myCockpit = self;
}
i++;
}
OnEntered();
if ( passengerId != -1 && !getFloatKey( "force_joint_idle" ) ) {
setState( "Idle_View" );
}
if ( jointHandle == INVALID_JOINT ) {
jointHandle = myVehicle.getJointHandle( "origin" );
}
if ( jointHandle == INVALID_JOINT ) {
setState( "Idle" );
}
setState( "Idle_Jointed" );
}
void vehicle_basic_cockpit::StartEMPEffect() {
if ( empEffect ) {
return;
}
empEffect = playEffect( "fx_emped", getKey( "joint_fx_emped" ), 0 );
}
void vehicle_basic_cockpit::StopEMPEffect() {
if ( !empEffect ) {
return;
}
stopEffectHandle( empEffect );
empEffect = 0;
}
void vehicle_basic_cockpit::Idle_Jointed() {
while ( true ) {
vector localOffset = offset;
float fov = sys.getDefaultFov();
if ( fov > 90.f ) {
float val = (fov - 90.f) / (110.f-90.f);
if ( val > 1.f ) {
val = 1.f;
}
localOffset = localOffset + val * largeFov;
}
vector jointOrigin = myVehicle.getJointPos( jointHandle );
vector jointAngles = myVehicle.getJointAngle( jointHandle );
vector worldOffset = sys.rotateVecByAngles( localOffset, jointAngles );
setOrigin( jointOrigin + worldOffset );
setAngles( jointAngles );
if ( !noEmpEffects ) {
if ( myVehicle.isWeaponEMPed() ) {
StartEMPEffect();
} else {
StopEMPEffect();
}
}
sys.waitFrame();
}
}
void vehicle_basic_cockpit::Idle() {
while ( true ) {
vector localOffset = offset;
float fov = sys.getDefaultFov();
if ( fov > 90.f ) {
float val = (fov - 90.f) / (110.f-90.f);
if ( val > 1.f ) {
val = 1.f;
}
localOffset = localOffset + val * largeFov;
}
vector jointOrigin = myVehicle.getWorldOrigin();
vector jointAngles = myVehicle.getAngles();
vector worldOffset = sys.rotateVecByAngles( localOffset, jointAngles );
setOrigin( jointOrigin + worldOffset );
setAngles( jointAngles );
if ( !noEmpEffects ) {
if ( myVehicle.isWeaponEMPed() ) {
StartEMPEffect();
} else {
StopEMPEffect();
}
}
sys.waitFrame();
}
}
void vehicle_basic_cockpit::Idle_View() {
entity p = myVehicle.getPositionPlayer( passengerId );
while ( p != $null_entity ) {
vector localOffset = offset;
float fov = sys.getDefaultFov();
if ( fov > 90.f ) {
float val = (fov - 90.f) / (110.f-90.f);
if ( val > 1.f ) {
val = 1.f;
}
localOffset = localOffset + val * largeFov;
}
vector jointOrigin = p.getViewOrigin();
vector jointAngles = p.getRenderViewAngles();
vector worldOffset = sys.rotateVecByAngles( localOffset, jointAngles );
setOrigin( jointOrigin + worldOffset );
setAngles( jointAngles );
if ( !noEmpEffects ) {
if ( myVehicle.isWeaponEMPed() ) {
StartEMPEffect();
} else {
StopEMPEffect();
}
}
sys.waitFrame();
}
}
void vehicle_basic_cockpit::OnCockpitSetup( entity v ) {
myVehicle = v;
}