etqw-sdk/base/script/projectiles/emp.script

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2008-05-29 00:00:00 +00:00
/***********************************************************************
projectile_emp.script
***********************************************************************/
object projectile_emp : projectile_grenade {
void init();
void preinit();
void DoExplodeEffect( entity collisionEnt );
float empRadius;
float empTime;
float weaponEmpTime;
};
void projectile_emp::init() {
SetupContents();
setState( "Idle" );
}
void projectile_emp::preinit() {
empRadius = getFloatKey( "emp_radius" );
empTime = getFloatKey( "emp_time" );
weaponEmpTime = getFloatKey( "emp_weapon_time" );
}
void projectile_emp::DoExplodeEffect( entity collisionEnt ) {
float removeDelay;
SetRadiusDamageIgnoreEntity( collisionEnt );
removeDelay = getFloatKeyWithDefault( "removedelay", 0.5 );
DoRadiusDamage();
entitiesOfCollection( "emp" );
filterEntitiesByRadius( getWorldOrigin(), empRadius, true );
filterEntitiesByAllegiance( TA_FLAG_ENEMY, 1 );
entity owner = getOwner();
float count = getBoundsCacheCount();
float i;
for ( i = 0; i < count; i++ ) {
entity ent = getBoundsCacheEntity( i );
ent.vApplyEmpDamage( owner, empTime, weaponEmpTime );
}
ScheduleRemoval( removeDelay );
}