etqw-sdk/base/script/player/player_state_machine_vehicles.script

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2008-05-29 00:00:00 +00:00
/***********************************************************************
This script contains any player state machine specific code for vehicles.
***********************************************************************/
object player {
//default
void Torso_VehicleDefault();
void Legs_VehicleDefault();
//badger
float BadgerCalcState();
void Torso_VehicleBadgerDriver_TurnLeft();
void Torso_VehicleBadgerDriver_TurnRight();
void Torso_VehicleBadgerDriver();
void Legs_VehicleBadgerDriver();
void Legs_VehicleBadgerGunner();
void Legs_VehicleBadgerGunnerIdle();
void Legs_VehicleBadgerGunnerClockWise();
void Legs_VehicleBadgerGunnerAntiClockWise();
void Torso_VehicleBadgerGunner();
void Torso_VehicleBadgerRearLeftPassenger();
void Legs_VehicleBadgerRearLeftPassenger();
void Torso_VehicleBadgerRearRightPassenger();
void Legs_VehicleBadgerRearRightPassenger();
void Torso_VehicleBadgerFrontRightPassenger();
void Legs_VehicleBadgerFrontRightPassenger();
//trojan
void Torso_VehicleTrojanDriver();
void Legs_VehicleTrojanDriver();
void Torso_VehicleTrojanPassenger1();
void Legs_VehicleTrojanPassenger1();
void Torso_VehicleTrojanPassenger2();
void Legs_VehicleTrojanPassenger2();
void Torso_VehicleTrojanPassenger3();
void Legs_VehicleTrojanPassenger3();
void Torso_VehicleTrojanPassenger4();
void Legs_VehicleTrojanPassenger4();
//manned deployables
void Torso_DeployableStroggAntivehicle();
void Legs_DeployableStroggAntivehicle();
void Torso_DeployableStroggAntipersonnel();
void Legs_DeployableStroggAntipersonnel();
void Torso_DeployableGDFAntipersonnel();
void Legs_DeployableGDFAntipersonnel();
//bumblebee
void Torso_VehicleBumblebeePilot();
void Legs_VehicleBumblebeePilot();
void Torso_VehicleBumblebeeLeftPassenger();
void Legs_VehicleBumblebeeLeftPassenger();
void Torso_VehicleBumblebeeRightPassenger();
void Legs_VehicleBumblebeeRightPassenger();
void Torso_VehicleBumblebeeGunnerLeft();
void Legs_VehicleBumblebeeGunnerLeft();
void Torso_VehicleBumblebeeGunnerRight();
void Legs_VehicleBumblebeeGunnerRight();
void Anim_VehicleBumblebeeGunner( float channel, float minYaw, float maxYaw );
//icarus
void Torso_VehicleIcarus();
void Legs_VehicleIcarus();
//titan
void Torso_VehicleTitanPassenger();
void Legs_VehicleTitanPassenger();
//anansi
void Torso_VehicleAnansiPilot();
void Legs_VehicleAnansiPilot();
void Torso_VehicleAnansiGunner();
void Legs_VehicleAnansiGunner();
//hornet
void Torso_VehicleHornetPilot();
void Legs_VehicleHornetPilot();
//platypus
void Torso_VehiclePlatypusDriver();
void Legs_VehiclePlatypusDriver();
//mounted gpmg
void Torso_MountedGPMG();
void Legs_MountedGPMG();
//mounted default
void Torso_MountedDefault();
void Legs_MountedDefault();
void Torso_MountedDefaultGunner( float minYaw, float maxYaw );
void Legs_MountedDefaultGunner( float minYaw, float maxYaw );
};
//*********************************************************************************************************
// Default
void player::Torso_VehicleDefault() {
playCycle( ANIMCHANNEL_TORSO, "cockpit" );
}
void player::Legs_VehicleDefault() {
playCycle( ANIMCHANNEL_LEGS, "cockpit" );
}
// Anansi
void player::Torso_VehicleAnansiPilot() {
playCycle( ANIMCHANNEL_TORSO, "anansi_pilot" );
}
void player::Legs_VehicleAnansiPilot() {
playCycle( ANIMCHANNEL_LEGS, "anansi_pilot" );
}
void player::Torso_VehicleAnansiGunner() {
playCycle( ANIMCHANNEL_TORSO, "anansi_gunner" );
}
void player::Legs_VehicleAnansiGunner() {
playCycle( ANIMCHANNEL_LEGS, "anansi_gunner" );
}
// Icarus
void player::Torso_VehicleIcarus() {
playCycle( ANIMCHANNEL_TORSO, "icarus" );
}
void player::Legs_VehicleIcarus() {
animState( ANIMCHANNEL_LEGS, "Legs_Idle", 0 );
}
//================================================
// Badger=========================================
#define BADGER_STATE_TURN_LEFT 0
#define BADGER_STATE_TURN_RIGHT 1
#define BADGER_STATE_IDLE 2
float player::BadgerCalcState() {
entity vehicle = getVehicle();
if ( vehicle != $null_entity ) {
if ( vehicle.vGetSteerScale() <= -0.4 ) {
return BADGER_STATE_TURN_LEFT;
}
if ( vehicle.vGetSteerScale() >= 0.4 ) {
return BADGER_STATE_TURN_RIGHT;
}
}
return BADGER_STATE_IDLE;
}
void player::Torso_VehicleBadgerDriver() {
playCycle( ANIMCHANNEL_TORSO, "badger_driver" );
while ( true ) {
float newstate = BadgerCalcState();
if ( newstate == BADGER_STATE_TURN_LEFT ) {
animState( ANIMCHANNEL_TORSO, "Torso_VehicleBadgerDriver_TurnLeft", 6 );
}
if ( newstate == BADGER_STATE_TURN_RIGHT ) {
animState( ANIMCHANNEL_TORSO, "Torso_VehicleBadgerDriver_TurnRight", 6 );
}
sys.waitFrame();
}
}
void player::Torso_VehicleBadgerDriver_TurnLeft() {
playAnim( ANIMCHANNEL_TORSO, "badger_driver_turn_left" );
while ( true ) {
float newstate = BadgerCalcState();
if ( newstate == BADGER_STATE_IDLE ) {
animState( ANIMCHANNEL_TORSO, "Torso_VehicleBadgerDriver", 6 );
}
if ( newstate == BADGER_STATE_TURN_RIGHT ) {
animState( ANIMCHANNEL_TORSO, "Torso_VehicleBadgerDriver_TurnRight", 6 );
}
sys.waitFrame();
}
}
void player::Torso_VehicleBadgerDriver_TurnRight() {
playAnim( ANIMCHANNEL_TORSO, "badger_driver_turn_right" );
while ( true ) {
float newstate = BadgerCalcState();
if ( newstate == BADGER_STATE_TURN_LEFT ) {
animState( ANIMCHANNEL_TORSO, "Torso_VehicleBadgerDriver_TurnLeft", 6 );
}
if ( newstate == BADGER_STATE_IDLE ) {
animState( ANIMCHANNEL_TORSO, "Torso_VehicleBadgerDriver", 6 );
}
sys.waitFrame();
}
}
void player::Legs_VehicleBadgerDriver() {
playCycle( ANIMCHANNEL_LEGS, "badger_driver" );
}
void player::Legs_VehicleBadgerGunner() {
animState( ANIMCHANNEL_LEGS, "Legs_VehicleBadgerGunnerIdle", 0 );
}
void player::Legs_VehicleBadgerGunnerIdle() {
playCycle( ANIMCHANNEL_LEGS, "mounted_gpmg_idle" );
vector baseViewAngles = getViewAngles();
while ( true ) {
vector viewAngles = getViewAngles();
float diff = baseViewAngles_y - viewAngles_y;
if ( diff < -10.f ) {
animState( ANIMCHANNEL_LEGS, "Legs_VehicleBadgerGunnerAntiClockWise", 2 );
} else if ( diff > 10.f ) {
animState( ANIMCHANNEL_LEGS, "Legs_VehicleBadgerGunnerClockWise", 2 );
}
sys.waitFrame();
}
}
void player::Legs_VehicleBadgerGunnerClockWise() {
playAnim( ANIMCHANNEL_LEGS, "mounted_gpmg_clockwise" );
waitUntil( animDone( ANIMCHANNEL_LEGS, 2 ) );
animState( ANIMCHANNEL_LEGS, "Legs_VehicleBadgerGunnerIdle", 2 );
}
void player::Legs_VehicleBadgerGunnerAntiClockWise() {
playAnim( ANIMCHANNEL_LEGS, "mounted_gpmg_anticlockwise" );
waitUntil( animDone( ANIMCHANNEL_LEGS, 2 ) );
animState( ANIMCHANNEL_LEGS, "Legs_VehicleBadgerGunnerIdle", 2 );
}
void player::Torso_VehicleBadgerGunner() {
string gunnerAnim = "mounted_gpmg_aimupdown";
float gunnerAnimFrames = getNumFrames( gunnerAnim );
float minPitch = -55;
float maxPitch = 15;
float pitchTotal = maxPitch - minPitch;
float oldFrac = -1.f;
while ( true ) {
vector viewAngles = getViewAngles();
float frac = ( viewAngles_x - minPitch ) / pitchTotal;
if ( frac != oldFrac ) {
setAnimFrame( gunnerAnim, ANIMCHANNEL_TORSO, frac * gunnerAnimFrames );
oldFrac = frac;
}
sys.waitFrame();
}
}
void player::Torso_VehicleBadgerRearLeftPassenger() {
animState( ANIMCHANNEL_TORSO, "Torso_Idle", 0 );
}
void player::Legs_VehicleBadgerRearLeftPassenger() {
playCycle( ANIMCHANNEL_LEGS, "badger_rear_left_passenger" );
}
void player::Torso_VehicleBadgerRearRightPassenger() {
animState( ANIMCHANNEL_TORSO, "Torso_Idle", 0 );
}
void player::Legs_VehicleBadgerRearRightPassenger() {
playCycle( ANIMCHANNEL_LEGS, "badger_rear_right_passenger" );
}
void player::Torso_VehicleBadgerFrontRightPassenger() {
playCycle( ANIMCHANNEL_TORSO, "badger_front_right_passenger" );
}
void player::Legs_VehicleBadgerFrontRightPassenger() {
playCycle( ANIMCHANNEL_LEGS, "badger_front_right_passenger" );
}
// Trojan
void player::Torso_VehicleTrojanDriver() {
playCycle( ANIMCHANNEL_TORSO, "trojan_driver" );
}
void player::Legs_VehicleTrojanDriver() {
playCycle( ANIMCHANNEL_LEGS, "trojan_driver" );
}
void player::Torso_VehicleTrojanPassenger1() {
playCycle( ANIMCHANNEL_TORSO, "trojan_passenger1" );
}
void player::Legs_VehicleTrojanPassenger1() {
playCycle( ANIMCHANNEL_LEGS, "trojan_passenger1" );
}
void player::Torso_VehicleTrojanPassenger2() {
playCycle( ANIMCHANNEL_TORSO, "trojan_passenger2" );
}
void player::Legs_VehicleTrojanPassenger2() {
playCycle( ANIMCHANNEL_LEGS, "trojan_passenger2" );
}
void player::Torso_VehicleTrojanPassenger3() {
playCycle( ANIMCHANNEL_TORSO, "trojan_passenger3" );
}
void player::Legs_VehicleTrojanPassenger3() {
playCycle( ANIMCHANNEL_LEGS, "trojan_passenger3" );
}
void player::Torso_VehicleTrojanPassenger4() {
playCycle( ANIMCHANNEL_TORSO, "trojan_passenger4" );
}
void player::Legs_VehicleTrojanPassenger4() {
playCycle( ANIMCHANNEL_LEGS, "trojan_passenger4" );
}
// Titan
void player::Torso_VehicleTitanPassenger() {
setBlendFrames( ANIMCHANNEL_TORSO, 0 );
playCycle( ANIMCHANNEL_TORSO, "titan_passenger" );
}
void player::Legs_VehicleTitanPassenger() {
setBlendFrames( ANIMCHANNEL_LEGS, 0 );
playCycle( ANIMCHANNEL_LEGS, "titan_passenger" );
}
// Hornet
void player::Torso_VehicleHornetPilot() {
playCycle( ANIMCHANNEL_TORSO, "hornet_pilot" );
}
void player::Legs_VehicleHornetPilot() {
playCycle( ANIMCHANNEL_LEGS, "hornet_pilot" );
}
// Platypus
void player::Torso_VehiclePlatypusDriver() {
playCycle( ANIMCHANNEL_TORSO, "platypus_driver" );
}
void player::Legs_VehiclePlatypusDriver() {
playCycle( ANIMCHANNEL_LEGS, "platypus_driver" );
}
// manned deployables
void player::Torso_DeployableStroggAntivehicle() {
playCycle( ANIMCHANNEL_TORSO, "strogg_antivehicle_gunner" );
}
void player::Legs_DeployableStroggAntivehicle() {
playCycle( ANIMCHANNEL_LEGS, "strogg_antivehicle_gunner" );
}
void player::Torso_DeployableStroggAntipersonnel() {
playCycle( ANIMCHANNEL_TORSO, "strogg_antipersonnel_gunner" );
}
void player::Legs_DeployableStroggAntipersonnel() {
playCycle( ANIMCHANNEL_LEGS, "strogg_antipersonnel_gunner" );
}
void player::Torso_DeployableGDFAntipersonnel() {
playCycle( ANIMCHANNEL_TORSO, "gdf_antipersonnel_control" );
}
void player::Legs_DeployableGDFAntipersonnel() {
playCycle( ANIMCHANNEL_LEGS, "gdf_antipersonnel_control" );
}
// Bumblebee
void player::Torso_VehicleBumblebeePilot() {
playCycle( ANIMCHANNEL_TORSO, "bumblebee_pilot" );
}
void player::Legs_VehicleBumblebeePilot() {
playCycle( ANIMCHANNEL_LEGS, "bumblebee_pilot" );
}
void player::Torso_VehicleBumblebeeRightPassenger() {
animState( ANIMCHANNEL_TORSO, "Torso_Idle", 0 );
}
void player::Legs_VehicleBumblebeeRightPassenger() {
playCycle( ANIMCHANNEL_LEGS, "bumblebee_right_passenger" );
}
void player::Torso_VehicleBumblebeeLeftPassenger() {
animState( ANIMCHANNEL_TORSO, "Torso_Idle", 0 );
}
void player::Legs_VehicleBumblebeeLeftPassenger() {
playCycle( ANIMCHANNEL_LEGS, "bumblebee_left_passenger" );
}
void player::Anim_VehicleBumblebeeGunner( float channel, float minYaw, float maxYaw ) {
string gunnerAnim = "bumblebee_gunner_righttoleft_aimcenter";
float gunnerAnimFrames = getNumFrames( gunnerAnim );
float yawTotal = maxYaw - minYaw;
float oldFrac = -1.f;
entity proxy = getProxyEntity();
while ( true ) {
vector viewAngles = getRenderViewAngles();
if ( proxy == $null_entity ) {
break;
}
viewAngles = sys.rotateAngles( viewAngles, -proxy.getAngles() );
float frac = ( viewAngles_y - minYaw ) / yawTotal;
if ( frac != oldFrac ) {
setAnimFrame( gunnerAnim, channel, frac * gunnerAnimFrames );
oldFrac = frac;
}
sys.waitFrame();
}
}
void player::Torso_VehicleBumblebeeGunnerLeft() {
Anim_VehicleBumblebeeGunner( ANIMCHANNEL_TORSO, 30, 160 );
}
void player::Legs_VehicleBumblebeeGunnerLeft() {
Anim_VehicleBumblebeeGunner( ANIMCHANNEL_LEGS, 30, 160 );
}
void player::Torso_VehicleBumblebeeGunnerRight() {
Anim_VehicleBumblebeeGunner( ANIMCHANNEL_TORSO, -160, -30 );
}
void player::Legs_VehicleBumblebeeGunnerRight() {
Anim_VehicleBumblebeeGunner( ANIMCHANNEL_LEGS, -160, -30 );
}
// GPMG
void player::Torso_MountedGPMG() {
string gunnerAnim = "mounted_gpmg_aimupdown";
float gunnerAnimFrames = getNumFrames( gunnerAnim );
float minPitch = -40;
float maxPitch = 40;
float pitchTotal = maxPitch - minPitch;
float oldFrac = -1.f;
while ( true ) {
vector viewAngles = getViewAngles();
float frac = ( viewAngles_x - minPitch ) / pitchTotal;
if ( frac != oldFrac ) {
setAnimFrame( gunnerAnim, ANIMCHANNEL_TORSO, frac * gunnerAnimFrames );
oldFrac = frac;
}
sys.waitFrame();
}
}
void player::Legs_MountedGPMG() {
Legs_VehicleBadgerGunner();
}
// Mounted Weapons
void player::Torso_MountedDefaultGunner( float minYaw, float maxYaw ) {
string gunnerAnim = "mounted_emplacement_righttoleft";
float gunnerAnimFrames = getNumFrames( gunnerAnim );
float yawTotal = maxYaw - minYaw;
float oldFrac = -1.f;
while ( true ) {
vector viewAngles = getViewAngles();
float frac = ( viewAngles_y - minYaw ) / yawTotal;
if ( frac != oldFrac ) {
setAnimFrame( gunnerAnim, ANIMCHANNEL_TORSO, frac * gunnerAnimFrames );
oldFrac = frac;
}
sys.waitFrame();
}
}
void player::Legs_MountedDefaultGunner( float minYaw, float maxYaw ) {
string gunnerAnim = "mounted_emplacement_righttoleft";
float gunnerAnimFrames = getNumFrames( gunnerAnim );
float yawTotal = maxYaw - minYaw;
float oldFrac = -1.f;
while ( true ) {
vector viewAngles = getViewAngles();
float frac = ( viewAngles_y - minYaw ) / yawTotal;
if ( frac != oldFrac ) {
setAnimFrame( gunnerAnim, ANIMCHANNEL_LEGS, frac * gunnerAnimFrames );
oldFrac = frac;
}
sys.waitFrame();
}
}
void player::Legs_MountedDefault() {
Legs_MountedDefaultGunner( -190, 190 );
}
void player::Torso_MountedDefault() {
Torso_MountedDefaultGunner( -190, 190 );
}
//*****************************************************************************************************************