etqw-sdk/base/script/deployables/antiarmour.script

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2008-05-29 00:00:00 +00:00
object deployable_antiarmour : deployable_turret {
boolean TargetIsValid( entity targetEnt );
entity OnAcquireTarget();
void OnSetTarget( entity oldTarget, entity newTarget );
void preinit();
void syncFields();
void OnPostDamage( entity attacker, float oldHealth, float newHealth );
void CheckRetribution( entity attacker );
void OnFullChargeTimeChanged();
boolean CanFire();
void Fired();
void FireMissile();
void UpdateCharge();
boolean TraceCheck( entity other );
float fullChargeTime;
float chargeTime;
float chargePerShot;
float projectileIndexDumb;
float numMuzzleJoints;
boolean updateChargeThreadActive;
}
void deployable_antiarmour::preinit() {
fullChargeTime = -1;
chargeTime = getFloatKeyWithDefault( "charge_time", 10 );
chargePerShot = getFloatKeyWithDefault( "charge_per_shot", 0.7 );
projectileIndexDumb = GetEntityDef( getKey( "def_projectile_dumb" ) );
numMuzzleJoints = getFloatKey( "num_muzzlejoints" );
}
void deployable_antiarmour::syncFields() {
syncBroadcast( "fullChargeTime" );
syncCallback( "fullChargeTime", "OnFullChargeTimeChanged" );
}
void deployable_antiarmour::OnFullChargeTimeChanged() {
if ( !updateChargeThreadActive ) {
if ( myUser.isLocalPlayer() ) {
thread UpdateCharge();
}
}
}
void deployable_antiarmour::CheckRetribution( entity attacker ) {
player testPlayer = attacker;
if ( testPlayer == $null_entity ) {
return;
}
entity vehicle = testPlayer.getVehicle();
if ( vehicle == $null_entity ) {
return;
}
if ( !TargetIsValid( vehicle ) ) {
return;
}
if ( !InRange( attacker.getWorldOrigin() ) ) {
return;
}
setTurretEnemy( vehicle, retributionDelay );
}
void deployable_antiarmour::OnPostDamage( entity attacker, float oldHealth, float newHealth ) {
boolean oldDisabled = disabledState;
UpdateState( newHealth );
if ( !isDisabled() ) {
if ( getEnemy() == $null_entity && newHealth < oldHealth ) {
CheckRetribution( attacker );
}
}
UpdateDisabledStats( attacker, oldDisabled );
}
boolean deployable_antiarmour::TargetIsValid( entity targetEnt ) {
if ( targetEnt.vTargetLockDisabled() ) {
return false;
}
if ( targetEnt.getHealth() <= 0 ) {
return false;
}
if ( getEntityAllegiance( targetEnt ) != TA_ENEMY ) {
return false;
}
if ( !TraceCheck( targetEnt ) ) {
return false;
}
return true;
}
boolean deployable_antiarmour::TraceCheck( entity other ) {
vector targetPos = getTargetPosition( other );
sys.tracePoint( getWorldOrigin() + traceCheckOffset, targetPos, checkMask, self );
if ( sys.getTraceFraction() == 1.f ) {
return true;
}
entity traceEnt = sys.getTraceEntity();
player traceEntPlayer = traceEnt;
if ( traceEntPlayer != $null_entity ) {
traceEnt = traceEntPlayer.getProxyEntity();
}
if ( traceEnt != other ) {
return false;
}
return true;
}
entity deployable_antiarmour::OnAcquireTarget() {
if ( !finishedDeploying ) {
return $null_entity;
}
float i;
float count;
entity ent;
entity targetingRangeEnt;
vector targetDir;
vector selfDir;
entitiesOfCollection( "antivehicle" );
filterEntitiesByAllegiance( TA_FLAG_ENEMY, 1 );
filterEntitiesByRadius( getWorldOrigin(), maxRange, 1 );
selfDir = getWorldAxis( 0 );
selfDir_z = 0;
count = getBoundsCacheCount();
for ( i = 0; i < count; i++ ) {
ent = getBoundsCacheEntity( i );
targetDir = sys.vecNormalize( ent.getWorldOrigin() - getWorldOrigin() );
targetDir_z = 0;
if ( targetDir * selfDir < angleRange ) {
continue;
}
if ( !TargetIsValid( ent ) ) {
continue;
}
if ( !InRange( ent.getWorldOrigin() ) ) {
continue;
}
if ( InFiringRange( ent.getWorldOrigin() ) ) {
return ent;
}
if ( targetingRangeEnt == $null_entity ) {
targetingRangeEnt = ent;
}
}
return targetingRangeEnt;
}
void deployable_antiarmour::OnSetTarget( entity oldTarget, entity newTarget ) {
if ( oldTarget != $null_entity ) {
oldTarget.vStopTargetLockAlarm( self );
}
if ( newTarget != $null_entity ) {
newTarget.vTargetLockAlarm( self );
}
}
void deployable_antiarmour::UpdateCharge() {
sys.assert( false );
updateChargeThreadActive = true;
while ( true ) {
if ( !myUser.isLocalPlayer() ) {
break;
}
float chargeAmount = ( chargeTime - ( fullChargeTime - sys.getTime() ) ) / chargeTime;
if ( chargeAmount > 1 ) {
chargeAmount = 1;
}
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "weapons.energyBarCharge", chargeAmount );
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "weapons.energyAvailable", CanFire() );
if ( chargeAmount == 1.f ) {
break;
}
sys.waitFrame();
}
updateChargeThreadActive = false;
}
boolean deployable_antiarmour::CanFire() {
if ( myUser == $null_entity ) {
return true;
}
float chargeAmount = ( chargeTime - ( fullChargeTime - sys.getTime() ) ) / chargeTime;
if ( chargeAmount >= chargePerShot ) {
return true;
}
return false;
}
void deployable_antiarmour::Fired() {
if ( myUser == $null_entity ) {
return;
}
if ( !sys.isClient() ) {
if ( fullChargeTime < sys.getTime() ) {
fullChargeTime = sys.getTime();
}
fullChargeTime = fullChargeTime + ( chargeTime * chargePerShot );
}
if ( !updateChargeThreadActive ) {
if ( myUser.isLocalPlayer() ) {
thread UpdateCharge();
}
}
}
void deployable_antiarmour::FireMissile() {
entity target;
entity controller = myUser;
if ( controller != $null_entity ) {
target = controller.getEnemy();
} else {
if ( owner != $null_entity ) {
controller = owner;
} else {
controller = self;
}
target = getEnemy();
}
float pIndex;
if ( target == $null_entity && projectileIndexDumb != -1 ) {
pIndex = projectileIndexDumb;
} else {
pIndex = projectileIndex;
}
float muzzleJointIndex = int( sys.random( numMuzzleJoints ) ) + 1;
float muzzleJoint = getJointHandle( getKey( "joint_muzzle" + muzzleJointIndex ) );
launchMissileSimple( controller, self, target, pIndex, -1, spread, getJointPos( muzzleJoint ), getJointAxis( muzzleJoint, 0 ) * projectileSpeed );
playJointEffect( "fx_fire", muzzleJoint, 0 );
playAnim( ANIMCHANNEL_ALL, "fire" );
Fired();
}