etqw-sdk/base/renderprogs/tools/megastamp/rasterizestampaddnormals_fragment.inc

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2008-05-29 00:00:00 +00:00
TEMP dest, cover, stamp;
TEMP stampTexCoord, normal, destNormal, scalar;
TEMP R0;
TEX R0, fragment.texcoord[0], texture[0], 2D;
$ifndef megagen
MOV dest, R0.agbr;
$else
MOV dest, R0;
$endif
TEX cover, fragment.texcoord[1], texture[1], 2D;
CMP stampTexCoord, program.local[2].x, fragment.texcoord[0], fragment.texcoord[1];
TEX stamp, stampTexCoord, texture[3], 2D;
MOV scalar.x, cover;
ADD scalar.y, 1, -cover.x;
# decode normal (normalize?)
MAD R0, stamp, 2, -1;
# rotate normal
DP3 normal.x, R0, program.local[0];
DP3 normal.y, R0, program.local[1];
MOV normal.z, R0.z;
# decode destination
MAD destNormal, dest, 2, -1;
# flatten normals
RCP R0, normal.z;
MUL scalar.x, scalar, R0;
MUL normal.xy, scalar.x, normal;
MOV normal.z, 1;
RCP R0, destNormal.z;
MUL scalar.y, scalar, R0;
MUL destNormal.xy, scalar.y, destNormal;
# add together
ADD normal.xy, normal, destNormal;
# normalize
DP3 R0, normal, normal;
RSQ R0, R0.x;
MUL R0, R0.x, normal;
# encode normals
MAD R0.rgb, R0, .5, .5;
MOV R0.a, 1;
$ifndef megagen
# swizzle components
MOV result.color, R0.agbr;
$else
MOV result.color, R0;
$endif