67 lines
1.5 KiB
Plaintext
67 lines
1.5 KiB
Plaintext
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template terrain_mesh_sdk_water_frametemplate {
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parameters <
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FirstFrameNumber,
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NextFrameNumber,
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Lerp
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>
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text {
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useTemplate material/water_simple_interpolate<
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"textures2/water/water_regular_FirstFrameNumber.tga", // Bumpmap
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"textures2/water/water_regular_NextFrameNumber.tga", // Bumpmap2
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"Lerp", // Lerp
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"env/valley", // Cubemap
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"time * 0.03", // Translate X
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"time * 0.03", // Translate Y
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"1.0", // R
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"1.0", // G
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"1.0", // B
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"0.05", // Distortion Strength
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"5" // Reflection Power
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"1" // Glare
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"0.5" // Bump Scale
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>
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}
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}
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material water/terrain_mesh_sdk_water {
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qer_editorimage textures/common/water
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nonsolid
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//water
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//surfaceType "water"
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sort refraction
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translucent
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forceAtmosphere
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backSide water/underwater
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useTemplate animations/frames10_interpolate < "terrain_mesh_sdk_water_frametemplate", 5 >
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}
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material water/terrain_mesh_sdk_water_underside {
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qer_editorimage textures/common/water
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nonsolid
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sort nearest
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polygonOffset
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{
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blend blend
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parameters2 0.212, 0.2, 0.122, 0.0006
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program sfx/foggyWaterSurface
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}
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translucent
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}
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material fogs/waterFog_terrain_mesh_sdk
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 5000
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specularPower 10
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}
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}
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