etqw-sdk/base/materials/terrain_mesh_sdk.mtr

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2008-05-29 00:00:00 +00:00
template terrain_mesh_sdk_water_frametemplate {
parameters <
FirstFrameNumber,
NextFrameNumber,
Lerp
>
text {
useTemplate material/water_simple_interpolate<
"textures2/water/water_regular_FirstFrameNumber.tga", // Bumpmap
"textures2/water/water_regular_NextFrameNumber.tga", // Bumpmap2
"Lerp", // Lerp
"env/valley", // Cubemap
"time * 0.03", // Translate X
"time * 0.03", // Translate Y
"1.0", // R
"1.0", // G
"1.0", // B
"0.05", // Distortion Strength
"5" // Reflection Power
"1" // Glare
"0.5" // Bump Scale
>
}
}
material water/terrain_mesh_sdk_water {
qer_editorimage textures/common/water
nonsolid
//water
//surfaceType "water"
sort refraction
translucent
forceAtmosphere
backSide water/underwater
useTemplate animations/frames10_interpolate < "terrain_mesh_sdk_water_frametemplate", 5 >
}
material water/terrain_mesh_sdk_water_underside {
qer_editorimage textures/common/water
nonsolid
sort nearest
polygonOffset
{
blend blend
parameters2 0.212, 0.2, 0.122, 0.0006
program sfx/foggyWaterSurface
}
translucent
}
material fogs/waterFog_terrain_mesh_sdk
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 5000
specularPower 10
}
}