etqw-sdk/base/materials/sd_guis.mtr

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2008-05-29 00:00:00 +00:00
material guis/nodraw
{
sort gui
}
material _white_depth
{
sort gui
{
if( parm11 == 0 )
program trivialMaskImageScreen
mask clamp textures/common/cmmask.tga
parameters parm4, parm5, parm6, parm7
blend blend
vertexColor
map clamp "_white"
// depthFunc equal
}
{
if( parm11 != 0 )
blend blend
vertexColor
map clamp "_white"
}
}
// ====================================================
// material for Artillery Binoculars
// ====================================================
material guis/assets/qet/binocs
{
sort gui
{
blend blend
map clamp guis/assets/qet/binocs.tga
vertexColor
}
}