etqw-sdk/base/materials/guis/icons.mtr

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2008-05-29 00:00:00 +00:00
#include <materials/guis/icons.include>
material guis/assets/limbo/logo
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip linear "guis/assets/limbo/logo"
}
}
material guis/assets/limbo/logogdf
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip linear "guis/assets/limbo/logogdf"
}
}
material guis/assets/limbo/logostrogg
{
sort gui
{
blend blend
vertexColor
map clamp nopicmip linear "guis/assets/limbo/logostrogg"
}
}
material hud/icons/player/revive {
sort nearest
{
vertexcolor
program filterVertexColorAlpha
blend filter
map clamp guis/assets/icons/circle_base.tga
colored
}
{
vertexcolor
blend blend
map clamp guis/assets/icons/task_revive.tga
colored
}
{
vertexcolor
blend blend
map clamp guis/assets/icons/circle_frame.tga
colored
}
}
material hud/icons/player/spawnhost {
deform sprite
{
blend blend
map guis/assets/icons/spawnhost.tga
}
}
material hud/icons/player/spawnhost_taken {
deform sprite
{
blend blend
map guis/assets/icons/spawnhost_taken.tga
}
}
material hud/icons/player/objective {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/objective.tga
}
}
material hud/icons/player/god {
{
blend blend
map nopicmip linear guis/assets/icons/icon_shield.tga
}
}
material hud/icons/player/voiceammo {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voiceammo.tga
vertexAlpha
}
}
material hud/icons/player/voicestroyent {
sort nearest
{
vertexcolor
program filterVertexColorAlpha
blend filter
map clamp nopicmip linear guis/assets/icons/circle_base.tga
colored
}
{
vertexcolor
blend blend
map clamp nopicmip linear guis/assets/icons/task_stroyent.tga
colored
}
{
vertexcolor
blend blend
map clamp nopicmip linear guis/assets/icons/circle_frame.tga
colored
}
}
material hud/icons/player/voicechat {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicechat.tga
colored
}
}
material hud/icons/player/voicemedic {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicemedic.tga
vertexAlpha
}
}
material hud/icons/player/voicerepair {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicerepair.tga
vertexAlpha
}
}
material hud/icons/player/voicevehiclerequest {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicevehiclerequest.tga
vertexAlpha
}
}
material hud/icons/player/voicekill {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicekill.tga
vertexAlpha
}
}
material hud/icons/player/voicedefend {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicedefend.tga
vertexAlpha
}
}
material hud/icons/player/voicesupply {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicesupply.tga
vertexAlpha
}
}
material hud/icons/player/voicedisarm {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicedisarm.tga
vertexAlpha
}
}
material hud/icons/player/voicehack {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicehack.tga
vertexAlpha
}
}
material hud/icons/player/voicedeploy {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicedeploy.tga
vertexAlpha
}
}
material hud/icons/player/voicepilot {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicepilot.tga
vertexAlpha
}
}
material hud/icons/player/voicegunner {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicegunner.tga
vertexAlpha
}
}
material hud/icons/player/voicepassenger {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicepassenger.tga
vertexAlpha
}
}
material hud/icons/player/voiceradio {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voiceradio.tga
vertexAlpha
}
}
material hud/icons/player/voicewaypoint {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/voicewaypoint.tga
vertexAlpha
}
}
material hud/icons/player/number_setting {
sort nearest
{
blend blend
map nopicmip linear guis/assets/icons/number_setting.tga
colored
}
}
// ====================================================
// Player Icons for the different player classes
// ====================================================
material hud/icons/classes/player
{
//sort gui
{
blend blend
map clamp nopicmip linear guis/assets/qet/cm_player.tga
colored
}
}
material hud/icons/classes/engineer { __classIcon( "cm_engineer.tga" ) }
material hud/icons/classes/soldier { __classIcon( "cm_soldier.tga" ) }
material hud/icons/classes/paratech { __classIcon( "cm_paratech.tga" ) }
material hud/icons/classes/ranger { __classIcon( "cm_ranger.tga" ) }
material hud/icons/classes/fieldops { __classIcon( "cm_fieldops.tga" ) }
// =================
// Player indicators
// =================
material hud/icons/player/indicator_team
{
{
blend blend
map clamp nopicmip linear guis/assets/qet/hud_indicator_team.tga
vertexColor
}
}
material hud/icons/player/indicator_enemy
{
{
blend blend
map clamp nopicmip linear guis/assets/qet/hud_indicator_enemy.tga
vertexColor
}
}
material hud/icons/player/indicator_side
{
{
blend blend
map clamp nopicmip linear guis/assets/qet/hud_indicator_side.tga
vertexColor
}
}
material hud/icons/player/indicator_down
{
{
blend blend
map clamp nopicmip linear guis/assets/qet/hud_indicator_down.tga
vertexColor
}
}
material hud/icons/player/indicator_leader
{
{
blend blend
map clamp nopicmip linear guis/assets/qet/hud_indicator_leader.tga
vertexColor
}
}
material hud/icons/player/indicator_mine
{
{
blend blend
map clamp nopicmip linear guis/assets/qet/hud_indicator_mine.tga
vertexColor
}
}
material hud/icons/player/hurtring
{
sort gui
{
blend blend
map clamp nopicmip linear guis/assets/qet/cm_class_damage.tga
vertexColor
}
}
material guis/assets/icons/gdf_ranks01 {
sort gui
{
blend blend
vertexColor
map clamp nopicmip linear "guis/assets/icons/gdf_ranks01.tga"
}
}
material guis/assets/icons/gdf_ranks01_flash {
sort gui
{
program trivialMakeAlphaWithTextureMatrix
blend blend
vertexColor
map clamp nopicmip linear "guis/assets/icons/gdf_ranks01.tga"
}
}
material guis/assets/icons/gdf_ranks02 {
sort gui
{
blend blend
vertexColor
map clamp nopicmip linear "guis/assets/icons/gdf_ranks02.tga"
}
}
material guis/assets/icons/gdf_ranks02_flash {
sort gui
{
program trivialMakeAlphaWithTextureMatrix
blend blend
vertexColor
map clamp nopicmip linear "guis/assets/icons/gdf_ranks02.tga"
}
}
material hud/icons/proficiency_rewards {
sort gui
{
// program trivialMakeAlphaWithTextureMatrix
blend blend
map clamp nopicmip linear guis/assets/hud/rewards.tga
vertexColor
}
}
material guis/assets/icons/icons_sheet1 {
sort gui
{
blend blend
map nopicmip clamp highquality linear "guis/assets/icons/icons_sheet1.tga"
vertexColor
}
}
material guis/assets/icons/icons_sheet2 {
sort gui
{
blend blend
map nopicmip clamp highquality linear "guis/assets/icons/icons_sheet2.tga"
vertexColor
}
}
material guis/assets/icons/icons_sheet1_flash {
sort gui
{
blend blend
map nopicmip clamp highquality linear "guis/assets/icons/icons_sheet1.tga"
vertexColor
red ( fadetable[ time * 0.75 ] * 0.5 ) + 0.5
green ( fadetable[ time * 0.75 ] * 0.5 ) + 0.5
blue ( fadetable[ time * 0.75 ] * 0.5 ) + 0.5
}
}
material guis/assets/icons/stats {
sort gui
{
program trivialMakeAlphaWithTextureMatrix
blend blend
map clamp linear highquality nopicmip guis/assets/icons/stats.tga
vertexColor
}
}
material guis/assets/icons/achievements01 {
sort gui
{
blend blend
vertexColor
map clamp nopicmip linear "guis/assets/icons/achievements01.tga"
}
}
material guis/assets/icons/achievements01_desat {
sort gui
{
program sfx/desaturate
parameters 0
color 0.85, 0.85, 0.85, 0.8
blend blend
map clamp nopicmip linear "guis/assets/icons/achievements01.tga"
}
{
program trivialMakeAlphaWithTextureMatrix
blend blend
map clamp nopicmip linear "guis/assets/icons/achievements01.tga"
vertexColor
}
}
material guis/assets/icons/achievements01_flash {
sort gui
{
program trivialMakeAlphaWithTextureMatrix
blend blend
vertexColor
map clamp nopicmip linear "guis/assets/icons/achievements01.tga"
}
}
material guis/assets/icons/achievements02 {
sort gui
{
blend blend
vertexColor
map clamp nopicmip linear "guis/assets/icons/achievements02.tga"
}
}
material guis/assets/icons/achievements02_desat {
sort gui
{
program sfx/desaturate
parameters 0
color 0.85, 0.85, 0.85, 0.8
blend blend
map clamp nopicmip linear "guis/assets/icons/achievements02.tga"
}
{
program trivialMakeAlphaWithTextureMatrix
blend blend
map clamp nopicmip linear "guis/assets/icons/achievements02.tga"
vertexColor
}
}
material guis/assets/icons/achievements02_flash {
sort gui
{
program trivialMakeAlphaWithTextureMatrix
blend blend
vertexColor
map clamp nopicmip linear "guis/assets/icons/achievements01.tga"
}
}
material hud/icons/lagicon {
sort gui
{
blend blend
map clamp nopicmip guis/assets/icons/lag_icon.tga
vertexColor
}
}
material hud/icons/recicon {
sort gui
{
blend blend
map clamp nopicmip guis/assets/icons/rec_icon.tga
vertexColor
}
}
material guis/assets/icons/dialog_icons {
sort gui
{
blend blend
map clamp nopicmip guis/assets/icons/dialog_icons.tga
vertexColor
}
}
material loadscreen/icons/loading {
sort gui
{
if sintable[ time ] > 0
blend blend
map clamp nopicmip guis/assets/icons/loading.tga
vertexColor
scale 0.5, 1
}
{
if sintable[ time ] <= 0
blend blend
map clamp nopicmip guis/assets/icons/loading.tga
vertexColor
scale 0.5, 1
translate 1, 0
}
}
material guis/assets/icons/tracking {
sort gui
{
program trivialMakeAlphaWithTextureMatrix
blend blend
map nearest clamp nopicmip "guis/assets/icons/tracking.tga"
vertexColor
scale 10, 10
}
}
material guis/assets/icons/gametypes {
sort gui
{
blend blend
map clamp nopicmip "guis/assets/icons/gametypes.tga"
vertexColor
}
}
material guis/assets/icons/inaudio {
sort gui
{
blend blend
map clamp nopicmip "guis/assets/icons/inaudio.tga"
vertexColor
}
}