etqw-sdk/base/materials/commandmaps.mtr

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2008-05-29 00:00:00 +00:00
#include <materials/commandmaps.include>
material commandmaps/broken {
{
map _white
colored
red 0.25
green 0.25
blue 0.25
writeDepth
}
{
blend add
translate time * jrad_statictable[ time * 5 ], time * jrad_statictable[ time * 5 ]
rotate time * 7
map textures/decals/greystatic.tga
alpha 0.1
scale parm7, parm7
}
}
// ====================================================
// Area22
// ====================================================
material commandmaps/area22
{
templates/game/maps/cmMap( "commandmaps/area22.tga" )
}
// larger scale map for out of bounds area
material commandmaps/area22_oob
{
templates/game/maps/cmMap( "commandmaps/area22_oob.tga" )
}
material commandmaps/area22_territory_01 { // Strogg base
templates/game/maps/cmIcon( makealpha( commandmaps/area22/area22_ter01.tga ) )
}
material commandmaps/area22_territory_02 { // Objective 1
templates/game/maps/cmIcon( makealpha( commandmaps/area22/area22_ter02.tga ) )
}
material commandmaps/area22_territory_03 { // Objective 2
templates/game/maps/cmIcon( makealpha( commandmaps/area22/area22_ter03.tga ) )
}
material commandmaps/area22_territory_04 { // Objective 3
templates/game/maps/cmIcon( makealpha( commandmaps/area22/area22_ter04.tga ) )
}
/*
material commandmaps/area22_territory_05 { // GDF Base
templates/game/maps/cmIcon( makealpha( commandmaps/area22/area22_ter05.tga ) )
}
*/
// ====================================================
// Ark
// ====================================================
material commandmaps/ark
{
templates/game/maps/cmMap( "commandmaps/ark.tga" )
}
// larger scale map for out of bounds area
material commandmaps/ark_oob
{
templates/game/maps/cmMap( "commandmaps/ark_oob.tga" )
}
material commandmaps/ark_territory_01 {
templates/game/maps/cmIcon( makealpha( commandmaps/ark/ark_ter01.tga ) )
}
material commandmaps/ark_territory_02 {
templates/game/maps/cmIcon( makealpha( commandmaps/ark/ark_ter02.tga ) )
}
material commandmaps/ark_territory_03 {
templates/game/maps/cmIcon( makealpha( commandmaps/ark/ark_ter03.tga ) )
}
material commandmaps/ark_territory_04 {
templates/game/maps/cmIcon( makealpha( commandmaps/ark/ark_ter04.tga ) )
}
// ====================================================
// Canyon
// ====================================================
material commandmaps/canyon
{
templates/game/maps/cmMap( "commandmaps/canyon.tga" )
}
// larger scale map for out of bounds area
material commandmaps/canyon_oob
{
templates/game/maps/cmMap( "commandmaps/canyon_oob.tga" )
}
material commandmaps/canyon_territory_01 {
templates/game/maps/cmIcon( makealpha( commandmaps/canyon/canyon_ter01.tga ) )
}
material commandmaps/canyon_territory_02 {
templates/game/maps/cmIcon( makealpha( commandmaps/canyon/canyon_ter02.tga ) )
}
material commandmaps/canyon_territory_03 {
templates/game/maps/cmIcon( makealpha( commandmaps/canyon/canyon_ter03.tga ) )
}
material commandmaps/canyon_territory_04 {
templates/game/maps/cmIcon( makealpha( commandmaps/canyon/canyon_ter04.tga ) )
}
material commandmaps/canyon_territory_05 {
templates/game/maps/cmIcon( makealpha( commandmaps/canyon/canyon_ter05.tga ) )
}
// ====================================================
// Ghost Town
// ====================================================
material commandmaps/outskirts
{
templates/game/maps/cmMap( "commandmaps/outskirts.tga" )
}
// larger scale map for out of bounds area
material commandmaps/outskirts_oob
{
templates/game/maps/cmMap( "commandmaps/outskirts_oob.tga" )
}
material commandmaps/outskirts_territory_01 { // GDF start
templates/game/maps/cmIcon( makealpha( commandmaps/outskirts/outskirts_ter01.tga ) )
}
material commandmaps/outskirts_territory_02 { // Neutral territory
templates/game/maps/cmIcon( makealpha( commandmaps/outskirts/outskirts_ter02.tga ) )
}
material commandmaps/outskirts_territory_03 { // Neutral territory
templates/game/maps/cmIcon( makealpha( commandmaps/outskirts/outskirts_ter03.tga ) )
}
material commandmaps/outskirts_territory_04 { // Strogg base
templates/game/maps/cmIcon( makealpha( commandmaps/outskirts/outskirts_ter04.tga ) )
}
material commandmaps/outskirts_territory_05 { // Strogg base
templates/game/maps/cmIcon( makealpha( commandmaps/outskirts/outskirts_ter05.tga ) )
}
// ====================================================
// Island
// ====================================================
material commandmaps/island
{
templates/game/maps/cmMap( "commandmaps/island.tga" )
}
// larger scale map for out of bounds area
material commandmaps/island_oob
{
templates/game/maps/cmMap( "commandmaps/island_oob.tga" )
}
material commandmaps/island_territory_01 {
templates/game/maps/cmIcon( makealpha( commandmaps/island/island_ter01.tga ) )
}
material commandmaps/island_territory_02 {
templates/game/maps/cmIcon( makealpha( commandmaps/island/island_ter02.tga ) )
}
material commandmaps/island_territory_03 {
templates/game/maps/cmIcon( makealpha( commandmaps/island/island_ter03.tga ) )
}
material commandmaps/island_territory_04 {
templates/game/maps/cmIcon( makealpha( commandmaps/island/island_ter04.tga ) )
}
/*
material commandmaps/island_territory_05 {
templates/game/maps/cmIcon( makealpha( commandmaps/island/island_ter05.tga ) )
}
*/
// ====================================================
// Mothership
// ====================================================
/*
material commandmaps/mothership
{
templates/game/maps/cmMap( "commandmaps/mothership.tga" )
}
*/
// ====================================================
// Quarry
// ====================================================
//material commandmaps/quarry
//{
// {
// blend blend
// map commandmaps/quarry.tga
// forceDepth
// }
//}
// larger scale map for out of bounds area
material commandmaps/quarry_oob
{
templates/game/maps/cmMap( "commandmaps/quarry_oob.tga" )
}
material commandmaps/quarry
{
templates/game/maps/cmMap( "commandmaps/quarry.tga" )
}
material commandmaps/quarry_territory_01 {
templates/game/maps/cmIcon( makealpha( commandmaps/quarry/quarry_ter01.tga ) )
}
material commandmaps/quarry_territory_02 {
templates/game/maps/cmIcon( makealpha( commandmaps/quarry/quarry_ter02.tga ) )
}
material commandmaps/quarry_territory_03 {
templates/game/maps/cmIcon( makealpha( commandmaps/quarry/quarry_ter03.tga ) )
}
material commandmaps/quarry_territory_04 {
templates/game/maps/cmIcon( makealpha( commandmaps/quarry/quarry_ter04.tga ) )
}
material commandmaps/quarry_territory_05 {
templates/game/maps/cmIcon( makealpha( commandmaps/quarry/quarry_ter05.tga ) )
}
// ====================================================
// Refinery
// ====================================================
material commandmaps/refinery
{
templates/game/maps/cmMap( "commandmaps/refinery.tga" )
}
// larger scale map for out of bounds area
material commandmaps/refinery_oob
{
templates/game/maps/cmMap( "commandmaps/refinery_oob.tga" )
}
material commandmaps/refinery_territory_01 { // Strogg base
templates/game/maps/cmIcon( makealpha( commandmaps/refinery/refinery_ter01.tga ) )
}
material commandmaps/refinery_territory_02 { // Neutral territory
templates/game/maps/cmIcon( makealpha( commandmaps/refinery/refinery_ter02.tga ) )
}
material commandmaps/refinery_territory_03 { // Outpost
templates/game/maps/cmIcon( makealpha( commandmaps/refinery/refinery_ter03.tga ) )
}
material commandmaps/refinery_territory_04 { // GDF base
templates/game/maps/cmIcon( makealpha( commandmaps/refinery/refinery_ter04.tga ) )
}
/*
material commandmaps/refinery_territory_05 { // GDF base
templates/game/maps/cmIcon( makealpha( commandmaps/refinery/refinery_ter05.tga ) )
}
*/
// ====================================================
// Salvage
// ====================================================
material commandmaps/salvage
{
templates/game/maps/cmMap( "commandmaps/salvage.tga" )
}
// larger scale map for out of bounds area
material commandmaps/salvage_oob
{
templates/game/maps/cmMap( "commandmaps/salvage_oob.tga" )
}
material commandmaps/salvage_territory_01 {
templates/game/maps/cmIcon( makealpha( commandmaps/salvage/salvage_ter01.tga ) )
}
material commandmaps/salvage_territory_02 {
templates/game/maps/cmIcon( makealpha( commandmaps/salvage/salvage_ter02.tga ) )
}
material commandmaps/salvage_territory_03 {
templates/game/maps/cmIcon( makealpha( commandmaps/salvage/salvage_ter03.tga ) )
}
material commandmaps/salvage_territory_04 {
templates/game/maps/cmIcon( makealpha( commandmaps/salvage/salvage_ter04.tga ) )
}
// ====================================================
// Sewer
// ====================================================
material commandmaps/sewer
{
templates/game/maps/cmMap( "commandmaps/sewer.tga" )
}
// larger scale map for out of bounds area
material commandmaps/sewer_oob
{
templates/game/maps/cmMap( "commandmaps/sewer_oob.tga" )
}
material commandmaps/sewer_territory_01 { // GDF base
templates/game/maps/cmIcon( makealpha( commandmaps/sewer/sewer_ter01.tga ) )
}
material commandmaps/sewer_territory_02 { // Strogg base
templates/game/maps/cmIcon( makealpha( commandmaps/sewer/sewer_ter02.tga ) )
}
material commandmaps/sewer_territory_03 { // Bridge area
templates/game/maps/cmIcon( makealpha( commandmaps/sewer/sewer_ter03.tga ) )
}
/*
material commandmaps/sewer_territory_04 { // Outpost 1
templates/game/maps/cmIcon( makealpha( commandmaps/sewer/sewer_ter04.tga ) )
}
*/
/*
material commandmaps/sewer_territory_05 { // Outpost 2
templates/game/maps/cmIcon( makealpha( commandmaps/sewer/sewer_ter05.tga ) )
}
*/
// ====================================================
// Slipgate
// ====================================================
material commandmaps/slipgate // Combined, square command map (needs to be deleted when the map is fully functional)
{
templates/game/maps/cmMap( "commandmaps/slipgate.tga" )
}
material commandmaps/slipgate_1 // Desert Side
{
templates/game/maps/cmMap( "commandmaps/slipgate_1.tga" )
}
material commandmaps/slipgate_2 // Snow Side
{
templates/game/maps/cmMap( "commandmaps/slipgate_2.tga" )
}
// larger scale map for out of bounds area
material commandmaps/slipgate_oob_1 // Desert Side
{
templates/game/maps/cmMap( "commandmaps/slipgate_oob_1.tga" )
}
material commandmaps/slipgate_oob_2 // Snow Side
{
templates/game/maps/cmMap( "commandmaps/slipgate_oob_2.tga" )
}
material commandmaps/slipgate_territory_01 {
templates/game/maps/cmIcon( makealpha( commandmaps/slipgate/slipgate_ter01.tga ) )
}
material commandmaps/slipgate_territory_02 {
templates/game/maps/cmIcon( makealpha( commandmaps/slipgate/slipgate_ter02.tga ) )
}
material commandmaps/slipgate_territory_03 {
templates/game/maps/cmIcon( makealpha( commandmaps/slipgate/slipgate_ter03.tga ) )
}
material commandmaps/slipgate_territory_04 {
templates/game/maps/cmIcon( makealpha( commandmaps/slipgate/slipgate_ter04.tga ) )
}
material commandmaps/slipgate_territory_05 {
templates/game/maps/cmIcon( makealpha( commandmaps/slipgate/slipgate_ter05.tga ) )
}
material commandmaps/slipgate_territory_06 {
templates/game/maps/cmIcon( makealpha( commandmaps/slipgate/slipgate_ter06.tga ) )
}
// ====================================================
// Valley
// ====================================================
material commandmaps/valley
{
templates/game/maps/cmMap( "commandmaps/valley.tga" )
}
material commandmaps/valley_bot
{
templates/game/maps/cmMap( "commandmaps/valley_bot.tga" )
}
// larger scale map for out of bounds area
material commandmaps/valley_oob
{
templates/game/maps/cmMap( "commandmaps/valley_oob.tga" )
}
material commandmaps/valley_territory_01 { // GDF base
templates/game/maps/cmIcon( makealpha( commandmaps/valley/valley_ter01.tga ) )
}
material commandmaps/valley_territory_02 { // Strogg base
templates/game/maps/cmIcon( makealpha( commandmaps/valley/valley_ter02.tga ) )
}
material commandmaps/valley_territory_03 { // Bridge area
templates/game/maps/cmIcon( makealpha( commandmaps/valley/valley_ter03.tga ) )
}
material commandmaps/valley_territory_04 { // Outpost 1
templates/game/maps/cmIcon( makealpha( commandmaps/valley/valley_ter04.tga ) )
}
material commandmaps/valley_territory_05 { // Outpost 2
templates/game/maps/cmIcon( makealpha( commandmaps/valley/valley_ter05.tga ) )
}
// ====================================================
// Volcano
// ====================================================
material commandmaps/volcano
{
templates/game/maps/cmMap( "commandmaps/volcano.tga" )
}
// larger scale map for out of bounds area
material commandmaps/volcano_oob
{
templates/game/maps/cmMap( "commandmaps/volcano_oob.tga" )
}
material commandmaps/volcano_territory_01 {
templates/game/maps/cmIcon( makealpha( commandmaps/volcano/volcano_ter01.tga ) )
}
material commandmaps/volcano_territory_02 {
templates/game/maps/cmIcon( makealpha( commandmaps/volcano/volcano_ter02.tga ) )
}
material commandmaps/volcano_territory_03 {
templates/game/maps/cmIcon( makealpha( commandmaps/volcano/volcano_ter03.tga ) )
}
material commandmaps/volcano_territory_04 {
templates/game/maps/cmIcon( makealpha( commandmaps/volcano/volcano_ter04.tga ) )
}
// ====================================================
// Test Maps, odd bits, etc
// ====================================================
material commandmaps/default
{
{
blend blend
map commandmaps/default.tga
writeDepth
}
}
material commandmaps/vehicleTrack
{
templates/game/maps/cmMap( "commandmaps/temperate_new.tga" )
}
// ====================================================
// Temperate New
// ====================================================
material commandmaps/temperate_new {
templates/game/maps/cmMap( "commandmaps/temperate_new.tga" )
}
material commandmaps/temperate_new_territory_01 {
templates/game/maps/cmIcon( makealpha( commandmaps/temperate_new/temperate_ter01.tga ) )
}
// ====================================================
// Bottest2
// ====================================================
material commandmaps/bottest2
{
templates/game/maps/cmMap( "commandmaps/bottest2.tga" )
}
// ====================================================
// Model border material
// ====================================================
material models/commandmaps/territory_border
{
{
diffusemap models/commandmaps/territory_border.tga
}
}