etqw-sdk/base/effects/weapons/hyperblaster.effect

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2008-05-29 00:00:00 +00:00
effect effects/weapons/hyperblaster_fire
{
size 8
sound "Fire Sound"
{
soundShader "sounds/weapons/hyperblaster/fire"
}
sound "Far Fire Sound"
{
soundShader "sounds/weapons/hyperblaster/fire/far"
}
}
effect effects/weapons/hyperblaster_fire_hornet
{
size 8
sound "Fire Sound"
{
soundShader "sounds/vehicles/hog/laserfire"
}
sound "Far Fire Sound"
{
soundShader "sounds/weapons/hyperblaster/fire/far"
}
}
effect effects/weapons/hyperblaster_fire_hog
{
size 8
sound "Fire Sound"
{
soundShader "sounds/vehicles/hog/laserfire"
}
sound "Far Fire Sound"
{
soundShader "sounds/weapons/hyperblaster/fire/far"
}
}
effect effects/weapons/hyperblaster_fire_desecrator
{
size 8
sound "Fire Sound"
{
soundShader "sounds/vehicles/hog/laserfire"
}
sound "Far Fire Sound"
{
soundShader "sounds/weapons/hyperblaster/fire/far"
}
}
effect effects/weapons/hyperblaster_fire_goliath
{
size 8
sound "Fire Sound"
{
soundShader "sounds/vehicles/hog/laserfire"
}
sound "Far Fire Sound"
{
soundShader "sounds/weapons/hyperblaster/fire/far"
}
}effect effects/weapons/hyperblaster_muzzleflash
{
size 232
spawner "eject puff"
{
count 1,1
sprite
{
duration 2,2
material "particles/fire5a"
trailRepeat 1
start
{
position { line 0,2.2,-8,0,2.7,-8 }
velocity { point 0,-1,-1 }
size { line 0.4,0.4,0.8,0.8 }
tint { line 0.0901961,0.027451,0.0156863,0.129412,0.0745098,0.00392157 }
fade { point 0.2 }
offset { point -26,3,-1 }
rotate { box 0.5,-0.5 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { line 1,1,2,2 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "smoke2"
{
count 1,1
sprite
{
duration 0.5,1
material "particles/penta/simple_smoke"
parentvelocity
trailRepeat 1
start
{
position { sphere -5,-0.5,-0.5,0.5,0.5,0.5 }
velocity { box -5,-5,-5,30,5,5 }
size { line 8,8,10,10 }
tint { point 0.937255,0.658824,0.556863 }
fade { line 0.05,0.1 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
rotate { envelope linear }
}
end
{
size { line 20,20,25,25 }
tint { point 0.501961,0.501961,0.501961 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
emitter "violent flash"
{
duration 0.1,0.1
count 1,1
locked
orientateIdentity
sprite
{
duration 0.06,0.06
material "particles/flash/strogg_muzzleflash02"
numFrames 4
trailRepeat 1
start
{
position { line 20,-7,2,20,-1,2 }
size { line 5,5,8,8 }
rotate { box 0.0277778,0.0972222 }
}
motion
{
size { envelope linear }
}
end
{
size { line 10,10,16,16 }
}
lineHit
}
}
spawner "fire"
{
count 1,1
locked
sprite
{
duration 0.13,0.13
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 10,-5,1 }
size { line 3,3,5,5 }
tint { line 0.756863,0.654902,0.458824,0.211765,0.219608,0.168627 }
offset { point 5,1,3 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { line 8,8,11,11 }
rotate { box 0.5,-0.5 }
}
lineHit
}
}
spawner "sparks"
{
count 1,1
locked
orientateIdentity
sprite
{
duration 0.05,0.05
material "textures/particles/sparks/sparkflash_strip02"
numFrames 4
trailRepeat 1
start
{
size { point 4,4 }
tint { line 0.501961,0.501961,0.501961,0.74902,0.74902,0.74902 }
fade { line 0.1,0.3 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { box 5,5,8,8 }
}
lineHit
}
}
light "light"
{
locked
light
{
duration 0.1,0.1
blend add
material "lights/round"
trailRepeat 1
start
{
position { point 10,10,-20 }
size { line 90,90,90,128,128,128 }
tint { line 0.686275,0,0,0.521569,0.266667,0.00784314 }
}
motion
{
tint { envelope concavefade count 1.5,1.5,1.5 offset -0.5,-0.5,-0.5 }
}
lineHit
}
}
spawner "heat"
{
count 1,1
locked
sprite
{
duration 0.1,0.15
material "textures/particles/muzzleflash_haze"
trailRepeat 1
start
{
position { point 15,-3,2 }
size { point 2,2 }
rotate { box -1,1 }
}
motion
{
size { envelope jrad_cmzoom }
tint { envelope jrad_smokefade }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { point 5,5 }
rotate { point 0 relative }
}
lineHit
}
}
spawner "vent glow2"
{
count 1,1
locked
sprite
{
duration 1.5,2
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
position { point -17,2,-2.5 }
size { point 3,2 }
tint { line 0.960784,0.168627,0.054902,1,0.482353,0.0156863 }
fade { point 0.4 }
offset { point 4,0,0 }
rotate { point 0.111111 }
}
motion
{
tint { envelope linear }
fade { envelope bathroomtable }
}
lineHit
}
}
spawner "large flash"
{
count 1,1
locked
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
size { point 6,6 }
tint { line 0.592157,0.027451,0,0.666667,0.2,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 8,8,14,14 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/weapons/hyperblaster_muzzleflash_world
{
size 94
cutOffDistance 15000
spawner "flame"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
line
{
duration 0.0051,0.0051
generatedLine
material "textures/effects/weapons/blaster_fly_yellow"
trailRepeat 1
start
{
position { point -6,0,0 }
velocity { box 2,-0.025,-0.025,4,0.075,0 }
size { point 10 }
tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 }
fade { line 0.75,1 }
length { box 30,0,0,40,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
tint { point 1,0.247059,0.247059 }
}
lineHit
}
}
spawner "flame2"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
line
{
duration 0.03,0.08
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
position { point -2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 7,10 }
tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
fade { line 0.75,1 }
length { box 20,0,0,28,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "large flash"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 6,0,0 }
size { line 12,12,16,16 }
tint { line 0.133333,0.00784314,0,0.517647,0.152941,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 30,30,40,40 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flame3"
{
count 1,1
locked
line
{
duration 0.002,0.06
generatedLine
material "particles/flash/strogg_muzzleflash01"
numFrames 4
trailRepeat 1
start
{
position { line 0,0.25,0,2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 6,12 }
fade { line 0.75,1 }
length { box 15,0,0,20,0,0 }
}
motion
{
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
oriented
{
duration 0.03,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 1.5,0,0 }
size { line 15,15,20,20 }
tint { line 0.933333,0.211765,0.176471,0.909804,0.427451,0.223529 }
fade { line 0.75,1 }
rotate { box 0,0,0.338889,0,0,0.394444 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 20,20,25,25 }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
inverseAttenuateEmitter
attenuation 400,400
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 3,0,0 }
size { line 10,10,12,12 }
tint { point 0.713726,0.0941177,0.0627451 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 50,50,65,65 }
rotate { box -1,1 }
}
lineHit
}
}
}effect effects/weapons/hyperblaster_muzzleflash_vehicle
{
size 94
cutOffDistance 15000
spawner "flame"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
line
{
duration 0.0051,0.0051
generatedLine
material "textures/effects/weapons/blaster_fly_yellow"
trailRepeat 1
start
{
position { point -6,0,0 }
velocity { box 2,-0.025,-0.025,4,0.075,0 }
size { point 10 }
tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 }
fade { line 0.75,1 }
length { box 35,0,0,45,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
tint { point 1,0.247059,0.247059 }
}
lineHit
}
}
spawner "flame2"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
line
{
duration 0.03,0.08
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
position { point -2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 9,14 }
tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
fade { line 0.75,1 }
length { box 40,0,0,50,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "large flash"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 6,0,0 }
size { line 20,20,30,30 }
tint { line 0.133333,0.00784314,0,0.517647,0.152941,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 40,40,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flame3"
{
count 1,1
locked
line
{
duration 0.002,0.06
generatedLine
material "particles/flash/strogg_muzzleflash01"
numFrames 4
trailRepeat 1
start
{
position { line 0,0.25,0,2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 15,20 }
fade { line 0.75,1 }
length { box 35,0,0,50,0,0 }
}
motion
{
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
oriented
{
duration 0.03,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 1.5,0,0 }
size { line 30,30,40,40 }
tint { line 0.933333,0.211765,0.176471,0.909804,0.427451,0.223529 }
fade { line 0.75,1 }
rotate { box 0,0,-1,0,0,1 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 40,40,45,45 }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
inverseAttenuateEmitter
attenuation 400,400
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 3,0,0 }
size { line 10,10,12,12 }
tint { point 0.713726,0.0941177,0.0627451 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 50,50,65,65 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/weapons/hyperblaster_idle
{
size 17
cutOffDistance 100
spawner "vent glow2"
{
count 1,1
locked
sprite
{
duration 1,1
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
position { point -17,2,-2.5 }
size { point 3,2 }
tint { line 0.956863,0.164706,0.054902,1,0.482353,0.0156863 }
fade { point 0.4 }
offset { point 4,0,0 }
rotate { point 0.111111 }
}
motion
{
tint { envelope linear }
fade { envelope senetable3 count 2 }
}
end
{
fade { point 0.1 }
}
lineHit
}
}
}effect effects/weapons/hyperblaster_tracer
{
size 6666
cutOffDistance 10000
spawner "Glow Bolt (for thirdp)"
{
count 2,2
calcDuration
line
{
duration 1,1
blend add
persist
material "particles/penta/blaster_blue"
fadeIn
trailRepeat 1
start
{
velocity { point 15000,0,0 }
size { box 1,3 }
tint { line 0.976471,0.384314,0.0156863,0.929412,0.0784314,0.0666667 }
length { point 100,0,0 }
}
lineHit
}
}
}
effect effects/weapons/hyperblaster_overheat
{
size 34
cutOffDistance 100
emitter "fire"
{
duration 0.7,1.5
count 10,10
sprite
{
duration 2,2
material "particles/fire5a"
trailRepeat 1
start
{
velocity { box 4,0,2,7,3,10 }
acceleration { box 0,0,4,0,3,4 }
size { line 4,4,6,6 }
tint { line 0.156863,0.101961,0.0392157,0.286275,0.109804,0.101961 }
fade { point 0 }
rotate { box -1,1 }
}
motion
{
size { envelope jrad_cmzoom }
tint { envelope prone }
fade { envelope shamus_fastinholdslowout }
rotate { envelope linear }
}
end
{
size { line 10,10,12,12 }
fade { point 1 }
rotate { box 1,-1 relative }
}
lineHit
}
}
emitter "heat_haze2"
{
duration 2,2
count 8,8
sprite
{
duration 2,2
material "textures/particles/muzzleflash_haze"
trailRepeat 1
start
{
velocity { box 4,-3,6,7,-3,10 }
acceleration { point 0,-3,4 }
size { point 4,4 }
tint { line 0.65098,0.65098,0.65098,0.811765,0.811765,0.811765 }
rotate { box -1,1 }
}
motion
{
size { envelope jrad_cmzoom }
tint { envelope jrad_smokefade }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { point 14,14 }
rotate { box 1,-1 relative }
}
lineHit
}
}
spawner "smoke puff4"
{
count 1,1
sprite
{
duration 1,1
material "textures/particles/weapon_heat_smoke2"
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { point 0,0,0.1 }
acceleration { point 0,0,5 }
size { point 2,2 }
tint { point 0,0,0 }
fade { point 0.1 }
offset { point 0,1,1 }
}
motion
{
size { envelope linear }
tint { envelope shamus_fastinslowout count 1.2,1.2,1.2 }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { point 7,7 }
tint { point 0.278431,0.0588235,0.00392157 }
rotate { point 0.111111 }
}
lineHit
}
}
spawner "vent glow"
{
count 1,1
locked
sprite
{
duration 4,4
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
position { point -5,0,0 }
size { point 8,8 }
tint { point 0.941177,0.329412,0.156863 }
offset { point 4,0,0 }
}
motion
{
tint { envelope linear }
fade { envelope bathroomtable }
}
lineHit
}
}
spawner "vent glow2"
{
count 1,1
locked
sprite
{
duration 6,6
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
position { point -17,2,-2.5 }
size { point 3,2 }
tint { line 0.960784,0.168627,0.054902,1,0.482353,0.0156863 }
offset { point 4,0,0 }
rotate { point 0.111111 }
}
motion
{
tint { envelope linear }
fade { envelope bathroomtable }
}
lineHit
}
}
}