etqw-sdk/base/effects/weapons/decoy.effect

771 lines
12 KiB
Text
Raw Permalink Normal View History

2008-05-29 00:00:00 +00:00
effect effects/weapons/flare_puff_strogg
{
size 545
cutOffDistance 20000
emitter "smoke trail2"
{
duration 0.1,0.1
count 30,30
attenuateEmitter
attenuation 400,400
sprite
{
duration 0.1,0.1
material "textures/particles/smoke_test1"
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
velocity { box 0,-1,-2,0,1,2 }
angle { point 0.0555556,0.0555556,0.0555556 }
acceleration { box 0,-1.5,-3,0,1.5,3 }
size { line 3,3,5,5 }
fade { line 0.1,0.4 }
windStrength { line 0.3,0.4 }
rotate { box -0.25,0.25 }
tint { point 0.380392,0.380392,0.380392 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.125,0.125 }
fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 }
angle { envelope convexfade }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 80,80,100,100 }
angle { point 0.277778,0.277778,0.277778 }
rotate { box 1,-1 relative }
}
lineHit
}
}
emitter "unnamed3"
{
duration 0.1,0.1
count 1,1
locked
line
{
duration 0.1,0.1
blend add
material "particles/flash/muzzleflash_side1a"
flipNormal
trailRepeat 1
start
{
size { box 16,8 }
tint { line 1,0.67451,0.0156863,1,0.054902,0.054902 }
offset { point 20,0,0 }
length { point 70,0,0 }
}
motion
{
tint { envelope concavefade count 4,4,4 offset -3,-3,-3 }
fade { envelope flashtable }
}
end
{
fade { point 0.5 }
}
lineHit
}
}
light "light"
{
locked
light
{
duration 0.1,0.1
blend add
material "lights/impflash"
trailRepeat 1
start
{
position { point 50,0,0 }
size { point 300,300,300 }
tint { point 1,0.811765,0.47451 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
emitter "flash_front_center"
{
duration 0.1,0.1
count 1,1
locked
sprite
{
duration 0.1,0.1
blend add
material "textures/particles/flash"
trailRepeat 1
start
{
size { line 40,40,50,50 }
tint { point 1,0.882353,0.603922 }
offset { point 20,0,0 }
}
motion
{
size { envelope senetable3 count 8,8 }
tint { envelope senetable3 count 4,4,4 }
fade { envelope senetable3 count 4 }
rotate { envelope linear }
}
end
{
size { line 10,10,20,20 }
tint { point 0.34902,0.27451,0 }
rotate { point 5.55556 }
}
lineHit
}
}
emitter "flash_front_center2"
{
duration 0.1,0.1
count 1,1
locked
sprite
{
duration 0.1,0.1
blend add
material "textures/particles/flash"
trailRepeat 1
start
{
size { line 100,100,300,300 }
tint { point 0.611765,0.364706,0 }
fade { point 0.5 }
offset { point 20,0,0 }
}
motion
{
size { envelope senetable3 count 8,8 }
tint { envelope threestage count 2,2,2 }
fade { envelope senetable3 count 4 offset 2 }
rotate { envelope linear }
}
end
{
size { line 30,30,50,50 }
tint { line 1,0.819608,0.458824,1,1,1 }
rotate { point 4 }
}
lineHit
}
}
}
effect effects/weapons/flare_blank
{
size 0
}effect effects/weapons/flare_extra_strogg
{
size 2912
cutOffDistance 20000
light "light"
{
locked
light
{
duration 0.5,0.5
blend add
material "lights/impflash"
trailRepeat 1
start
{
position { point -150,0,0 }
size { point 500,500,500 }
tint { point 0.992157,0.360784,0.14902 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
emitter "flash_front_left2"
{
duration 5,5
density 1,1
sprite
{
duration 5,5
blend add
material "textures/particles/flash"
gravity 0.3,0.3
trailRepeat 1
start
{
velocity { point 0,550,0 }
size { line 40,40,50,50 }
tint { point 0.992157,0.313726,0.192157 }
offset { point 0,0,25 }
}
motion
{
size { envelope senetable3 count 8,8 }
tint { envelope senetable3 count 4,4,4 }
fade { envelope senetable3 count 4 }
rotate { envelope linear }
}
end
{
size { line 10,10,20,20 }
tint { point 0.345098,0.109804,0.00392157 }
rotate { point 5.55556 }
}
lineHit
}
}
emitter "flash_front_left3"
{
duration 5,5
density 1,1
sprite
{
duration 5,5
blend add
material "textures/particles/flash"
gravity 0.3,0.3
trailRepeat 1
start
{
velocity { point 0,550,0 }
size { line 100,100,300,300 }
tint { point 0.584314,0.101961,0.0156863 }
fade { point 0.6 }
offset { point 0,0,25 }
}
motion
{
size { envelope sargetable3 count 8,8 }
tint { envelope threestage count 2,2,2 }
fade { envelope senetable3 count 4 offset 2 }
rotate { envelope linear }
}
end
{
size { line 30,30,50,50 }
tint { point 0.992157,0.6,0.466667 }
rotate { point 4 }
}
lineHit
}
}
emitter "trail_left"
{
duration 1,1
count 20,20
attenuateEmitter
attenuation 400,400
linked
{
duration 1,1
material "textures/particles/trail_test"
gravity 0.3,0.3
trailRepeat 1
start
{
velocity { point 0,550,0 }
acceleration { point 50,0,0 }
size { point 25 }
fade { line 0.3,0.8 }
offset { point 0,0,25 }
}
motion
{
size { envelope jrad_concavefade }
tint { envelope linear }
fade { envelope jrad_convexfade }
}
end
{
size { point 15 }
tint { point 1,1,1 }
}
lineHit
}
}
emitter "flash_front_right"
{
duration 5,5
density 1,1
sprite
{
duration 5,5
blend add
material "textures/particles/flash"
gravity 0.3,0.3
trailRepeat 1
start
{
velocity { point 0,-550,0 }
size { line 40,40,50,50 }
tint { point 0.992157,0.313726,0.192157 }
offset { point 0,0,25 }
}
motion
{
size { envelope senetable3 count 8,8 }
tint { envelope senetable3 count 4,4,4 }
fade { envelope senetable3 count 4 }
rotate { envelope linear }
}
end
{
size { line 10,10,20,20 }
tint { point 0.34902,0.133333,0 }
rotate { point -5.55556 relative }
}
lineHit
}
}
emitter "flash_front_right2"
{
duration 5,5
density 1,1
sprite
{
duration 5,5
blend add
material "textures/particles/flash"
gravity 0.3,0.3
trailRepeat 1
start
{
velocity { point 0,-550,0 }
size { line 100,100,300,300 }
tint { point 0.584314,0.101961,0.0156863 }
fade { point 0.6 }
offset { point 0,0,25 }
}
motion
{
size { envelope senetable3 count 8,8 }
tint { envelope threestage count 2,2,2 }
fade { envelope senetable3 count 4 offset 2 }
rotate { envelope linear }
}
end
{
size { line 30,30,50,50 }
tint { point 0.984314,0.643137,0.47451 }
rotate { point -4 relative }
}
lineHit
}
}
emitter "trail_right"
{
start 0.1,0.1
duration 1,1
count 20,20
attenuateEmitter
attenuation 400,400
linked
{
duration 1,1
generatedLine
material "textures/particles/trail_test"
gravity 0.3,0.3
trailRepeat 1
start
{
velocity { box 0,-550,0,0,-500,0 }
size { point 25 }
fade { line 0.3,0.8 }
offset { point 0,0,25 }
}
motion
{
size { envelope jrad_concavefade }
tint { envelope linear }
fade { envelope jrad_convexfade }
}
end
{
size { point 15 }
tint { point 1,1,1 }
}
lineHit
}
}
emitter "smoke front3"
{
duration 0.5,0.5
count 3,3
attenuateEmitter
attenuation 250,250
sprite
{
duration 2,9
material "particles/dustcloud_02_litsmoke"
parentvelocity
gravity -0.1,-0.1
trailRepeat 1
start
{
position { sphere -5,-5,-40,5,5,-40 }
velocity { box -1,-100,-5,1,-100,-70 }
acceleration { point 0,-150,0 }
friction { point 0.001,0,0 }
size { point 15,15 }
fade { line 0.3,1 }
offset { point 0,-20,25 }
rotate { box 0,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
rotate { envelope linear }
}
end
{
size { point 100,100 }
tint { point 0.294118,0.294118,0.294118 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
emitter "smoke front4"
{
duration 0.5,0.5
count 3,3
attenuateEmitter
attenuation 250,250
sprite
{
duration 2,4
material "particles/dustcloud_02_litsmoke"
parentvelocity
gravity -0.1,-0.1
trailRepeat 1
start
{
position { sphere -5,-5,-40,5,5,-40 }
velocity { point 0,100,0 }
acceleration { point 0,150,0 }
friction { point 0.001,0,0 }
size { point 15,15 }
fade { line 0.3,1 }
offset { point 0,-20,25 }
rotate { box 0,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
rotate { envelope linear }
}
end
{
size { point 100,100 }
tint { point 0.294118,0.294118,0.294118 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "right_flare_line"
{
count 1,1
line
{
duration 5,5
blend add
material "particles/flash/muzzleflash_side1a"
gravity 0.3,0.3
flipNormal
trailRepeat 1
start
{
velocity { point 0,-550,0 }
size { box 16,8 }
tint { point 1,0,0 }
offset { point 0,0,25 }
length { point -40,0,0 }
}
motion
{
fade { envelope flashtable }
}
end
{
fade { point 0.5 }
}
lineHit
}
}
spawner "left_flare_line"
{
count 1,1
line
{
duration 5,5
blend add
material "particles/flash/muzzleflash_side1a"
gravity 0.3,0.3
flipNormal
trailRepeat 1
start
{
velocity { point 0,550,0 }
size { box 16,8 }
tint { point 1,0,0 }
offset { point 0,0,25 }
length { point -40,0,0 }
}
motion
{
fade { envelope flashtable }
}
end
{
fade { point 0.5 }
}
lineHit
}
}
emitter "trail_center"
{
start 0.1,0.1
duration 1,1
count 40,40
attenuateEmitter
attenuation 400,400
linked
{
duration 1,1
material "textures/particles/trail_test"
trailRepeat 1
start
{
position { spiral -2,-2,-2,2,2,2,64 cone }
velocity { point 0,0,-300 }
size { point 25 }
fade { line 0.3,0.5 }
}
motion
{
size { envelope jrad_concavefade }
fade { envelope jrad_concavefade }
}
end
{
size { point 15 }
}
lineHit
}
}
emitter "flash_front_center"
{
duration 5,5
density 1,1
sprite
{
duration 5,5
blend add
material "textures/particles/flash"
trailRepeat 1
start
{
velocity { point 0,0,-300 }
size { line 40,40,50,50 }
tint { point 0.992157,0.313726,0.192157 }
}
motion
{
size { envelope senetable3 count 8,8 }
tint { envelope senetable3 count 4,4,4 }
fade { envelope senetable3 count 4 }
rotate { envelope linear }
}
end
{
size { line 10,10,20,20 }
tint { point 0.34902,0.141176,0 }
rotate { point 5.55556 }
}
lineHit
}
}
emitter "flash_front_center2"
{
duration 5,5
density 1,1
sprite
{
duration 5,5
blend add
material "textures/particles/flash"
trailRepeat 1
start
{
velocity { point 0,0,-300 }
size { line 100,100,300,300 }
tint { point 0.588235,0.0901961,0.0196078 }
fade { point 0.6 }
}
motion
{
size { envelope senetable3 count 8,8 }
tint { envelope threestage count 2,2,2 }
fade { envelope senetable3 count 4 offset 2 }
rotate { envelope linear }
}
end
{
size { line 30,30,50,50 }
tint { point 0.996078,0.619608,0.462745 }
rotate { point 4 }
}
lineHit
}
}
spawner "center_flare_line"
{
count 1,1
line
{
duration 5,5
blend add
material "particles/flash/muzzleflash_side1a"
flipNormal
trailRepeat 1
start
{
position { point -20,0,0 }
velocity { point 0,0,300 }
size { box 16,8 }
tint { point 1,0,0 }
length { point -40,0,0 }
}
motion
{
fade { envelope flashtable }
}
end
{
fade { point 0.5 }
}
lineHit
}
}
sound "Eject"
{
soundShader "sounds/vehicles/hornet/chaff_fire"
volume 1,3
freqshift 1,0.7
}
}