etqw-sdk/base/effects/simple/weapons/law_simple.effect

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2008-05-29 00:00:00 +00:00
effect effects/weapons/law_muzzleflash_view_simple
{
size 333
spawner "Flame"
{
count 2,2
locked
sprite
{
duration 0.8,1.2
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
velocity { box -8,-8,-8,8,8,8 }
size { point 20,20 }
tint { point 0.054902,0.054902,0.054902 }
fade { point 0.1 }
offset { point 0,-30,0 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 }
fade { envelope jrad_concavefade }
offset { envelope shamus_exp_1minusx/x2 }
}
end
{
size { box 96,96,64,64 }
offset { box 100,-25,-25,100,25,25 }
}
lineHit
}
}
spawner "spark flash2"
{
count 1,1
locked
orientateIdentity
sprite
{
duration 0.2,0.2
material "textures/particles/sparks/sparkflash_strip03"
numFrames 4
trailRepeat 1
start
{
position { point 60,-8,-3.5 }
size { point 5,5 }
tint { point 0.627451,0.627451,0.627451 }
fade { line 0.1,0.3 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { line 10,10,20,20 }
}
lineHit
}
}
spawner "Flame3"
{
count 2,2
locked
sprite
{
duration 0.2,0.4
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 0,0,-6 }
velocity { box -4,-4,-4,4,4,4 }
size { point 10,10 }
tint { point 0.501961,0.501961,0.411765 }
fade { point 0.5 }
offset { point 300,-300,0 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 }
fade { envelope jrad_concavefade }
offset { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 20,20 }
offset { box 100,-10,-10,100,10,10 }
}
lineHit
}
}
spawner "smoke front2"
{
count 2,2
locked
sprite
{
duration 4,4
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { point 6,-4,0 }
size { line 2,2,4,4 }
tint { point 0.811765,0.811765,0.811765 }
fade { point 0.6 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_x2 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
rotate { envelope exp_1minusx/x2 count 0.5 }
}
end
{
size { point 10,10 }
tint { point 0.647059,0.647059,0.513726 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
}
effect effects/weapons/law_muzzleflash_world_simple
{
size 163
cutOffDistance 15000
spawner "Flame4"
{
count 4,4
attenuateEmitter
attenuation 300,400
sprite
{
duration 0.4,0.5
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { sphere -5,15,25,5,5,25 }
velocity { box -8,-8,-8,8,8,8 }
size { point 8,8 }
tint { line 0.345098,0.345098,0.345098,0.192157,0.192157,0.192157 }
fade { point 0.5 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.25,0.25 }
tint { envelope rr2_concavefade_start_at_1 }
fade { envelope jrad_concavefade }
}
end
{
size { box 16,16,20,20 }
}
lineHit
}
}
emitter "Smoke Burst"
{
duration 0.5,0.5
count 5,5
attenuateEmitter
attenuation 150,150
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.005,0.005
trailRepeat 1
start
{
position { sphere -5,25,-40,5,5,-40 }
velocity { box -5,-8,-40,8,8,-40 }
size { point 16,16 }
tint { point 0.415686,0.415686,0.415686 }
fade { line 0.5,0.8 }
rotate { box -0.694444,0.694444 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.5,0.5,0.5 }
fade { envelope rr2_convexfade_start_at_1 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { box 24,24,32,32 }
tint { line 0.611765,0.611765,0.611765,0.886275,0.886275,0.886275 }
offset { box -25,-25,-25,25,25,25 }
rotate { box -0.125,0.125 }
}
lineHit
}
}
emitter "flame burst"
{
duration 1,1
count 1,1
locked
oriented
{
duration 0.3,0.3
material "particles/explosion/explode08"
numFrames 8
trailRepeat 1
start
{
position { point -5,14,-37 }
velocity { point 0,0,-30 }
size { point 30,30 }
offset { point 4,1,1 }
rotate { point 0,0,0.388889 }
}
lineHit
}
}
spawner "Flame5"
{
start 0.3,0.3
count 1,1
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.4,0.5
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 0,15,-48 }
velocity { point 0,0,-40 }
size { point 30,30 }
tint { line 0.25098,0.25098,0.25098,0.4,0.4,0.4 }
fade { point 0.5 }
}
motion
{
size { envelope linear count 0.25,0.25 }
tint { envelope rr2_concavefade_start_at_1 }
fade { envelope jrad_concavefade }
}
end
{
size { line 40,40,60,60 }
}
lineHit
}
}
}
effect effects/weapons/law_muzzle_smoke_simple
{
size 450
emitter "Smoke"
{
duration 1,1
count 2,2
sprite
{
duration 1,1
material "textures/particles/dustcloud_opaque"
start
{
velocity { box 300,-50,-50,400,50,50 }
size { point 96,96 }
}
motion
{
size { envelope jrad_concavefade }
fade { envelope maincontroltable }
}
end
{
size { point 192,192 }
}
}
}
}effect effects/weapons/law_missile_trail_simple
{
size 86
emitter "Smoke trail"
{
duration 2,2
count 32,32
linked
{
duration 2,2
generatedLine
persist
material "particles/projectiles/missile_smoke_trail"
tiling 128
fadeIn
trailRepeat 1
start
{
acceleration { box 0,-0.006,-0.006,0,0.006,0.006 }
size { point 4 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
}
motion
{
size { envelope jrad_concavefade }
fade { envelope rr2_concavefade_start_at_1 }
}
end
{
size { box 4,8 }
}
}
}
spawner "unnamed3"
{
count 1,1
locked
constant
line
{
duration 1,1
material "particles/flash/muzzleflash_side1a"
flipNormal
trailRepeat 1
start
{
size { point 16 }
tint { line 1,1,1,0.470588,0.470588,0.470588 }
fade { line 0.1,1 }
length { point 70,0,0 }
}
}
}
}effect effects/weapons/law_anansi_missile_trail_simple
{
size 86
cutOffDistance 15000
emitter "firetrail"
{
duration 1,1
count 20,20
attenuateEmitter
attenuation 800,800
sprite
{
duration 0.15,0.3
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { line 0,-2,-2,0,2,2 }
size { line 15,15,20,20 }
tint { line 0.686275,0.556863,0.494118,0.878431,0.74902,0.513726 }
offset { point -5,0,0 }
rotate { box 0,1 }
}
motion
{
tint { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
emitter "Smoke trail"
{
duration 3,3
count 32,32
linked
{
duration 2,2
generatedLine
material "particles/projectiles/missile_smoke_trail2"
tiling 16
fadeIn
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
position { sphere 0,-3,-3,0,3,3 surface }
velocity { box 0,-4,-2,0,-6,2 }
acceleration { box 0,-2,-3,0,2,3 }
friction { point 0.1,0.1,0.1 }
size { box 16,8 }
fade { point 0 }
windStrength { line 0.3,0.4 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.25 }
tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 }
fade { envelope shamus_fastinslowout }
}
end
{
size { box 32,64 }
tint { point 1,1,1 }
fade { point 1 }
}
lineHit
}
}
emitter "unnamed3"
{
duration 3,3
count 2,2
locked
line
{
duration 0.5,0.5
blend add
material "particles/flash/muzzleflash_side1a"
flipNormal
trailRepeat 1
start
{
size { box 16,8 }
tint { line 1,1,1,0.501961,0,0 }
length { point 70,0,0 }
}
motion
{
fade { envelope flashtable }
}
end
{
fade { point 0.5 }
}
lineHit
}
}
emitter "smoke trail2"
{
duration 3,3
count 50,50
attenuateEmitter
attenuation 500,500
sprite
{
duration 2,5
material "particles/dustcloud_02_litsmoke"
windDeviationAngle 2.000000
gravity 0.001,0.001
trailRepeat 1
start
{
angle { point 0.0555556,0.0555556,0.0555556 }
size { line 10,10,15,15 }
tint { point 0.835294,0.796079,0.776471 }
fade { point 0 }
windStrength { line 0.03,0.04 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout }
angle { envelope convexfade }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 20,20,50,50 }
tint { point 0.858824,0.858824,0.858824 }
fade { line 0.2,0.6 }
angle { point 0.277778,0.277778,0.277778 }
rotate { box 1,-1 relative }
}
lineHit
}
}
}