241 lines
4.1 KiB
Plaintext
241 lines
4.1 KiB
Plaintext
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effect effects/deployables/antimissile_fire_simple
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{
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size 8
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sound "Fire Sound"
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{
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soundShader "weapon_gatling_fire"
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}
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sound "Far Fire Sound"
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{
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soundShader "weapon_gatling_fire_far"
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}
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}effect effects/deployables/antimissile_muzzleflash_simple
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{
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size 242
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cutOffDistance 10000
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spawner "flash2"
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{
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count 1,1
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locked
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oriented
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{
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duration 0.05,0.1
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material "textures/effects/weapons/muzzle_flash3"
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trailRepeat 1
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start
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{
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position { point 0.25,0.5,0.5 }
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size { line 30,30,40,40 }
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tint { line 0.94902,0.815686,0.407843,0.992157,0.901961,0.709804 }
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fade { line 0.75,1 }
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rotate { box 0,0,0.166667,0,0,0.138889 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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end
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{
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size { line 65,65,80,80 }
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}
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lineHit
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}
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}
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spawner "flame2"
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{
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count 1,1
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locked
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line
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{
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duration 0.06,0.1
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generatedLine
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material "textures/effects/weapons/muzzle_flash_side2"
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trailRepeat 1
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start
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{
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position { point -8,0.25,0 }
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velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
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size { box 25,40 }
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tint { line 0.913726,0.411765,0.0823529,0.913726,0.811765,0.529412 }
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fade { line 0.75,1 }
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length { box 70,0,0,120,0,0 }
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}
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motion
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{
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tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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lineHit
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}
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}
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spawner "edge2"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.1,0.1
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material "textures/particles/sparks/sparkflash03b"
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trailRepeat 1
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start
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{
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position { point 3,0,0 }
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size { line 40,40,60,60 }
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tint { line 0.462745,0.317647,0.188235,0.156863,0.137255,0.101961 }
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fade { point 0 }
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rotate { box -0.125,0.125 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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rotate { envelope linear }
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}
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end
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{
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size { line 130,130,170,170 }
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rotate { box -1,1 }
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}
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lineHit
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}
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}
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}
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effect effects/deployables/antimissile_muzzleflash2_simple
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{
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size 242
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cutOffDistance 10000
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spawner "flash2"
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{
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count 1,1
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locked
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oriented
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{
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duration 0.05,0.1
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material "textures/effects/weapons/muzzle_flash3"
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trailRepeat 1
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start
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{
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position { point 0.25,0.5,0.5 }
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size { line 30,30,40,40 }
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tint { line 0.94902,0.815686,0.407843,0.992157,0.901961,0.709804 }
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fade { line 0.75,1 }
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rotate { box 0,0,0.166667,0,0,0.138889 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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end
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{
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size { line 65,65,80,80 }
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}
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lineHit
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}
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}
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spawner "flame2"
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{
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count 1,1
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locked
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line
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{
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duration 0.06,0.1
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generatedLine
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material "textures/effects/weapons/muzzle_flash_side2"
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trailRepeat 1
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start
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{
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position { point -8,0.25,0 }
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velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
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size { box 25,40 }
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tint { line 0.913726,0.411765,0.0823529,0.913726,0.811765,0.529412 }
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fade { line 0.75,1 }
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length { box 70,0,0,120,0,0 }
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}
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motion
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{
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tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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lineHit
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}
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}
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spawner "edge2"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.1,0.1
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material "textures/particles/sparks/sparkflash03b"
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trailRepeat 1
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start
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{
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position { point 3,0,0 }
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size { line 40,40,60,60 }
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tint { line 0.462745,0.317647,0.188235,0.156863,0.137255,0.101961 }
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fade { point 0 }
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rotate { box -0.125,0.125 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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rotate { envelope linear }
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}
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end
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{
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size { line 130,130,170,170 }
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rotate { box -1,1 }
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}
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lineHit
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}
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}
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}
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effect effects/deployables/anti_missile_destroy_simple
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{
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size 8
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effect "Explosion"
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{
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effect "effects/base/explosion_large_simple"
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}
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}
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