95 lines
3.4 KiB
Modula-2
95 lines
3.4 KiB
Modula-2
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/***********************************************************************
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reexportModels weapons/grenade_beacon.def
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***********************************************************************/
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// ========================================================================
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// Export
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//
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//Firstperson
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/*
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export hauser {
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options -prefix BEACON_ -sourcedir models/weapons/strogg_beacon/dev_sd -destdir models/weapons/strogg_beacon/
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mesh strogg_beacon_base_file.mb -dest models/weapons/strogg_beacon/strogg_beacon_view.md5mesh
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anim strogg_beacon_idle.mb -dest models/weapons/strogg_beacon/strogg_beacon_idle.md5anim
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anim strogg_beacon_raise.mb -dest models/weapons/strogg_beacon/strogg_beacon_raise.md5anim
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anim strogg_beacon_lower.mb -dest models/weapons/strogg_beacon/strogg_beacon_lower.md5anim
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anim strogg_beacon_quick_throw.mb -dest models/weapons/strogg_beacon/strogg_beacon_fire.md5anim
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anim strogg_beacon_start_throw.mb -dest models/weapons/strogg_beacon/strogg_beacon_throw_start.md5anim -range 1 116
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anim strogg_beacon_start_throw.mb -dest models/weapons/strogg_beacon/strogg_beacon_throw.md5anim -range 116 140
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}
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*/
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//Thirdperson
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export hauser {
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options -prefix BEACON_ -sourcedir models/weapons/strogg_beacon/dev_sd -destdir models/weapons/strogg_beacon/ -keep fx
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mesh strogg_beacon_thirdperson.mb -dest models/weapons/strogg_beacon/strogg_beacon_thirdperson.md5anim
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anim strogg_beacon_thirdperson.mb -dest models/weapons/strogg_beacon/strogg_beacon_thirdperson.md5anim
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}
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// ========================================================================
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// view Models
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//
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model viewmodel_airstrike_beacon {
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mesh models/weapons/strogg_beacon/strogg_beacon_view.md5mesh
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anim idle models/weapons/strogg_beacon/strogg_beacon_idle.md5anim
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anim raise models/weapons/strogg_beacon/strogg_beacon_raise.md5anim
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anim putaway models/weapons/strogg_beacon/strogg_beacon_lower.md5anim
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anim fire models/weapons/strogg_beacon/strogg_beacon_fire.md5anim {
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}
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anim throw_start models/weapons/strogg_beacon/strogg_beacon_throw_start.md5anim {
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frame 6 sound_channel snd_weapon_reload snd_tabklink
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frame 6 effect fx_fire joint1
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}
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anim throw models/weapons/strogg_beacon/strogg_beacon_throw.md5anim {
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frame 3 sound_channel snd_weapon_mech snd_throw
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}
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anim throw_quick models/weapons/strogg_beacon/strogg_beacon_fire.md5anim {
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frame 2 sound_channel snd_weapon_reload snd_tabklink
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// frame 1 effect fx_fire joint1
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frame 7 sound_channel snd_weapon_mech snd_throw
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}
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}
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// ========================================================================
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// world Models
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//
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model worldmodel_airstrike_beacon {
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mesh models/weapons/grenades/frag_grenade.md5mesh
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anim idle models/weapons/grenades/frag_grenade.md5anim
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anim fire models/weapons/grenades/frag_grenade.md5anim
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}
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model strogg_beacon {
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mesh models/weapons/strogg_beacon/strogg_beacon_thirdperson.md5mesh
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anim idle models/weapons/strogg_beacon/strogg_beacon_thirdperson.md5anim {
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}
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anim throw_start models/weapons/strogg_beacon/strogg_beacon_thirdperson.md5anim {
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frame 1 effect fx_fire_world fx
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}
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anim fire models/weapons/strogg_beacon/strogg_beacon_thirdperson.md5anim {
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}
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}
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// ========================================================================
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// Entity DEFS
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//
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// ....in airstrike_marker.def
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