317 lines
9.2 KiB
Modula-2
317 lines
9.2 KiB
Modula-2
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/***********************************************************************
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weapons/spikes.def
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***********************************************************************/
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// ========================================================================
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// Export
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//
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export hauser {
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options -prefix SPIKE_ -sourcedir models/weapons/strogg_forearm_spike/dev_sd -destdir models/weapons/strogg_forearm_spike/ -keep r_finger_2_1
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/*
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mesh strogg_forearm_spike_base_file.mb -dest models/weapons/strogg_forearm_spike/view.md5mesh
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anim strogg_forearm_spike_idle.mb -dest models/weapons/strogg_forearm_spike/idle.md5anim
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anim strogg_forearm_spike_raise.mb -dest models/weapons/strogg_forearm_spike/raise.md5anim
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*/
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anim strogg_forearm_spike_lower.mb -dest models/weapons/strogg_forearm_spike/lower.md5anim
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/*
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anim strogg_forearm_spike_fire1.mb -dest models/weapons/strogg_forearm_spike/fire1.md5anim
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anim strogg_forearm_spike_fire2.mb -dest models/weapons/strogg_forearm_spike/fire2.md5anim
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anim strogg_forearm_spike_fire3.mb -dest models/weapons/strogg_forearm_spike/fire3.md5anim
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anim strogg_forearm_spike_fire4.mb -dest models/weapons/strogg_forearm_spike/fire4.md5anim
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anim strogg_forearm_spike_start_sprint.mb -dest models/weapons/strogg_forearm_spike/start_sprint.md5anim
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anim strogg_forearm_spike_leave_sprint.mb -dest models/weapons/strogg_forearm_spike/leave_sprint.md5anim
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*/
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}
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/*
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//====forearm with no attachments===== -->
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export hauser {
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options -prefix HANDS_ -sourcedir models/weapons/strogg_hands/dev_sd -destdir models/weapons/strogg_hands/ -keep muzzle
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mesh strogg_hands_base_file.mb -dest models/weapons/strogg_hands/view.md5mesh
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anim strogg_hands_idle.mb -dest models/weapons/strogg_hands/idle.md5anim
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anim strogg_hands_raise.mb -dest models/weapons/strogg_hands/raise.md5anim
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anim strogg_hands_lower.mb -dest models/weapons/strogg_hands/lower.md5anim
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anim strogg_hands_fire.mb -dest models/weapons/strogg_hands/fire.md5anim
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anim strogg_hands_fire2.mb -dest models/weapons/strogg_hands/fire2.md5anim
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anim strogg_hands_stroyent_inject.mb -dest models/weapons/strogg_hands/stroyent_inject.md5anim
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}
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*/
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// ========================================================================
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// VIEW Models
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//
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model viewmodel_spikes {
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mesh models/weapons/strogg_forearm_spike/view.md5mesh
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anim raise models/weapons/strogg_forearm_spike/raise.md5anim {
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frame 1 sound_channel snd_weapon_raise snd_raise
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frame 1 effect fx_raise r_finger_2_1
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}
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anim idle models/weapons/strogg_forearm_spike/idle.md5anim {
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// frame 10 effect fx_snow r_wrist
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}
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anim fire models/weapons/strogg_forearm_spike/fire4.md5anim {
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// frame 2 sound_channel snd_weapon_fire snd_fire
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frame 3 sound_channel snd_weapon_fire snd_fire
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// frame 3 effect fx_snow r_wrist
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}
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anim fire2 models/weapons/strogg_forearm_spike/fire2.md5anim {
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// frame 2 sound_channel snd_weapon_fire snd_fire
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}
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anim fire3 models/weapons/strogg_forearm_spike/fire3.md5anim {
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// frame 2 sound_channel snd_weapon_fire snd_fire
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}
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anim fire4 models/weapons/strogg_forearm_spike/fire1.md5anim {
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frame 3 sound_channel snd_weapon_fire snd_fire
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frame 2 sound_channel snd_weapon_fire snd_fire
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}
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anim putaway models/weapons/strogg_forearm_spike/lower.md5anim {
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}
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anim leave_sprint models/weapons/strogg_forearm_spike/leave_sprint.md5anim {
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}
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anim start_sprint models/weapons/strogg_forearm_spike/start_sprint.md5anim {
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}
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}
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/*
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//====old with no attachments=====
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model viewmodel_spikes {
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mesh models/weapons/strogg_hands/view.md5mesh
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anim raise models/weapons/strogg_hands/raise.md5anim {
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}
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anim idle models/weapons/strogg_hands/idle.md5anim {
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}
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anim fire models/weapons/strogg_hands/fire.md5anim {
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frame 2 sound_channel snd_weapon_fire snd_fire
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}
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anim fire2 models/weapons/strogg_hands/fire2.md5anim {
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frame 2 sound_channel snd_weapon_fire snd_fire
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}
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anim putaway models/weapons/strogg_hands/lower.md5anim {
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}
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anim stroyent_inject models/weapons/strogg_hands/stroyent_inject.md5anim {
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}
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}
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*/
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// ========================================================================
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// Entity DEFS
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//
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invItemDef inventory/weapons/spikes/gdf {
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type "weapon"
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slot "melee"
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name "game/weapons/spikes"
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data {
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"inherit1" "inventory/weapons/spikes"
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"stat_name" "knife"
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}
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}
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invItemDef inventory/weapons/spikes {
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type "weapon"
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slot "melee"
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name "game/weapons/spikes"
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data {
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"model_view" "viewmodel_spikes"
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"model_world" "models/weapons/strogg_forearm_spike/forearm_spike_thirdperson.lwo"
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"joint_attach" "RightForeArmRoll"
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"view_offset" "-8.3 0 5"
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"view_foreshorten" "1"
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"weapon_scriptobject" "weapon_fists"
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"dmg_melee" "damage_spikes"
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"dmg_melee_special" "damage_spikes_stab"
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"melee_distance" "88"
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"flashRadius" "0"
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"anim_prefix" "hands_spikes"
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"anim_prefix_class" "hands"
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"speed_mod" "1.1"
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"mtr_weaponmenu" "guis/assets/icons/weapons/spikes"
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"crosshair" "none"
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"show_charge" "1"
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"stat_name" "spikes"
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"fx_raise" "effects/weapons/spikes_raise"
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"crosshair_spread_min" "0.1"
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"crosshair_spread_max" "0.1"
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"crosshair_spread_scale" "1"
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"finish_fire_anim" "10"
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"spread_min" "0"
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"spread_max" "0"
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"spread_crouch_min" "0"
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"spread_crouch_max" "0"
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"spread_prone_min" "0"
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"spread_prone_max" "0"
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"spread_jump_min" "0"
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"spread_jump_max" "0"
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"hide_clip" "1"
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"snd_fire" "sounds/weapons/spikes/fire"
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"snd_raise" "sounds/weapons/spikes/raise"
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"autoswitch_priority" "15"
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"rot_fire" "0 0 50"
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"rot_fire2" "0 0 90"
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"rot_fire3" "0 0 10"
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"rot_fire4" "0 0 145"
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// these sounds need to be set up properly
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"snd_miss" "sounds/weapons/spikes/fire"
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"snd_hit" "sounds/weapons/spikes/impact_default"
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"snd_hit_flesh" "sounds/weapons/spikes/impact_flesh"
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"snd_hit_water" "sounds/weapons/spikes/fire"
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"snd_hit_water_interior" "sounds/weapons/spikes/fire"
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"snd_hit_plastic" "sounds/weapons/spikes/impact_default"
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"snd_hit_sand" "sounds/weapons/spikes/impact_ground"
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"snd_hit_stone" "sounds/weapons/spikes/impact_default"
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"snd_hit_pavement" "sounds/weapons/spikes/impact_default"
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"snd_hit_metal" "sounds/weapons/spikes/impact_default"
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"snd_hit_grass" "sounds/weapons/spikes/impact_ground"
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"snd_hit_glass" "sounds/weapons/spikes/impact_default"
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"snd_hit_wood" "sounds/weapons/spikes/impact_wood"
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"tt_intro_1" "spikes_intro_1"
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"tt_intro_1_backstab" "spikes_intro_1_backstab"
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"tt_intro_2" "generic_weapon_fire"
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"fx_snow" "effects/based/atmospherics/ark2"
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"fx_hit" "effects/impacts/spikes/impact_default"
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"fx_hit_flesh" "effects/impacts/spikes/impact_flesh"
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"fx_hit_water" "effects/impacts/spikes/impact_liquid"
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"fx_hit_water_interior" "effects/impacts/spikes/impact_liquid"
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"fx_hit_plastic" "effects/impacts/spikes/impact_plastic"
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"fx_hit_sand" "effects/impacts/spikes/impact_sand"
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"fx_hit_stone" "effects/impacts/spikes/impact_stone"
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"fx_hit_pavement" "effects/impacts/spikes/impact_pavement"
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"fx_hit_metal" "effects/impacts/spikes/impact_metal"
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"fx_hit_grass" "effects/impacts/spikes/impact_grass"
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"fx_hit_glass" "effects/impacts/spikes/impact_glass"
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"fx_hit_wood" "effects/impacts/spikes/impact_wood"
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"fx_hit_forcefield" "effects/base/bullets/impact_forcefield"
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"player_weapon_num" "0"
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}
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}
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damageDef damage_spikes {
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damage "damage_spikes"
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melee
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kickDir ( -1 0 0 )
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mtr_blob "genericDamage"
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blob_time 300
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blob_offset_x 400
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knockback 20
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push 12500
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noheadshot
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kick_time 400
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kick_amplitude 0.5
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stat_name "spikes"
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prof_damage "pro_light_weapons_damage"
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tt_obituary "tooltips/killmsgs/weapons/spikes"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/spikes/teamkill"
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}
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damageFilter damage_spikes {
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type {
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target "target_player_all"
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damage 25
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}
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type {
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target "target_all"
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damage 1
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}
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}
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damageDef damage_spikes_stab {
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damage "damage_spikes_stab"
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melee
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kickDir ( -1 0 0 )
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mtr_blob "genericDamage"
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blob_time 300
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blob_offset_x 400
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knockback 20
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push 12500
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noheadshot
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kick_time 400
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kick_amplitude 0.5
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stat_name "spikes"
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prof_damage "pro_light_weapons_damage"
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tt_obituary "tooltips/killmsgs/weapons/spikes/backstab"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/spikes/backstab/teamkill"
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}
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damageFilter damage_spikes_stab {
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type {
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target "target_player_all"
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damage 100%
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noScale
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}
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}
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toolTip spikes_intro_1 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/spikes_1"
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}
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toolTip spikes_intro_1_backstab {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/spikes_1_backstab"
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}
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