etqw-sdk/base/def/weapons/spikes.def

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2008-05-29 00:00:00 +00:00
/***********************************************************************
weapons/spikes.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix SPIKE_ -sourcedir models/weapons/strogg_forearm_spike/dev_sd -destdir models/weapons/strogg_forearm_spike/ -keep r_finger_2_1
/*
mesh strogg_forearm_spike_base_file.mb -dest models/weapons/strogg_forearm_spike/view.md5mesh
anim strogg_forearm_spike_idle.mb -dest models/weapons/strogg_forearm_spike/idle.md5anim
anim strogg_forearm_spike_raise.mb -dest models/weapons/strogg_forearm_spike/raise.md5anim
*/
anim strogg_forearm_spike_lower.mb -dest models/weapons/strogg_forearm_spike/lower.md5anim
/*
anim strogg_forearm_spike_fire1.mb -dest models/weapons/strogg_forearm_spike/fire1.md5anim
anim strogg_forearm_spike_fire2.mb -dest models/weapons/strogg_forearm_spike/fire2.md5anim
anim strogg_forearm_spike_fire3.mb -dest models/weapons/strogg_forearm_spike/fire3.md5anim
anim strogg_forearm_spike_fire4.mb -dest models/weapons/strogg_forearm_spike/fire4.md5anim
anim strogg_forearm_spike_start_sprint.mb -dest models/weapons/strogg_forearm_spike/start_sprint.md5anim
anim strogg_forearm_spike_leave_sprint.mb -dest models/weapons/strogg_forearm_spike/leave_sprint.md5anim
*/
}
/*
//====forearm with no attachments===== -->
export hauser {
options -prefix HANDS_ -sourcedir models/weapons/strogg_hands/dev_sd -destdir models/weapons/strogg_hands/ -keep muzzle
mesh strogg_hands_base_file.mb -dest models/weapons/strogg_hands/view.md5mesh
anim strogg_hands_idle.mb -dest models/weapons/strogg_hands/idle.md5anim
anim strogg_hands_raise.mb -dest models/weapons/strogg_hands/raise.md5anim
anim strogg_hands_lower.mb -dest models/weapons/strogg_hands/lower.md5anim
anim strogg_hands_fire.mb -dest models/weapons/strogg_hands/fire.md5anim
anim strogg_hands_fire2.mb -dest models/weapons/strogg_hands/fire2.md5anim
anim strogg_hands_stroyent_inject.mb -dest models/weapons/strogg_hands/stroyent_inject.md5anim
}
*/
// ========================================================================
// VIEW Models
//
model viewmodel_spikes {
mesh models/weapons/strogg_forearm_spike/view.md5mesh
anim raise models/weapons/strogg_forearm_spike/raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
frame 1 effect fx_raise r_finger_2_1
}
anim idle models/weapons/strogg_forearm_spike/idle.md5anim {
// frame 10 effect fx_snow r_wrist
}
anim fire models/weapons/strogg_forearm_spike/fire4.md5anim {
// frame 2 sound_channel snd_weapon_fire snd_fire
frame 3 sound_channel snd_weapon_fire snd_fire
// frame 3 effect fx_snow r_wrist
}
anim fire2 models/weapons/strogg_forearm_spike/fire2.md5anim {
// frame 2 sound_channel snd_weapon_fire snd_fire
}
anim fire3 models/weapons/strogg_forearm_spike/fire3.md5anim {
// frame 2 sound_channel snd_weapon_fire snd_fire
}
anim fire4 models/weapons/strogg_forearm_spike/fire1.md5anim {
frame 3 sound_channel snd_weapon_fire snd_fire
frame 2 sound_channel snd_weapon_fire snd_fire
}
anim putaway models/weapons/strogg_forearm_spike/lower.md5anim {
}
anim leave_sprint models/weapons/strogg_forearm_spike/leave_sprint.md5anim {
}
anim start_sprint models/weapons/strogg_forearm_spike/start_sprint.md5anim {
}
}
/*
//====old with no attachments=====
model viewmodel_spikes {
mesh models/weapons/strogg_hands/view.md5mesh
anim raise models/weapons/strogg_hands/raise.md5anim {
}
anim idle models/weapons/strogg_hands/idle.md5anim {
}
anim fire models/weapons/strogg_hands/fire.md5anim {
frame 2 sound_channel snd_weapon_fire snd_fire
}
anim fire2 models/weapons/strogg_hands/fire2.md5anim {
frame 2 sound_channel snd_weapon_fire snd_fire
}
anim putaway models/weapons/strogg_hands/lower.md5anim {
}
anim stroyent_inject models/weapons/strogg_hands/stroyent_inject.md5anim {
}
}
*/
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/spikes/gdf {
type "weapon"
slot "melee"
name "game/weapons/spikes"
data {
"inherit1" "inventory/weapons/spikes"
"stat_name" "knife"
}
}
invItemDef inventory/weapons/spikes {
type "weapon"
slot "melee"
name "game/weapons/spikes"
data {
"model_view" "viewmodel_spikes"
"model_world" "models/weapons/strogg_forearm_spike/forearm_spike_thirdperson.lwo"
"joint_attach" "RightForeArmRoll"
"view_offset" "-8.3 0 5"
"view_foreshorten" "1"
"weapon_scriptobject" "weapon_fists"
"dmg_melee" "damage_spikes"
"dmg_melee_special" "damage_spikes_stab"
"melee_distance" "88"
"flashRadius" "0"
"anim_prefix" "hands_spikes"
"anim_prefix_class" "hands"
"speed_mod" "1.1"
"mtr_weaponmenu" "guis/assets/icons/weapons/spikes"
"crosshair" "none"
"show_charge" "1"
"stat_name" "spikes"
"fx_raise" "effects/weapons/spikes_raise"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"finish_fire_anim" "10"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"hide_clip" "1"
"snd_fire" "sounds/weapons/spikes/fire"
"snd_raise" "sounds/weapons/spikes/raise"
"autoswitch_priority" "15"
"rot_fire" "0 0 50"
"rot_fire2" "0 0 90"
"rot_fire3" "0 0 10"
"rot_fire4" "0 0 145"
// these sounds need to be set up properly
"snd_miss" "sounds/weapons/spikes/fire"
"snd_hit" "sounds/weapons/spikes/impact_default"
"snd_hit_flesh" "sounds/weapons/spikes/impact_flesh"
"snd_hit_water" "sounds/weapons/spikes/fire"
"snd_hit_water_interior" "sounds/weapons/spikes/fire"
"snd_hit_plastic" "sounds/weapons/spikes/impact_default"
"snd_hit_sand" "sounds/weapons/spikes/impact_ground"
"snd_hit_stone" "sounds/weapons/spikes/impact_default"
"snd_hit_pavement" "sounds/weapons/spikes/impact_default"
"snd_hit_metal" "sounds/weapons/spikes/impact_default"
"snd_hit_grass" "sounds/weapons/spikes/impact_ground"
"snd_hit_glass" "sounds/weapons/spikes/impact_default"
"snd_hit_wood" "sounds/weapons/spikes/impact_wood"
"tt_intro_1" "spikes_intro_1"
"tt_intro_1_backstab" "spikes_intro_1_backstab"
"tt_intro_2" "generic_weapon_fire"
"fx_snow" "effects/based/atmospherics/ark2"
"fx_hit" "effects/impacts/spikes/impact_default"
"fx_hit_flesh" "effects/impacts/spikes/impact_flesh"
"fx_hit_water" "effects/impacts/spikes/impact_liquid"
"fx_hit_water_interior" "effects/impacts/spikes/impact_liquid"
"fx_hit_plastic" "effects/impacts/spikes/impact_plastic"
"fx_hit_sand" "effects/impacts/spikes/impact_sand"
"fx_hit_stone" "effects/impacts/spikes/impact_stone"
"fx_hit_pavement" "effects/impacts/spikes/impact_pavement"
"fx_hit_metal" "effects/impacts/spikes/impact_metal"
"fx_hit_grass" "effects/impacts/spikes/impact_grass"
"fx_hit_glass" "effects/impacts/spikes/impact_glass"
"fx_hit_wood" "effects/impacts/spikes/impact_wood"
"fx_hit_forcefield" "effects/base/bullets/impact_forcefield"
"player_weapon_num" "0"
}
}
damageDef damage_spikes {
damage "damage_spikes"
melee
kickDir ( -1 0 0 )
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 20
push 12500
noheadshot
kick_time 400
kick_amplitude 0.5
stat_name "spikes"
prof_damage "pro_light_weapons_damage"
tt_obituary "tooltips/killmsgs/weapons/spikes"
tt_obituary_team_kill "tooltips/killmsgs/weapons/spikes/teamkill"
}
damageFilter damage_spikes {
type {
target "target_player_all"
damage 25
}
type {
target "target_all"
damage 1
}
}
damageDef damage_spikes_stab {
damage "damage_spikes_stab"
melee
kickDir ( -1 0 0 )
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 20
push 12500
noheadshot
kick_time 400
kick_amplitude 0.5
stat_name "spikes"
prof_damage "pro_light_weapons_damage"
tt_obituary "tooltips/killmsgs/weapons/spikes/backstab"
tt_obituary_team_kill "tooltips/killmsgs/weapons/spikes/backstab/teamkill"
}
damageFilter damage_spikes_stab {
type {
target "target_player_all"
damage 100%
noScale
}
}
toolTip spikes_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/spikes_1"
}
toolTip spikes_intro_1_backstab {
sound "sounds/ui/main/neutral"
text "game/tt/intro/spikes_1_backstab"
}