etqw-sdk/base/def/weapons/grenade_emp.def

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2008-05-29 00:00:00 +00:00
/***********************************************************************
reexportModels weapons/grenade_emp.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix EMP_ -sourcedir models/weapons/gdf_emp_grenade/dev_sd -destdir models/weapons/gdf_emp_grenade/ -keep muzzle
/*
mesh emp_base_file.mb -dest models/weapons/gdf_emp_grenade/emp_grenade_view.md5mesh
*/
anim emp_idle.mb -dest models/weapons/gdf_emp_grenade/emp_grenade_idle.md5anim
anim emp_raise.mb -dest models/weapons/gdf_emp_grenade/emp_grenade_raise.md5anim
anim emp_lower.mb -dest models/weapons/gdf_emp_grenade/emp_grenade_lower.md5anim
anim emp_start_throw.mb -dest models/weapons/gdf_emp_grenade/emp_grenade_start.md5anim
anim emp_start_throw_short.mb -dest models/weapons/gdf_emp_grenade/emp_grenade_start_short.md5anim
anim emp_throw.mb -dest models/weapons/gdf_emp_grenade/emp_grenade_throw.md5anim
anim emp_throw_short.mb -dest models/weapons/gdf_emp_grenade/emp_grenade_fastthrow.md5anim
}
// ========================================================================
// view Models
//
model viewmodel_grenade_emp {
mesh models/weapons/gdf_emp_grenade/emp_grenade_view.md5mesh
anim raise models/weapons/gdf_emp_grenade/emp_grenade_raise.md5anim {
frame begin sound_channel snd_weapon_raise snd_raise
}
anim idle models/weapons/gdf_emp_grenade/emp_grenade_idle.md5anim {
}
anim putaway models/weapons/gdf_emp_grenade/emp_grenade_lower.md5anim{
}
anim throw_start models/weapons/gdf_emp_grenade/emp_grenade_start.md5anim {
frame 3 sound_channel snd_weapon_arm snd_arm
}
anim throw models/weapons/gdf_emp_grenade/emp_grenade_throw.md5anim {
frame 3 sound_channel snd_weapon_fire snd_throw
}
anim throw_quick models/weapons/gdf_emp_grenade/emp_grenade_fastthrow.md5anim {
frame begin sound_channel snd_weapon_arm snd_arm
frame 3 sound_channel snd_weapon_fire snd_throw
}
anim alt_throw_start models/weapons/gdf_emp_grenade/emp_grenade_start_short.md5anim {
frame 1 sound_channel snd_weapon_reload snd_gren_up
}
anim alt_throw models/weapons/gdf_emp_grenade/emp_grenade_fastthrow.md5anim {
frame 3 sound_channel snd_weapon_mech snd_throw
}
anim alt_throw_quick models/weapons/gdf_emp_grenade/emp_grenade_fastthrow.md5anim {
//frame 1 sound_channel snd_weapon_reload snd_gren_up
frame 11 sound_channel snd_weapon_mech snd_throw
}
}
// ========================================================================
// world Models
//
model worldmodel_grenade_emp {
mesh models/md5/weapons/grenade_world/worldgrenade.md5mesh
anim idle models/md5/weapons/grenade_world/grenade_idle.md5anim
anim fire models/md5/weapons/grenade_world/grenade_throw.md5anim
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/grenades/emp {
type "grenade"
slot "grenade"
name "game/weapons/grenade_emp"
data {
"model_view" "viewmodel_grenade_emp"
"model_world" "models/weapons/grenades/emp_grenade_thirdperson.lwo"
"joint_attach" "weapon_attach"
"view_offset" "3 0 -3"
"view_foreshorten" "0.9"
"anim_prefix" "grenade"
"speed_mod" "1.1"
"weapon_scriptobject" "weapon_grenade"
"def_explode_inhand" "projectile_grenade_emp"
"snd_raise" "sounds/weapons/grenades/emp/raise"
"snd_arm" "sounds/weapons/grenades/emp/arm"
"snd_throw" "sounds/weapons/grenades/throw"
"snd_reload" "sounds/weapons/grenades/reload"
"snd_grenade_timer" "sounds/weapons/grenades/timer"
"snd_fireinthehole" "sounds/players/gdf/botchat/generic/grenade"
"num_projectiles" "1"
"hide_clip" "1"
"show_all_ammo" "1"
"allow_alt_fire" "1"
"roll_alt_fire" "1"
"roll_velocity" "0 0 -150"
"mtr_weaponmenu" "guis/assets/icons/weapons/empgrenade"
"climate_skin_key" "weapon_gdf"
"crosshair" "none"
"tt_intro_1" "emp_grenade_intro_1"
"tt_intro_2" "emp_grenade_intro_2"
"stat_name" "grenade_emp"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"fire_rate" "1"
"clip_based" "0"
"player_weapon_num" "4"
"fx_idle" "effects/weapons/grenades/emp/idle"
"idle_effect_joint" "emp"
}
clip {
"projectile" "projectile_grenade_emp"
"type" "grenade"
"ammo_per_shot" "1"
"max_ammo" "5"
}
clip { // uses clip 0 for info
"projectile" "projectile_grenade_emp_roll"
"type" "grenade"
"ammo_per_shot" "1"
"max_ammo" "0"
}
}
entityDef projectile_grenade_emp {
"inherit" "projectile_grenade"
"scriptObject" "projectile_emp"
"dmg_splash_damage" "damage_grenade_emp_splash"
"model" "models/weapons/grenades/emp_grenade_world.lwo"
"emp_radius" "384"
"emp_time" "30"
"emp_weapon_time" "5"
"removeTrailAtRest" "1"
"fx_trail" "effects/weapons/grenades/emp/trail"
"fx_explode" "effects/weapons/grenades/emp/explosion"
}
entityDef projectile_grenade_emp_roll {
"inherit" "projectile_grenade_emp"
"velocity" "500 0 0"
"bounce" "0.3"
"linear_friction" "0.5"
"contact_friction" "0.3"
}
damageDef damage_grenade_emp_splash {
damage "damage_grenade_emp_splash"
radius 320
knockback 100
push 50000
noheadshot
prof_damage "pro_covertops_damage_half"
stat_name "grenade_emp"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/grenades/emp"
tt_obituary_team_kill "tooltips/killmsgs/weapons/grenades/emp/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/grenades/emp/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/grenades/emp/unknown"
}
damageFilter damage_grenade_emp_splash {
type {
target "target_emp_kill"
damage 100%
noScale
}
type {
target "target_player_all"
damage 125
}
type {
target "target_veh_all"
damage 200
}
type {
target "target_deployables_all"
damage 200
}
type {
target "target_explodable_emp"
damage 100
}
}
toolTip emp_grenade_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/emp_grenade_1"
}
toolTip emp_grenade_intro_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/fire_throw_item"
}