etqw-sdk/base/def/tools/binoculars_fieldops.def

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2008-05-29 00:00:00 +00:00
/***********************************************************************
binoculars_fieldops.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix TARGETTING_ -sourcedir models/tools/targeting_tool/dev_sd -destdir models/tools/targeting_tool/ /* -keepmesh dial strap1 strap2 strapbit1 strapbit2 targetting_tool1 scope strap_grip lens s_strap1 s_strap2 s_strapbit2 s_strapbit1 s_targetting_tool s_scope s_strapgrip right_arm_mesh right_hand_mesh gui_mesh gui_holder_mesh left_hand_mesh left_arm_mesh */
mesh targetting_tool_base_file.mb -dest models/tools/targeting_tool/targeting_tool_view.md5mesh
anim targetting_tool_idle.mb -dest models/tools/targeting_tool/targeting_tool_idle.md5anim
anim targetting_tool_raise.mb -dest models/tools/targeting_tool/targeting_tool_raise.md5anim
anim targetting_tool_lower.mb -dest models/tools/targeting_tool/targeting_tool_lower.md5anim
anim targetting_tool_zoomin.mb -dest models/tools/targeting_tool/targeting_tool_zoomin.md5anim
anim targetting_tool_zoomout.mb -dest models/tools/targeting_tool/targeting_tool_zoomout.md5anim
anim targetting_tool_sprint.mb -dest models/tools/targeting_tool/targeting_tool_startsprint.md5anim -range 3 9
anim targetting_tool_sprint.mb -dest models/tools/targeting_tool/targeting_tool_leavesprint.md5anim -range 9 14
}
// ========================================================================
// view Models
//
model viewmodel_targeting_tool {
mesh models/tools/targeting_tool/targeting_tool_view.md5mesh
anim raise models/tools/targeting_tool/targeting_tool_raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim idle models/tools/targeting_tool/targeting_tool_idle.md5anim {
}
anim putaway models/tools/targeting_tool/targeting_tool_lower.md5anim {
}
anim zoomin models/tools/targeting_tool/targeting_tool_zoomin.md5anim {
frame 1 sound_channel snd_weapon_fire snd_scopeup
}
anim zoomout models/tools/targeting_tool/targeting_tool_zoomout.md5anim {
}
anim start_sprint models/tools/targeting_tool/targeting_tool_startsprint.md5anim {
}
anim leave_sprint models/tools/targeting_tool/targeting_tool_leavesprint.md5anim {
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/tools/binoculars/fieldops {
type "tool"
slot "binocs"
name "game/weapons/targetting"
data {
"model_view" "viewmodel_targeting_tool"
"model_world" "models/tools/targeting_tool/targeting_tool_world.lwo"
"joint_attach" "RightHand"
"view_offset" "0 0 0"
"view_foreshorten" "0.6"
"anim_prefix" "targeting_tool"
"anim_prefix_class" "tool"
"weapon_scriptobject" "tool_targeting"
"def_scopemodel" "scope_binoculars"
"gui_overlay" "guis/game/targeting/binoculars"
"hud_sort" "999"
"snd_raise" "sounds/tools/binocs/raise"
"snd_scopeup" "sounds/tools/binocs/zoom"
"snd_zoomin" "sounds/tools/binocs/zoom/in"
"snd_zoomout" "sounds/tools/binocs/zoom/out"
"snd_target_locking" "sounds/weapons/misc/target_track_short"
"snd_target_locked" "sounds/weapons/misc/target_lock"
"snd_targeting" "sounds/tools/gdf/beam"
"snd_confirm" "sounds/vo/gdf/npc/firesupport/approved"
"lock_distance" "8192"
"lock_filter" "target_lock_filter"
"lock_enabled" "1"
"mtr_beam" "textures/sfx/laser"
"mtr_weaponmenu" "guis/assets/icons/weapons/monocle"
"climate_skin_key" "weapon_gdf"
"show_charge" "1"
"charge_per_use" "100"
"crosshair" "none"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"timer_charge" "energy_firesupport"
"tt_intro_1" "binoculars_fieldops_intro_1"
"tt_intro_2" "binoculars_fieldops_intro_2"
"tt_intro_no_deployable" "binoculars_fieldops_no_deployable"
"tt_intro_scope_up_1" "binoculars_fieldops_scope_up_1"
"tt_intro_scope_up_2" "binoculars_fieldops_scope_up_2"
"tt_invalid_location" "targeting_invalid_location"
"joint_beam" "RightRing3"
"use_hold_anims" "1"
"num_zoom_levels" "4"
"zoom_fov_1" "45"
"zoom_fov_2" "30"
"zoom_fov_3" "20"
"zoom_fov_4" "10"
"zoom_time" "0.2"
"player_weapon_num" "9"
"snd_out_of_range" "sounds/vo/deploy/out_of_range/gdf"
}
}
entityDef scope_binoculars {
"spawnclass" "sdClientAnimated"
"scriptobject" "default"
"model" "models/scopes/scope_binoculars.lwo"
"fov" "156"
}
#include "templates/tooltips.include"
toolTip binoculars_fieldops_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/binoculars_fieldops_1"
}
toolTip binoculars_fieldops_intro_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/fire_use_item"
}
toolTip binoculars_fieldops_no_deployable {
sound "sounds/ui/main/cannot"
text "game/tt/intro/generic/no_firesupport"
locationIndex TOOLTIP_POSITION_WEAPON_CHANGE
}
toolTip binoculars_fieldops_scope_up_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/binoculars_fieldops_scope_up_1"
}
toolTip binoculars_fieldops_scope_up_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/descope_weapon"
}
toolTip targeting_invalid_location {
nextShowDelay 5
alwaysPlay
sound "sounds/ui/main/cannot"
text "game/tt/targeting/invalid_location"
}