354 lines
11 KiB
Modula-2
354 lines
11 KiB
Modula-2
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/***********************************************************************
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moveable objects
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***********************************************************************/
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entityDef moveable_base {
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"editor_color" "0 .5 .8"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_rotatable" "1"
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"editor_usage2" "Moveable object. Will drop to the floor and rest untill activated."
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"editor_usage3" "The visual model set with the 'model' key can also be used for"
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"editor_usage4" "collision detection. However the model may not be too complex."
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"editor_usage5" "max vertices = 32"
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"editor_usage6" "max edges = 32"
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"editor_usage7" "max polygons = 16"
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"editor_usage8" "max edges per polygon = 16"
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"editor_usage9" "The collision model must be an enclosed hull. Dangling polygons or"
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"editor_usage10" "edges are not allowed. If the visual model is too complex or does"
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"editor_usage11" "not meet these requirements it can be contained in a less complex"
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"editor_usage12" "model for collision detection. Such a collision model is specified with the"
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"editor_usage13" "'clipmodel' key."
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"editor_var density" "Volume of the object times the density is the mass."
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"editor_var friction" "Friction with contacting surfaces in the range [0-1] where 0 is no friction."
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"editor_var linearFriction" "Friction in velocity direction."
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"editor_var angularFriction" "Rotational friction."
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"editor_var bouncyness" "How much the object bounces in the range [0-1] where 0 is no bounce."
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"editor_var mass" "Mass of the object (overrides density)."
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"editor_var buoyancy" "How 'floaty' the object is in water."
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"editor_model clipmodel" "Model to be used for collision detection."
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"editor_bool clipshrink" "Shrink the visual model with an epsilon and use it as a clip model."
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"editor_bool allowStep" "Set to 0 to prevent monsters from ever walking over this object."
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"editor_bool nonsolid" "Make the object non-solid."
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"editor_bool nodrop" "Do not drop to the floor."
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"editor_bool noimpact" "Do not activate by the impact of other objects."
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"editor_bool notpushable" "Do not allow to be pushed."
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"editor_bool unbindondeath" "Unbind entity when health drops down to or below zero."
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"editor_var health" "If set the visual model changes to 'broken' when the health drops down to or below zero."
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"editor_model broken" "Visual model to be used when the health drops down to or below zero."
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"editor_bool explode" "If set to 1 the moveable explodes and is removed when the health drops down to or below zero."
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"editor_var init_velocity" "Initial linear velocity set when activated."
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"editor_var init_avelocity" "Initial angular velocity set when activated."
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"editor_var init_velocityDelay" "Delay in seconds before the initial linear velocity is set after being activated."
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"editor_var init_avelocityDelay" "Delay in seconds before the initial angular velocity is set after being activated."
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"editor_var initialSplineTime" "Number of milliseconds the moveable should follow the initial spline path."
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"editor_var dmg_damage" "Damage definition, if this is set it will damage things it collides with"
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"editor_var damageWhenActive" "Only damage when active ( currently for the vagary and influence stuff )"
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"editor_var minDamageVelocity" "Low velocity to start damaging the hit object (ramp up applied damage untill we reach maxDamageVelocity)"
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"editor_var maxDamageVelocity" "High velocity to damage hit object object (i.e apply maximum damage above this)"
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"editor_var fx_collide" "FX system to start at impact position when object collides."
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"editor_var fx_splash" "FX system to start at impact position when object falls into water."
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"editor_var fx_wake" "FX trail the object leaves when moving on the water surface."
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"spawnclass" "idMoveable"
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"density" "0.5"
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"friction" "0.05"
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"bouncyness" "0.6"
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"explode" "0"
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"unbindondeath" "0"
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"health" "0"
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"nodrop" "0"
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"noimpact" "0"
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"notPushable" "0"
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"clipshrink" "0"
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"allowStep" "1"
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"snd_bounce" "entity_moveable_bounce"
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"collection_deploykill" "deploykill"
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"fx_splash" "effects/water/generic_splash"
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}
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entityDef moveable_item_cone {
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"inherit" "moveable_base"
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"model" "models/mapobjects/road_works/cone.lwo"
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"cm_model" "models/mapobjects/road_works/cone.lwo"
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"mass" "40"
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"friction" "0.9"
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"bouncyness" "0"
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"buoyancy" "0.5"
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}
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entityDef moveable_item_roadsign_rock {
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"inherit" "moveable_base"
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"model" "models/mapobjects/road_signs/sign_fallingrock.lwo"
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"cm_model" "models/mapobjects/road_signs/sign_fallingrock.lwo"
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"mass" "500"
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"friction" "0.2"
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"bouncyness" "0.4"
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"snd_bounce" "vehicles/misc/debris/metal_small"
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}
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entityDef moveable_item_jerrycan {
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"inherit" "moveable_base"
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"model" "models/mapobjects/containers/jerrycan.lwo"
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"cm_model" "models/mapobjects/containers/jerrycan.lwo"
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"mass" "50"
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"friction" "0.6"
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"bouncyness" "0.6"
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}
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entityDef moveable_item_ball {
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"inherit" "moveable_base"
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"model" "models/temp/ball.lwo"
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"cm_model" "models/temp/ball.lwo"
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"snd_bounce" "sounds/world/football"
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"mass" "300"
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"friction" "0.2"
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"bouncyness" "15"
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}
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entityDef moveable_item_ballbouncy {
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"inherit" "moveable_base"
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"model" "models/temp/ball.lwo"
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"cm_model" "models/temp/ball.lwo"
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"mass" "300"
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"snd_bounce" "sounds/world/football"
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"friction" "0.2"
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"linear_friction" ".1"
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"bouncyness" "50"
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}
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entityDef moveable_item_metalbox01 {
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"inherit" "moveable_base"
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"model" "models/mapobjects/containers/metalbox01.lwo"
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"cm_model" "models/mapobjects/containers/metalbox01.lwo"
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"mass" "500"
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"snd_bounce" "sounds/world/crates/metal"
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"friction" "0.7"
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"bouncyness" "0.6"
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"buoyancy" "2"
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}
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entityDef moveable_item_plasticcrate {
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"inherit" "moveable_base"
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"model" "models/andrew/refineryobjects/plasticcrate.lwo"
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"cm_model" "models/andrew/refineryobjects/plasticcrate.lwo"
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"mass" "20"
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"snd_bounce" "sounds/world/crates/plastic"
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"friction" "0.5"
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"bouncyness" "0.1"
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"buoyancy" "0.10"
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"angular_friction" "1"
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}
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entityDef moveable_item_foldupchair_a {
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"inherit" "moveable_base"
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"model" "models/andrew/refineryobjects/foldupchair_a.lwo"
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"cm_model" "models/andrew/refineryobjects/foldupchair_a.lwo"
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"mass" "200"
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"snd_bounce" "sounds/world/chairs/plastic"
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"friction" "0.5"
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"bouncyness" "0.1"
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"buoyancy" "0.80"
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"angular_friction" "1"
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}
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entityDef moveable_item_foldupchair_b {
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"inherit" "moveable_base"
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"model" "models/andrew/refineryobjects/foldupchair_b.lwo"
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"cm_model" "models/andrew/refineryobjects/foldupchair_b.lwo"
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"mass" "200"
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"snd_bounce" "sounds/world/chairs/plastic"
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"friction" "0.5"
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"bouncyness" "0.1"
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"buoyancy" "0.80"
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"angular_friction" "1"
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}
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entityDef moveable_item_refinerybarrier01 {
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"inherit" "moveable_base"
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"model" "models/andrew/refineryobjects/refineryobjects06_physics.lwo"
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"cm_model" "models/andrew/refineryobjects/refineryobjects06_physics.lwo"
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"mass" "350"
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"snd_bounce" "vehicles/misc/debris/metal_med"
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"friction" "0.5"
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"bouncyness" "0.1"
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"buoyancy" "0.40"
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"angular_friction" "1"
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}
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entityDef moveable_item_stone1 {
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"inherit" "moveable_base"
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"model" "models/rock/stone1_physics.lwo"
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"cm_model" "models/rock/stone1_physics.lwo"
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"mass" "800"
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"friction" "0.1"
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"linear_friction" ".1"
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"bouncyness" "0.1"
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"snd_bounce" "sounds/world/boulders"
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"maxvisdist" "6000"
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"buoyancy" "0"
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"notPushable" "1"
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}
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entityDef moveable_item_stone2 {
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"inherit" "moveable_base"
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"model" "models/rock/stone2_physics.lwo"
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"cm_model" "models/rock/stone2_physics.lwo"
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"mass" "800"
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"friction" "0.1"
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"linear_friction" ".1"
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"bouncyness" "0.1"
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"snd_bounce" "sounds/world/boulders"
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"maxvisdist" "6000"
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"buoyancy" "0"
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"notPushable" "1"
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}
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entityDef moveable_item_stone3 {
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"inherit" "moveable_base"
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"model" "models/rock/stone3_physics.lwo"
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"cm_model" "models/rock/stone3_physics.lwo"
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"mass" "800"
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"friction" "0.1"
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"linear_friction" ".1"
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"bouncyness" "0.1"
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"snd_bounce" "sounds/world/boulders"
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"maxvisdist" "6000"
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"buoyancy" "0"
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"notPushable" "1"
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}
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/**************************************************
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These are barrels which means they roll, don't
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copy paste this for stuff like crates pleez!
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**************************************************/
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entityDef moveable_item_barrel01 {
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"inherit" "moveable_base"
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"spawnclass" "idBarrel"
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"model" "models/mapobjects/containers/barrel01.lwo"
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"cm_model" "models/mapobjects/containers/barrel01.lwo"
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"mass" "500"
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"friction" "0.1"
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"bouncyness" "0.4"
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"snd_bounce" "vehicles/misc/debris/metal_large"
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"maxvisdist" "4096"
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"buoyancy" "0.7"
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}
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entityDef moveable_item_barrel02 {
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"inherit" "moveable_base"
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"spawnclass" "idBarrel"
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"model" "models/mapobjects/containers/barrel02.lwo"
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"cm_model" "models/mapobjects/containers/barrel02.lwo"
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"mass" "500"
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"friction" "0.2"
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"bouncyness" "0.1"
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"snd_bounce" "vehicles/misc/debris/metal_large"
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"buoyancy" "0.25"
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}
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entityDef moveable_item_beerbottle {
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"inherit" "moveable_base"
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"spawnclass" "idBarrel"
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"model" "models/andrew/refineryobjects/beerbottle_physics.lwo"
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"cm_model" "models/andrew/refineryobjects/beerbottle_physics.lwo"
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"mass" "5"
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"friction" "0.2"
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"bouncyness" "0.1"
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"snd_bounce" "sounds/world/bottles/glass"
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"buoyancy" "0.5"
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"angular_friction" "0.2"
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}
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// We only have beercans, no need for softdrink cans!
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entityDef moveable_item_beercan {
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"inherit" "moveable_base"
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"spawnclass" "idBarrel"
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"model" "models/andrew/refineryobjects/beercan_physics.lwo"
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"cm_model" "models/andrew/refineryobjects/beercan_physics.lwo"
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"mass" "5"
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"friction" "0.2"
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"bouncyness" "0.1"
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"snd_bounce" "sounds/world/cans/tin"
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"buoyancy" "0.5"
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"angular_friction" "0.2"
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}
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entityDef moveable_item_refinerybarrel01 {
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"inherit" "moveable_base"
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"spawnclass" "idBarrel"
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"model" "models/andrew/refineryobjects/refinerybarrel01.lwo"
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"cm_model" "models/andrew/refineryobjects/refinerybarrel01.lwo"
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"mass" "500"
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"friction" "0.1"
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"bouncyness" "0.1"
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"snd_bounce" "vehicles/misc/debris/metal_large"
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"buoyancy" "0.25"
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"angular_friction" "0.2"
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}
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entityDef moveable_item_refinerybarrel02 {
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"inherit" "moveable_base"
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"spawnclass" "idBarrel"
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"model" "models/andrew/refineryobjects/refinerybarrel02.lwo"
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"cm_model" "models/andrew/refineryobjects/refinerybarrel02.lwo"
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"mass" "550"
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"friction" "0.1"
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"bouncyness" "0.1"
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"snd_bounce" "vehicles/misc/debris/metal_large"
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"buoyancy" "0.25"
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"angular_friction" "0.2"
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}
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