etqw-sdk/base/def/items/hecharge.def

282 lines
7.7 KiB
Modula-2
Raw Permalink Normal View History

2008-05-29 00:00:00 +00:00
/***********************************************************************
reexportModels items/hecharge.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix HECHARGE_ -sourcedir models/items/hecharge/dev_sd -destdir models/items/hecharge/
mesh gdf_heavy_explosive_rework_idle.mb -dest models/items/hecharge/hecharge_view.md5mesh -range 7 7
anim gdf_heavy_explosive_rework_idle.mb -dest models/items/hecharge/hecharge_idle.md5anim
anim gdf_heavy_explosive_rework_raise.mb -dest models/items/hecharge/hecharge_raise.md5anim
anim gdf_heavy_explosive_rework_lower.mb -dest models/items/hecharge/hecharge_lower.md5anim
anim gdf_heavy_explosive_rework_quickthrow.mb -dest models/items/hecharge/hecharge_fire.md5anim
anim gdf_heavy_explosive_rework_lower.mb -dest models/items/hecharge/hecharge_reload.md5anim
// mesh gdf_heavy_explosive_world.mb -dest models/weapons/heavy_explosive/hecharge_world.md5mesh
}
// ========================================================================
// view Models
//
model viewmodel_hecharge {
mesh models/items/hecharge/hecharge_view.md5mesh
anim idle models/items/hecharge/hecharge_idle.md5anim {
frame 1 sound_channel snd_weapon_idle snd_idle
}
anim fire models/items/hecharge/hecharge_fire.md5anim {
frame 3 sound_channel snd_weapon_fire snd_fire
}
anim putaway models/items/hecharge/hecharge_lower.md5anim {
}
anim raise models/items/hecharge/hecharge_raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim reload models/items/hecharge/hecharge_reload.md5anim {
}
}
model worldmodel_gdf_charge_explosive {
mesh models/items/hecharge/hecharge_world.md5mesh
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/items/he_charge {
type "item"
slot "item"
name "game/weapons/he"
data {
"model_view" "viewmodel_hecharge"
"model_world" "models/items/hecharge/hecharge.lwo"
"joint_attach" "RightHand"
"view_offset" "-4 -2 -2.5"
"anim_prefix" "hecharge"
"anim_prefix_class" "tool"
"weapon_scriptobject" "item_he_charge"
"snd_raise" "sounds/tools/hecharge/raise"
"snd_idle" "sounds/tools/hecharge/idle"
"snd_fire" "sounds/tools/hecharge/fire"
"snd_need_charge" "sounds/ui/main/cannot"
"stat_name" "he_charge"
"melee_distance" "76"
"num_projectiles" "1"
"hide_clip" "1"
"show_charge" "1"
"def_charge" "projectiles/he_charge"
"finish_fire_anim" "1"
"timer_charge" "energy_charge"
"charge_per_use" "100"
"mtr_weaponmenu" "guis/assets/icons/weapons/hecharge"
"climate_skin_key" "weapon_gdf"
"crosshair" "none"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"tt_intro_1" "he_charge_intro_1"
"tt_intro_2" "he_charge_intro_2"
"tt_action_failed" "he_charge_action_failed"
"tt_need_charge" "he_charge_need_charge"
"player_weapon_num" "16"
}
clip {
"projectile" "projectiles/he_charge"
"type" "infinite"
"ammo_per_shot" "-1"
}
}
entityDef projectiles/he_charge {
"spawnclass" "sdScriptEntity"
"scriptObject" "projectile_charge"
"mins" "0 -10 -6"
"maxs" "8 10 2"
"model" "models/items/hecharge/hecharge_world.lwo"
"dmg_damage" ""
"dmg_splash_damage" "damage/charge_explosive_splash"
"gui" "guis/items/charge"
"health" "0"
"maxVisDist" "2048"
"is_charge" "1"
"arm_count" "24"
"disarm_count" "40"
"snd_armed" "sounds/tools/hecharge/armed"
"snd_beep" "sounds/tools/hecharge/beep"
"fx_glow" "effects/items/hecharge_glow"
"fx_unarmed_glow" "effects/items/hecharge_unarmed_glow"
"collection_charges" "charges"
"collection_gamereviewwatch" "gamereviewwatch"
"option_crosshair_interface" "1"
"option_interactive_interface" "1"
"option_write_bind" "1"
"detonate_on_trigger" "1"
"task_name" "game/weapons/he"
"task_defuse" "constructor_defuse_charge"
"tt_intro_arm_me_1" "he_charge_crosshair_info_1"
"tt_intro_arm_me_2" "he_charge_crosshair_info_2"
"tt_intro_disarm_me_1" ""
"tt_intro_disarm_me_2" ""
"item_armed" "best"
"fx_explode" "effects/impacts/hecharge/explosion_default"
"fx_explode_pavement" "effects/impacts/hecharge/explosion_pavement"
"fx_explode_stone" "effects/impacts/hecharge/explosion_pavement"
"fx_explode_concrete" "effects/impacts/hecharge/explosion_pavement"
"fx_explode_dirt" "effects/impacts/hecharge/explosion_dirt"
"fx_explode_mud" "effects/impacts/hecharge/explosion_dirt"
"fx_explode_glass" "effects/impacts/hecharge/explosion_metal"
"fx_explode_ice" "effects/impacts/hecharge/explosion_metal"
"fx_explode_gravel" "effects/impacts/hecharge/explosion_pavement"
"fx_explode_metal" "effects/impacts/hecharge/explosion_metal"
"fx_explode_metal_thick" "effects/impacts/hecharge/explosion_metal"
"fx_explode_dusty_road" "effects/impacts/hecharge/explosion_sand"
"fx_explode_sand" "effects/impacts/hecharge/explosion_sand"
"fx_explode_snow" "effects/impacts/hecharge/explosion_snow"
"fx_explode_liquid" "effects/impacts/frag/explosion_water"
"fx_explode_water" "effects/impacts/frag/explosion_water"
"fx_explode_water_interior" "effects/impacts/frag/explosion_water_interior"
"fx_explode_grass" "effects/impacts/hecharge/explosion_dirt"
"prof_disarm" "pro_constructor_disarm_charge"
"mtr_icon_flash" "hud/icons/missionsystem/tsk_engineer"
"icon_sort_cm_flash_icon" "-102"
}
damageDef damage/charge_explosive_splash {
damage "damage/charge_explosive"
radius 512
push 10000000
stat_name "he_charge"
prof_damage "pro_soldier_damage"
team_kill_cvar "g_allowcomplaint_charge"
tt_obituary "tooltips/killmsgs/weapons/charges/he"
tt_obituary_team_kill "tooltips/killmsgs/weapons/charges/he/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/charges/he/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/charges/he/unknown"
}
damageFilter damage/charge_explosive {
type {
target "target_all"
damage 4000
}
type {
target "target_deployables_all"
damage 5000
}
type {
target "target_objectives_he"
damage 5000
}
type {
target "target_explodable"
damage 5000
}
}
#include "templates/tooltips.include"
toolTip he_charge_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/he_charge_1"
}
toolTip he_charge_intro_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/fire_deploy_item"
}
toolTip he_charge_action_failed {
sound "sounds/ui/main/cannot"
text "game/tt/intro/he_charge_action_failed"
length 5
}
toolTip he_charge_need_charge {
alwaysPlay
length 2
nextShowDelay 0
text "game/tt/intro/generic/need_charge"
locationIndex TOOLTIP_POSITION_CHARGE
}
toolTip he_charge_crosshair_info_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/arm_me_hecharge_1"
locationIndex TOOLTIP_POSITION_WEAPON_CHANGE
}
toolTip he_charge_crosshair_info_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/arm_me_2"
nextShowDelay 30
}