etqw-sdk/base/def/items/ammopack.def

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2008-05-29 00:00:00 +00:00
/***********************************************************************
ammopack.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix AMMO_ -sourcedir models/items/ammopack/dev_sd -destdir models/items/ammopack/
/*
mesh ammo_pack_base_file.mb -dest models/items/ammopack/ammopack_view.md5mesh
anim ammo_pack_idle.mb -dest models/items/ammopack/ammopack_idle.md5anim
anim ammo_pack_raise.mb -dest models/items/ammopack/ammopack_raise.md5anim
anim ammo_pack_lower.mb -dest models/items/ammopack/ammopack_lower.md5anim
*/
anim ammo_pack_fire.mb -dest models/items/ammopack/ammopack_fire.md5anim -fps 30
/*
anim ammo_pack_lower.mb -dest models/items/ammopack/ammopack_reload.md5anim
*/
}
// ========================================================================
// view Models
//
model viewmodel_ammopack {
mesh models/items/ammopack/ammopack_view.md5mesh
anim idle models/items/ammopack/ammopack_idle.md5anim {
}
anim fire models/items/ammopack/ammopack_fire.md5anim {
frame 5 sound_channel snd_weapon_fire snd_fire
}
anim putaway models/items/ammopack/ammopack_lower.md5anim {
}
anim raise models/items/ammopack/ammopack_raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim reload models/items/ammopack/ammopack_reload.md5anim {
}
}
invItemDef inventory/items/ammopack {
type "item"
slot "item"
name "game/weapons/ammo"
model "models/items/ammopack/ammopack_player.lwo"
joint "Spine"
data {
"model_view" "viewmodel_ammopack"
"model_world" "models/items/ammopack/ammopack_thirdperson.lwo"
"joint_attach" "RightHand"
"view_offset" "-2 -2 -3"
"anim_prefix" "healthpack"
"anim_prefix_class" "tool"
"weapon_scriptobject" "item_supplypack_fieldops"
"snd_raise" "sounds/tools/ammopack/raise"
"snd_fire" "sounds/tools/ammopack/fire"
"snd_need_charge" "sounds/ui/main/cannot"
"num_projectiles" "1"
"hide_clip" "1"
"fire_rate" "1"
"trigger_delay" "0.2"
"finish_fire_anim" "1"
"timer_charge" "energy_supply"
"charge_per_use" "25"
"show_charge" "1"
"mtr_weaponmenu" "guis/assets/icons/weapons/ammopack"
"tt_intro_1" "ammopack_intro_1"
"tt_intro_2" "ammopack_intro_2"
"tt_need_charge" "ammopack_need_charge"
"climate_skin_key" "weapon_gdf"
"crosshair" "small"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"player_weapon_num" "19"
}
clip {
"projectile" "projectile_ammopack"
"type" "infinite"
"ammo_per_shot" "-1"
}
clip {
"projectile" "projectile_ammopack_mega"
"type" "infinite"
"ammo_per_shot" "-1"
}
}
entityDef projectile_ammopack {
"spawnclass" "idMoveableItem"
"model" "models/items/ammopack/ammopack_world.lwo"
"mins" "-2 -2 -4.5"
"maxs" "2 2 4.5"
"maxVisDist" "2048"
"scriptobject" "supplypack"
"snd_acquire" "sounds/tools/ammopack/pickup"
"pck_items" "weapons/misc/ammopack"
"life_time" "30000"
"wait_time" "0.2"
"ability_ignore" "fieldops"
"health" "0"
"angular_velocity" "0 0 0"
"speed" "400"
"linear_friction" "1"
"angular_friction" "1"
"contact_friction" "1"
"bouncyness" "0.1"
"density" "0.1"
"buoyancy" "0.05"
"is_ammo" "1"
"always_give_bonus" "1"
"require_pickup" "same_team == true"
"prof_pickup" "pro_fieldops_supply"
"text_pickup" "game/items/pickup/ammo"
"fx_splash" "effects/player/splash"
}
entityDef projectile_ammopack_mega {
"inherit" "projectile_ammopack"
"pck_items" "weapons/misc/ammopack/mega"
"text_pickup" "game/items/pickup/ammo/mega"
}
itemPackageDef weapons/misc/ammopack {
consumable ammo assaultrifle 40
consumable ammo gpmg 200
//consumable ammo grenade 1
consumable ammo grenade_rifle 2
consumable ammo machinepistol 20
consumable ammo pistol 10
consumable ammo rocketlauncher 5
consumable ammo shotgun 10
consumable ammo sniperrifle 10
}
itemPackageDef weapons/misc/ammopack/mega {
consumable ammo assaultrifle 80
consumable ammo gpmg 400
//consumable ammo grenade 2
consumable ammo grenade_rifle 4
consumable ammo machinepistol 40
consumable ammo pistol 20
consumable ammo rocketlauncher 10
consumable ammo shotgun 20
consumable ammo sniperrifle 20
}
#include "templates/tooltips.include"
toolTip ammopack_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/ammopack_1"
}
toolTip ammopack_intro_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/fire_drop_item"
}
toolTip ammopack_need_charge {
alwaysPlay
length 2
nextShowDelay 0
text "game/tt/intro/generic/need_charge"
locationIndex TOOLTIP_POSITION_CHARGE
}