95 lines
2.1 KiB
Plaintext
95 lines
2.1 KiB
Plaintext
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atmosphere terraindemo01 {
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sunMaterial "atmospheres/lights/default"
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sunDir ( -0.0870367214 -0.2847202718 0.9546512365 )
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sunColor ( 0.8712012768 0.8259117603 0.7274392843 )
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sunHaloScale 0.0299999993
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sunHaloBias -0.3400000036
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sunSpriteMaterial "atmospheres/sprites/sundisc"
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sunSpriteSize 0
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sunFlareMaterial "atmospheres/sprites/sundisk_flare"
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sunFlareSize 0
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sunFlareTime 0
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enableSunFlareAziZen 0
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sunFlareAzi 90
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sunFlareZen 90
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postProcessParms {
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tint ( 1 1 1 )
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saturation 1
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contrast 1
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glareParms ( 0.8399999738 1 0 1 )
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glareBases ( 0.3000000119 0.3000000119 0 1 )
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}
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fogDistHalf 4900
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fogHeightHalf 3500
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fogHeightOffset 6300
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fogColor ( 0 0 0 )
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fogStart 30000
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fogEnd 40000
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atmosphereMaterial "atmospheres/default"
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ambientCubeMap "terraindemo01"
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skyGradientImage "atmosphere/g_overcast01"
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farClip 0
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isNight 0
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drawAtmosphereLast 1
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windAngle 0
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windAngleDev 10
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windStrength 100
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windStrengthDev 20
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cloudLayer "atmospheres/skydomes/default" {
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style old
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parms 12 ( 0 0 0 0 0 0 0 0 0 0 0 0 )
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}
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}
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atmosphere terraindemo_blank01 {
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sunMaterial "atmospheres/lights/default"
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sunDir ( -0.0870367214 -0.2847202718 0.9546512365 )
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sunColor ( 0.8712012768 0.8259117603 0.7274392843 )
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sunHaloScale 0.0299999993
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sunHaloBias -0.3400000036
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sunSpriteMaterial "atmospheres/sprites/sundisc"
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sunSpriteSize 0
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sunFlareMaterial "atmospheres/sprites/sundisk_flare"
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sunFlareSize 0
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sunFlareTime 0
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enableSunFlareAziZen 0
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sunFlareAzi 90
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sunFlareZen 90
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postProcessParms {
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tint ( 1 1 1 )
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saturation 1
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contrast 1
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glareParms ( 0.8399999738 1 0 1 )
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glareBases ( 0.3000000119 0.3000000119 0 1 )
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}
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fogDistHalf 4900
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fogHeightHalf 3500
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fogHeightOffset 6300
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fogColor ( 0 0 0 )
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fogStart 30000
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fogEnd 40000
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atmosphereMaterial "atmospheres/default"
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ambientCubeMap "terraindemo_blank01"
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skyGradientImage "atmosphere/g_overcast01"
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farClip 0
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isNight 0
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drawAtmosphereLast 1
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windAngle 0
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windAngleDev 10
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windStrength 100
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windStrengthDev 20
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cloudLayer "atmospheres/skydomes/default" {
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style old
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parms 12 ( 0 0 0 0 0 0 0 0 0 0 0 0 )
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}
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}
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ambientCubemap terraindemo01 {
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}
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ambientCubemap terraindemo_blank01 {
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}
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