q3cellshading/q3radiant/TextureLoad.h
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

68 lines
2.1 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#if !defined(AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_)
#define AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TextureLoad.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTextureLoad dialog
class CTextureLoad : public CDialog
{
// Construction
public:
CTextureLoad(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CTextureLoad)
enum { IDD = IDD_TEXLIST };
CListBox m_wndList;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureLoad)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTextureLoad)
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_)