q3cellshading/q3radiant/IMessaging.h
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

119 lines
No EOL
4.5 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//-----------------------------------------------------------------------------
//
// $LogFile$
// $Revision: 1.1.2.1 $
// $Author: ttimo $
// $Date: 2000/02/04 22:59:34 $
// $Log: IMessaging.h,v $
// Revision 1.1.2.1 2000/02/04 22:59:34 ttimo
// messaging API preview
//
//
// DESCRIPTION:
// interface for all-purpose messaging in Radiant
#ifndef __IMESSAGING_H_
#define __IMESSAGING_H_
// this one can be hooked in the GL window procs for customizing GUI through plugins
class IWindowListener
{
public:
// Increment the number of references to this object
virtual void IncRef () = 0;
// Decrement the reference count
virtual void DecRef () = 0;
// since Radiant is MFC we don't use a WNDPROC, we wrap the MFC handlers
// the handler is called first, if returns false Radiant continues processing
//++timo maybe add more later ? OnKeyUp and OnKeyDown for instance
//++timo TODO: add handlers everywhere
virtual bool OnLButtonDown(UINT nFlags, int x, int y) = 0;
virtual bool OnMButtonDown(UINT nFlags, int x, int y) = 0;
virtual bool OnRButtonDown(UINT nFlags, int x, int y) = 0;
virtual bool OnLButtonUp(UINT nFlags, int x, int y) = 0;
virtual bool OnMButtonUp(UINT nFlags, int x, int y) = 0;
virtual bool OnRButtonUp(UINT nFlags, int x, int y) = 0;
virtual bool OnMouseMove(UINT nFlags, int x, int y) = 0;
};
// various Radiant messages --------
// this one holds the total number of supported messages (this is used to allocate structs)
#define RADIANT_MSGCOUNT 3
// they start with a 0, can be indexed in an array
// something was selected / deselected
#define RADIANT_SELECTION 0
// a brush face was selected / deselected
#define RADIANT_SFACE 1
// current texture / shader changed
#define RADIANT_TEXTURE 2
// this one can be used to listen for Radiant-specific events
class IListener
{
public:
// Increment the number of references to this object
virtual void IncRef () = 0;
// Decrement the reference count
virtual void DecRef () = 0;
// message is one of the RADIANT_* consts
virtual void DispatchRadiantMsg( int Msg ) = 0;
};
// this one is provided by Radiant, it's a wrapper for some usefull functions
class IXYWndWrapper
{
public:
virtual void SnapToGrid( int x1, int y1, vec3_t pt ) = 0;
};
// define a GUID for this interface so plugins can access and reference it
// {41FD005C-D36B-11d3-A3E9-0004AC96D4C3}
static const GUID QERMessaging_GUID =
{ 0x41fd005c, 0xd36b, 0x11d3, { 0xa3, 0xe9, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } };
// will hook the given IWindowListener to the XY window and increment the ref count
//++timo TODO: add hooking in the CAM view and Z view
typedef void (WINAPI* PFN_QERAPP_HOOKWINDOW) (IWindowListener *);
// will unhook the given IWindowListener
typedef void (WINAPI* PFN_QERAPP_UNHOOKWINDOW) (IWindowListener *);
// to retrieve the IXYWndWrapper
typedef IXYWndWrapper* (WINAPI* PFN_QERAPP_GETXYWNDWRAPPER) ();
// will hook a given listener into Radiant listening for the given message and increment ref count
// call several times to listen for several messages
typedef void (WINAPI* PFN_QERAPP_HOOKLISTENER) (IListener *, int Msg);
// will unhook the listener and return the number of messages the given listener was removed from
typedef int (WINAPI* PFN_QERAPP_UNHOOKLISTENER)(IListener *);
struct _QERMessagingTable
{
int m_nSize;
PFN_QERAPP_HOOKWINDOW m_pfnHookWindow;
PFN_QERAPP_UNHOOKWINDOW m_pfnUnHookWindow;
PFN_QERAPP_GETXYWNDWRAPPER m_pfnGetXYWndWrapper;
PFN_QERAPP_HOOKLISTENER m_pfnHookListener;
PFN_QERAPP_UNHOOKLISTENER m_pfnUnHookListener;
};
#endif