q3cellshading/q3radiant/TextureLayout.cpp
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

80 lines
2.2 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// TextureLayout.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "TextureLayout.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTextureLayout dialog
CTextureLayout::CTextureLayout(CWnd* pParent /*=NULL*/)
: CDialog(CTextureLayout::IDD, pParent)
{
//{{AFX_DATA_INIT(CTextureLayout)
m_fX = 4.0f;
m_fY = 4.0f;
//}}AFX_DATA_INIT
}
void CTextureLayout::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTextureLayout)
DDX_Text(pDX, IDC_EDIT_X, m_fX);
DDX_Text(pDX, IDC_EDIT_Y, m_fY);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTextureLayout, CDialog)
//{{AFX_MSG_MAP(CTextureLayout)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTextureLayout message handlers
void CTextureLayout::OnOK()
{
CDialog::OnOK();
}
BOOL CTextureLayout::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}