q3cellshading/q3radiant/Radiant.cpp
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

261 lines
7.8 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// Radiant.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Radiant.h"
#include "MainFrm.h"
#include "ChildFrm.h"
#include "RadiantDoc.h"
#include "RadiantView.h"
#include "PrefsDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRadiantApp
BEGIN_MESSAGE_MAP(CRadiantApp, CWinApp)
//{{AFX_MSG_MAP(CRadiantApp)
ON_COMMAND(ID_HELP, OnHelp)
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRadiantApp construction
CRadiantApp::CRadiantApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CRadiantApp object
CRadiantApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CRadiantApp initialization
HINSTANCE g_hOpenGL32 = NULL;
HINSTANCE g_hOpenGL = NULL;
bool g_bBuildList = false;
BOOL CRadiantApp::InitInstance()
{
//g_hOpenGL32 = ::LoadLibrary("opengl32.dll");
// AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
//AfxEnableMemoryTracking(FALSE);
// VC7 says deprecated and no longer necessary
#if 0
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
#endif
// If there's a .INI file in the directory use it instead of registry
char RadiantPath[_MAX_PATH];
GetModuleFileName( NULL, RadiantPath, _MAX_PATH );
// search for exe
CFileFind Finder;
Finder.FindFile( RadiantPath );
Finder.FindNextFile();
// extract root
CString Root = Finder.GetRoot();
// build root\*.ini
CString IniPath = Root + "\\REGISTRY.INI";
// search for ini file
Finder.FindNextFile();
if (Finder.FindFile( IniPath ))
{
Finder.FindNextFile();
// use the .ini file instead of the registry
free((void*)m_pszProfileName);
m_pszProfileName=_tcsdup(_T(Finder.GetFilePath()));
// look for the registry key for void* buffers storage ( these can't go into .INI files )
int i=0;
CString key;
HKEY hkResult;
DWORD dwDisp;
DWORD type;
char iBuf[3];
do
{
sprintf( iBuf, "%d", i );
key = "Software\\Q3Radiant\\IniPrefs" + CString(iBuf);
// does this key exists ?
if ( RegOpenKeyEx( HKEY_CURRENT_USER, key, 0, KEY_ALL_ACCESS, &hkResult ) != ERROR_SUCCESS )
{
// this key doesn't exist, so it's the one we'll use
strcpy( g_qeglobals.use_ini_registry, key.GetBuffer(0) );
RegCreateKeyEx( HKEY_CURRENT_USER, key, 0, NULL,
REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkResult, &dwDisp );
RegSetValueEx( hkResult, "RadiantName", 0, REG_SZ, reinterpret_cast<CONST BYTE *>(RadiantPath), strlen( RadiantPath )+1 );
RegCloseKey( hkResult );
break;
}
else
{
char RadiantAux[ _MAX_PATH ];
unsigned long size = _MAX_PATH;
// the key exists, is it the one we are looking for ?
RegQueryValueEx( hkResult, "RadiantName", 0, &type, reinterpret_cast<BYTE *>(RadiantAux), &size );
RegCloseKey( hkResult );
if ( !strcmp( RadiantAux, RadiantPath ) )
{
// got it !
strcpy( g_qeglobals.use_ini_registry, key.GetBuffer(0) );
break;
}
}
i++;
} while (1);
g_qeglobals.use_ini = true;
}
else
{
// Change the registry key under which our settings are stored.
// You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey("Q3Radiant");
g_qeglobals.use_ini = false;
}
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
// CMultiDocTemplate* pDocTemplate;
// pDocTemplate = new CMultiDocTemplate(
// IDR_RADIANTYPE,
// RUNTIME_CLASS(CRadiantDoc),
// RUNTIME_CLASS(CMainFrame), // custom MDI child frame
// RUNTIME_CLASS(CRadiantView));
// AddDocTemplate(pDocTemplate);
// create main MDI Frame window
g_PrefsDlg.LoadPrefs();
int nMenu = IDR_MENU1;
CString strOpenGL = (g_PrefsDlg.m_bSGIOpenGL) ? "opengl.dll" : "opengl32.dll";
CString strGLU = (g_PrefsDlg.m_bSGIOpenGL) ? "glu.dll" : "glu32.dll";
if (!QGL_Init(strOpenGL, strGLU))
{
g_PrefsDlg.m_bSGIOpenGL ^= 1;
strOpenGL = (g_PrefsDlg.m_bSGIOpenGL) ? "opengl.dll" : "opengl32.dll";
strGLU = (g_PrefsDlg.m_bSGIOpenGL) ? "glu.dll" : "glu32.dll";
if (!QGL_Init(strOpenGL, strGLU))
{
AfxMessageBox("Failed to load OpenGL libraries. \"OPENGL32.DLL\" and \"OPENGL.DLL\" were tried");
return FALSE;
}
g_PrefsDlg.SavePrefs();
}
CString strTemp = m_lpCmdLine;
strTemp.MakeLower();
if (strTemp.Find("builddefs") >= 0)
g_bBuildList = true;
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame->LoadFrame(nMenu))
return FALSE;
if (pMainFrame->m_hAccelTable)
::DestroyAcceleratorTable(pMainFrame->m_hAccelTable);
pMainFrame->LoadAccelTable(MAKEINTRESOURCE(IDR_MINIACCEL));
m_pMainWnd = pMainFrame;
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
//if (!ProcessShellCommand(cmdInfo))
// return FALSE;
// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
free((void*)m_pszHelpFilePath);
CString strHelp = g_strAppPath;
AddSlash(strHelp);
strHelp += "Q3RManual.chm";
m_pszHelpFilePath= _tcsdup(strHelp);
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CRadiantApp commands
int CRadiantApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
//::FreeLibrary(g_hOpenGL32);
QGL_Shutdown();
return CWinApp::ExitInstance();
}
BOOL CRadiantApp::OnIdle(LONG lCount)
{
if (g_pParentWnd)
g_pParentWnd->RoutineProcessing();
return CWinApp::OnIdle(lCount);
}
void CRadiantApp::OnHelp()
{
ShellExecute(m_pMainWnd->GetSafeHwnd(), "open", m_pszHelpFilePath, NULL, NULL, SW_SHOW);
}