db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
101 lines
No EOL
3.2 KiB
C
101 lines
No EOL
3.2 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//-----------------------------------------------------------------------------
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//
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// $LogFile$
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// $Revision: 1.3 $
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// $Author: ttimo $
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// $Date: 2000/01/18 00:43:59 $
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// $Log: IBSPFrontend.h,v $
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// Revision 1.3 2000/01/18 00:43:59 ttimo
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// RC
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//
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// Revision 1.2 2000/01/13 00:46:41 ttimo
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// Merged in patches in / out
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//
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// Revision 1.1.1.1.2.1 2000/01/13 00:15:41 ttimo
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// beta of patches in / out - tested with GenSurf
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//
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// Revision 1.1.1.1 2000/01/07 17:17:27 ttimo
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// initial import of Q3Radiant module
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//
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// Revision 1.2 2000/01/07 16:40:09 TBesset
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// merged from BSP frontend
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//
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// Revision 1.1.2.4 2000/01/07 00:16:26 TBesset
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// frontend ready for public version
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//
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// Revision 1.1.2.3 2000/01/04 00:26:58 TBesset
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// added a LoadPointFile in BSP frontend
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//
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// Revision 1.1.2.2 1999/12/31 19:43:20 TBesset
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// no message
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//
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// Revision 1.1.2.1 1999/12/29 16:49:39 TBesset
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// adding IBSPFrontend to the repository
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//
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//
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// DESCRIPTION:
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// interface for BSP frontends plugins
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//
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// DONE: - change BSP menu to Q3Build menu ?
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// DONE: - detect when Q3Build dies ?
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// DELAYED: - hotkeys !
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// SUCCESS: - try again getting feedback from Q3Build
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#ifndef __IBSPFRONTEND_H_
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#define __IBSPFRONTEND_H_
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// define a GUID for this interface so plugins can access and reference it
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// {8ED6A480-BA5E-11d3-A3E3-0004AC96D4C3}
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static const GUID QERPlugBSPFrontendTable_GUID =
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{ 0x8ed6a480, 0xba5e, 0x11d3, { 0xa3, 0xe3, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } };
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// ask the plugin about the items to show up in the BSP menu
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typedef char * (WINAPI* PFN_GETBSPMENU) ();
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// dispatch a BSP menu command
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typedef void (WINAPI* PFN_DISPATCHBSPCOMMAND) (char *);
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struct _QERPlugBSPFrontendTable
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{
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int m_nSize;
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PFN_GETBSPMENU m_pfnGetBSPMenu;
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PFN_DISPATCHBSPCOMMAND m_pfnDispatchBSPCommand;
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};
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// interface provided by Radiant to the plugin
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// {A2CCF366-BA60-11d3-A3E3-0004AC96D4C3}
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static const GUID QERAppBSPFrontendTable_GUID =
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{ 0xa2ccf366, 0xba60, 0x11d3, { 0xa3, 0xe3, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } };
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typedef char * (WINAPI* PFN_GETMAPNAME) ();
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typedef void (WINAPI* PFN_LOADPOINTFILE) ();
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struct _QERAppBSPFrontendTable
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{
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int m_nSize;
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PFN_GETMAPNAME m_pfnGetMapName;
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PFN_LOADPOINTFILE m_pfnLoadPointFile;
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};
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#endif |