q3cellshading/code/botlib/be_ai_char.c
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

790 lines
23 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_ai_char.c
*
* desc: bot characters
*
* $Archive: /MissionPack/code/botlib/be_ai_char.c $
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "l_log.h"
#include "l_memory.h"
#include "l_utils.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_libvar.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "../game/be_ai_char.h"
#define MAX_CHARACTERISTICS 80
#define CT_INTEGER 1
#define CT_FLOAT 2
#define CT_STRING 3
#define DEFAULT_CHARACTER "bots/default_c.c"
//characteristic value
union cvalue
{
int integer;
float _float;
char *string;
};
//a characteristic
typedef struct bot_characteristic_s
{
char type; //characteristic type
union cvalue value; //characteristic value
} bot_characteristic_t;
//a bot character
typedef struct bot_character_s
{
char filename[MAX_QPATH];
float skill;
bot_characteristic_t c[1]; //variable sized
} bot_character_t;
bot_character_t *botcharacters[MAX_CLIENTS + 1];
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
bot_character_t *BotCharacterFromHandle(int handle)
{
if (handle <= 0 || handle > MAX_CLIENTS)
{
botimport.Print(PRT_FATAL, "character handle %d out of range\n", handle);
return NULL;
} //end if
if (!botcharacters[handle])
{
botimport.Print(PRT_FATAL, "invalid character %d\n", handle);
return NULL;
} //end if
return botcharacters[handle];
} //end of the function BotCharacterFromHandle
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotDumpCharacter(bot_character_t *ch)
{
int i;
Log_Write("%s", ch->filename);
Log_Write("skill %d\n", ch->skill);
Log_Write("{\n");
for (i = 0; i < MAX_CHARACTERISTICS; i++)
{
switch(ch->c[i].type)
{
case CT_INTEGER: Log_Write(" %4d %d\n", i, ch->c[i].value.integer); break;
case CT_FLOAT: Log_Write(" %4d %f\n", i, ch->c[i].value._float); break;
case CT_STRING: Log_Write(" %4d %s\n", i, ch->c[i].value.string); break;
} //end case
} //end for
Log_Write("}\n");
} //end of the function BotDumpCharacter
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
void BotFreeCharacterStrings(bot_character_t *ch)
{
int i;
for (i = 0; i < MAX_CHARACTERISTICS; i++)
{
if (ch->c[i].type == CT_STRING)
{
FreeMemory(ch->c[i].value.string);
} //end if
} //end for
} //end of the function BotFreeCharacterStrings
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
void BotFreeCharacter2(int handle)
{
if (handle <= 0 || handle > MAX_CLIENTS)
{
botimport.Print(PRT_FATAL, "character handle %d out of range\n", handle);
return;
} //end if
if (!botcharacters[handle])
{
botimport.Print(PRT_FATAL, "invalid character %d\n", handle);
return;
} //end if
BotFreeCharacterStrings(botcharacters[handle]);
FreeMemory(botcharacters[handle]);
botcharacters[handle] = NULL;
} //end of the function BotFreeCharacter2
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
void BotFreeCharacter(int handle)
{
if (!LibVarGetValue("bot_reloadcharacters")) return;
BotFreeCharacter2(handle);
} //end of the function BotFreeCharacter
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotDefaultCharacteristics(bot_character_t *ch, bot_character_t *defaultch)
{
int i;
for (i = 0; i < MAX_CHARACTERISTICS; i++)
{
if (ch->c[i].type) continue;
//
if (defaultch->c[i].type == CT_FLOAT)
{
ch->c[i].type = CT_FLOAT;
ch->c[i].value._float = defaultch->c[i].value._float;
} //end if
else if (defaultch->c[i].type == CT_INTEGER)
{
ch->c[i].type = CT_INTEGER;
ch->c[i].value.integer = defaultch->c[i].value.integer;
} //end else if
else if (defaultch->c[i].type == CT_STRING)
{
ch->c[i].type = CT_STRING;
ch->c[i].value.string = (char *) GetMemory(strlen(defaultch->c[i].value.string)+1);
strcpy(ch->c[i].value.string, defaultch->c[i].value.string);
} //end else if
} //end for
} //end of the function BotDefaultCharacteristics
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bot_character_t *BotLoadCharacterFromFile(char *charfile, int skill)
{
int indent, index, foundcharacter;
bot_character_t *ch;
source_t *source;
token_t token;
foundcharacter = qfalse;
//a bot character is parsed in two phases
PC_SetBaseFolder(BOTFILESBASEFOLDER);
source = LoadSourceFile(charfile);
if (!source)
{
botimport.Print(PRT_ERROR, "counldn't load %s\n", charfile);
return NULL;
} //end if
ch = (bot_character_t *) GetClearedMemory(sizeof(bot_character_t) +
MAX_CHARACTERISTICS * sizeof(bot_characteristic_t));
strcpy(ch->filename, charfile);
while(PC_ReadToken(source, &token))
{
if (!strcmp(token.string, "skill"))
{
if (!PC_ExpectTokenType(source, TT_NUMBER, 0, &token))
{
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (!PC_ExpectTokenString(source, "{"))
{
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
//if it's the correct skill
if (skill < 0 || token.intvalue == skill)
{
foundcharacter = qtrue;
ch->skill = token.intvalue;
while(PC_ExpectAnyToken(source, &token))
{
if (!strcmp(token.string, "}")) break;
if (token.type != TT_NUMBER || !(token.subtype & TT_INTEGER))
{
SourceError(source, "expected integer index, found %s\n", token.string);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
index = token.intvalue;
if (index < 0 || index > MAX_CHARACTERISTICS)
{
SourceError(source, "characteristic index out of range [0, %d]\n", MAX_CHARACTERISTICS);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (ch->c[index].type)
{
SourceError(source, "characteristic %d already initialized\n", index);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (!PC_ExpectAnyToken(source, &token))
{
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (token.type == TT_NUMBER)
{
if (token.subtype & TT_FLOAT)
{
ch->c[index].value._float = token.floatvalue;
ch->c[index].type = CT_FLOAT;
} //end if
else
{
ch->c[index].value.integer = token.intvalue;
ch->c[index].type = CT_INTEGER;
} //end else
} //end if
else if (token.type == TT_STRING)
{
StripDoubleQuotes(token.string);
ch->c[index].value.string = GetMemory(strlen(token.string)+1);
strcpy(ch->c[index].value.string, token.string);
ch->c[index].type = CT_STRING;
} //end else if
else
{
SourceError(source, "expected integer, float or string, found %s\n", token.string);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end else
} //end if
break;
} //end if
else
{
indent = 1;
while(indent)
{
if (!PC_ExpectAnyToken(source, &token))
{
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (!strcmp(token.string, "{")) indent++;
else if (!strcmp(token.string, "}")) indent--;
} //end while
} //end else
} //end if
else
{
SourceError(source, "unknown definition %s\n", token.string);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end else
} //end while
FreeSource(source);
//
if (!foundcharacter)
{
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
return ch;
} //end of the function BotLoadCharacterFromFile
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotFindCachedCharacter(char *charfile, float skill)
{
int handle;
for (handle = 1; handle <= MAX_CLIENTS; handle++)
{
if ( !botcharacters[handle] ) continue;
if ( strcmp( botcharacters[handle]->filename, charfile ) == 0 &&
(skill < 0 || fabs(botcharacters[handle]->skill - skill) < 0.01) )
{
return handle;
} //end if
} //end for
return 0;
} //end of the function BotFindCachedCharacter
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotLoadCachedCharacter(char *charfile, float skill, int reload)
{
int handle, cachedhandle, intskill;
bot_character_t *ch = NULL;
#ifdef DEBUG
int starttime;
starttime = Sys_MilliSeconds();
#endif //DEBUG
//find a free spot for a character
for (handle = 1; handle <= MAX_CLIENTS; handle++)
{
if (!botcharacters[handle]) break;
} //end for
if (handle > MAX_CLIENTS) return 0;
//try to load a cached character with the given skill
if (!reload)
{
cachedhandle = BotFindCachedCharacter(charfile, skill);
if (cachedhandle)
{
botimport.Print(PRT_MESSAGE, "loaded cached skill %f from %s\n", skill, charfile);
return cachedhandle;
} //end if
} //end else
//
intskill = (int) (skill + 0.5);
//try to load the character with the given skill
ch = BotLoadCharacterFromFile(charfile, intskill);
if (ch)
{
botcharacters[handle] = ch;
//
botimport.Print(PRT_MESSAGE, "loaded skill %d from %s\n", intskill, charfile);
#ifdef DEBUG
if (bot_developer)
{
botimport.Print(PRT_MESSAGE, "skill %d loaded in %d msec from %s\n", intskill, Sys_MilliSeconds() - starttime, charfile);
} //end if
#endif //DEBUG
return handle;
} //end if
//
botimport.Print(PRT_WARNING, "couldn't find skill %d in %s\n", intskill, charfile);
//
if (!reload)
{
//try to load a cached default character with the given skill
cachedhandle = BotFindCachedCharacter(DEFAULT_CHARACTER, skill);
if (cachedhandle)
{
botimport.Print(PRT_MESSAGE, "loaded cached default skill %d from %s\n", intskill, charfile);
return cachedhandle;
} //end if
} //end if
//try to load the default character with the given skill
ch = BotLoadCharacterFromFile(DEFAULT_CHARACTER, intskill);
if (ch)
{
botcharacters[handle] = ch;
botimport.Print(PRT_MESSAGE, "loaded default skill %d from %s\n", intskill, charfile);
return handle;
} //end if
//
if (!reload)
{
//try to load a cached character with any skill
cachedhandle = BotFindCachedCharacter(charfile, -1);
if (cachedhandle)
{
botimport.Print(PRT_MESSAGE, "loaded cached skill %f from %s\n", botcharacters[cachedhandle]->skill, charfile);
return cachedhandle;
} //end if
} //end if
//try to load a character with any skill
ch = BotLoadCharacterFromFile(charfile, -1);
if (ch)
{
botcharacters[handle] = ch;
botimport.Print(PRT_MESSAGE, "loaded skill %f from %s\n", ch->skill, charfile);
return handle;
} //end if
//
if (!reload)
{
//try to load a cached character with any skill
cachedhandle = BotFindCachedCharacter(DEFAULT_CHARACTER, -1);
if (cachedhandle)
{
botimport.Print(PRT_MESSAGE, "loaded cached default skill %f from %s\n", botcharacters[cachedhandle]->skill, charfile);
return cachedhandle;
} //end if
} //end if
//try to load a character with any skill
ch = BotLoadCharacterFromFile(DEFAULT_CHARACTER, -1);
if (ch)
{
botcharacters[handle] = ch;
botimport.Print(PRT_MESSAGE, "loaded default skill %f from %s\n", ch->skill, charfile);
return handle;
} //end if
//
botimport.Print(PRT_WARNING, "couldn't load any skill from %s\n", charfile);
//couldn't load any character
return 0;
} //end of the function BotLoadCachedCharacter
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotLoadCharacterSkill(char *charfile, float skill)
{
int ch, defaultch;
defaultch = BotLoadCachedCharacter(DEFAULT_CHARACTER, skill, qfalse);
ch = BotLoadCachedCharacter(charfile, skill, LibVarGetValue("bot_reloadcharacters"));
if (defaultch && ch)
{
BotDefaultCharacteristics(botcharacters[ch], botcharacters[defaultch]);
} //end if
return ch;
} //end of the function BotLoadCharacterSkill
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotInterpolateCharacters(int handle1, int handle2, float desiredskill)
{
bot_character_t *ch1, *ch2, *out;
int i, handle;
float scale;
ch1 = BotCharacterFromHandle(handle1);
ch2 = BotCharacterFromHandle(handle2);
if (!ch1 || !ch2)
return 0;
//find a free spot for a character
for (handle = 1; handle <= MAX_CLIENTS; handle++)
{
if (!botcharacters[handle]) break;
} //end for
if (handle > MAX_CLIENTS) return 0;
out = (bot_character_t *) GetClearedMemory(sizeof(bot_character_t) +
MAX_CHARACTERISTICS * sizeof(bot_characteristic_t));
out->skill = desiredskill;
strcpy(out->filename, ch1->filename);
botcharacters[handle] = out;
scale = (float) (desiredskill - ch1->skill) / (ch2->skill - ch1->skill);
for (i = 0; i < MAX_CHARACTERISTICS; i++)
{
//
if (ch1->c[i].type == CT_FLOAT && ch2->c[i].type == CT_FLOAT)
{
out->c[i].type = CT_FLOAT;
out->c[i].value._float = ch1->c[i].value._float +
(ch2->c[i].value._float - ch1->c[i].value._float) * scale;
} //end if
else if (ch1->c[i].type == CT_INTEGER)
{
out->c[i].type = CT_INTEGER;
out->c[i].value.integer = ch1->c[i].value.integer;
} //end else if
else if (ch1->c[i].type == CT_STRING)
{
out->c[i].type = CT_STRING;
out->c[i].value.string = (char *) GetMemory(strlen(ch1->c[i].value.string)+1);
strcpy(out->c[i].value.string, ch1->c[i].value.string);
} //end else if
} //end for
return handle;
} //end of the function BotInterpolateCharacters
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotLoadCharacter(char *charfile, float skill)
{
int firstskill, secondskill, handle;
//make sure the skill is in the valid range
if (skill < 1.0) skill = 1.0;
else if (skill > 5.0) skill = 5.0;
//skill 1, 4 and 5 should be available in the character files
if (skill == 1.0 || skill == 4.0 || skill == 5.0)
{
return BotLoadCharacterSkill(charfile, skill);
} //end if
//check if there's a cached skill
handle = BotFindCachedCharacter(charfile, skill);
if (handle)
{
botimport.Print(PRT_MESSAGE, "loaded cached skill %f from %s\n", skill, charfile);
return handle;
} //end if
if (skill < 4.0)
{
//load skill 1 and 4
firstskill = BotLoadCharacterSkill(charfile, 1);
if (!firstskill) return 0;
secondskill = BotLoadCharacterSkill(charfile, 4);
if (!secondskill) return firstskill;
} //end if
else
{
//load skill 4 and 5
firstskill = BotLoadCharacterSkill(charfile, 4);
if (!firstskill) return 0;
secondskill = BotLoadCharacterSkill(charfile, 5);
if (!secondskill) return firstskill;
} //end else
//interpolate between the two skills
handle = BotInterpolateCharacters(firstskill, secondskill, skill);
if (!handle) return 0;
//write the character to the log file
BotDumpCharacter(botcharacters[handle]);
//
return handle;
} //end of the function BotLoadCharacter
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int CheckCharacteristicIndex(int character, int index)
{
bot_character_t *ch;
ch = BotCharacterFromHandle(character);
if (!ch) return qfalse;
if (index < 0 || index >= MAX_CHARACTERISTICS)
{
botimport.Print(PRT_ERROR, "characteristic %d does not exist\n", index);
return qfalse;
} //end if
if (!ch->c[index].type)
{
botimport.Print(PRT_ERROR, "characteristic %d is not initialized\n", index);
return qfalse;
} //end if
return qtrue;
} //end of the function CheckCharacteristicIndex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float Characteristic_Float(int character, int index)
{
bot_character_t *ch;
ch = BotCharacterFromHandle(character);
if (!ch) return 0;
//check if the index is in range
if (!CheckCharacteristicIndex(character, index)) return 0;
//an integer will be converted to a float
if (ch->c[index].type == CT_INTEGER)
{
return (float) ch->c[index].value.integer;
} //end if
//floats are just returned
else if (ch->c[index].type == CT_FLOAT)
{
return ch->c[index].value._float;
} //end else if
//cannot convert a string pointer to a float
else
{
botimport.Print(PRT_ERROR, "characteristic %d is not a float\n", index);
return 0;
} //end else if
// return 0;
} //end of the function Characteristic_Float
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float Characteristic_BFloat(int character, int index, float min, float max)
{
float value;
bot_character_t *ch;
ch = BotCharacterFromHandle(character);
if (!ch) return 0;
if (min > max)
{
botimport.Print(PRT_ERROR, "cannot bound characteristic %d between %f and %f\n", index, min, max);
return 0;
} //end if
value = Characteristic_Float(character, index);
if (value < min) return min;
if (value > max) return max;
return value;
} //end of the function Characteristic_BFloat
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Characteristic_Integer(int character, int index)
{
bot_character_t *ch;
ch = BotCharacterFromHandle(character);
if (!ch) return 0;
//check if the index is in range
if (!CheckCharacteristicIndex(character, index)) return 0;
//an integer will just be returned
if (ch->c[index].type == CT_INTEGER)
{
return ch->c[index].value.integer;
} //end if
//floats are casted to integers
else if (ch->c[index].type == CT_FLOAT)
{
return (int) ch->c[index].value._float;
} //end else if
else
{
botimport.Print(PRT_ERROR, "characteristic %d is not a integer\n", index);
return 0;
} //end else if
// return 0;
} //end of the function Characteristic_Integer
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Characteristic_BInteger(int character, int index, int min, int max)
{
int value;
bot_character_t *ch;
ch = BotCharacterFromHandle(character);
if (!ch) return 0;
if (min > max)
{
botimport.Print(PRT_ERROR, "cannot bound characteristic %d between %d and %d\n", index, min, max);
return 0;
} //end if
value = Characteristic_Integer(character, index);
if (value < min) return min;
if (value > max) return max;
return value;
} //end of the function Characteristic_BInteger
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Characteristic_String(int character, int index, char *buf, int size)
{
bot_character_t *ch;
ch = BotCharacterFromHandle(character);
if (!ch) return;
//check if the index is in range
if (!CheckCharacteristicIndex(character, index)) return;
//an integer will be converted to a float
if (ch->c[index].type == CT_STRING)
{
strncpy(buf, ch->c[index].value.string, size-1);
buf[size-1] = '\0';
return;
} //end if
else
{
botimport.Print(PRT_ERROR, "characteristic %d is not a string\n", index);
return;
} //end else if
return;
} //end of the function Characteristic_String
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotShutdownCharacters(void)
{
int handle;
for (handle = 1; handle <= MAX_CLIENTS; handle++)
{
if (botcharacters[handle])
{
BotFreeCharacter2(handle);
} //end if
} //end for
} //end of the function BotShutdownCharacters