q3cellshading/code/unix/Conscript-setup
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

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Text

# setup
Import qw( INSTALL_BASEDIR );
$env = new cons(
# add this path so setup script finds brandelf
ENV => { PATH => $ENV{PATH} . ":" . $ENV{HOME} . "./usr/bin", },
);
sub launch {
# need to get the correct version (i.e. from SP source)
$version = `cat game/q_shared.h | grep Q3_VERSION`;
chomp $version;
$version =~ s/.*Q3\ (.*)\"/$1/;
print("version: $version\n");
system("cd unix ; ./build_setup.sh $version");
return 1;
}
# no dependency to PB, we get it directly from the tree and not in install/
Depends $env "$INSTALL_BASEDIR/foo",
"$INSTALL_BASEDIR/linuxq3ded",
"$INSTALL_BASEDIR/linuxquake3-smp",
"$INSTALL_BASEDIR/linuxquake3";
# during developement phase, we generate and copy the pk3 on the fly
# then those should move to the media tree
# those have been finalized and moved to the media tree
# "$INSTALL_BASEDIR/baseq3/pak8.pk3",
# "$INSTALL_BASEDIR/missionpack/pak3.pk3";
Command $env "$INSTALL_BASEDIR/foo", "[perl] &launch()";