q3cellshading/code/unix/Conscript-dedicated
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

115 lines
2.8 KiB
Text

# dedicated server build script
Import qw( BASE_CFLAGS BUILD_DIR INSTALL_DIR CC CXX LINK );
$DEDICATED_NAME = 'linuxq3ded';
$env_botlib = new cons(
CC => $CC,
CXX => $CXX,
LINK => $LINK,
ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} },
CFLAGS => $BASE_CFLAGS . '-DBOTLIB '
);
@BOTLIB_FILES = qw(
../botlib/be_aas_bspq3.c
../botlib/be_aas_cluster.c
../botlib/be_aas_debug.c
../botlib/be_aas_entity.c
../botlib/be_aas_file.c
../botlib/be_aas_main.c
../botlib/be_aas_move.c
../botlib/be_aas_optimize.c
../botlib/be_aas_reach.c
../botlib/be_aas_route.c
../botlib/be_aas_routealt.c
../botlib/be_aas_sample.c
../botlib/be_ai_char.c
../botlib/be_ai_chat.c
../botlib/be_ai_gen.c
../botlib/be_ai_goal.c
../botlib/be_ai_move.c
../botlib/be_ai_weap.c
../botlib/be_ai_weight.c
../botlib/be_ea.c
../botlib/be_interface.c
../botlib/l_crc.c
../botlib/l_libvar.c
../botlib/l_log.c
../botlib/l_memory.c
../botlib/l_precomp.c
../botlib/l_script.c
../botlib/l_struct.c
);
$BOTLIB_REF = \@BOTLIB_FILES;
Library $env_botlib 'botlib', @$BOTLIB_REF;
# NOTE TTimo this requires patched cons version to work (see unix/cons)
%nasm_hash = new cons()->copy(
CC => 'nasm',
CCCOM => '%CC -f elf -o %> %<'
);
$nasm_hash{SUFMAP}{'.nasm'} = 'build::command::cc';
$nasm_env = new cons(%nasm_hash);
Library $nasm_env 'asmlib', 'ftol.nasm', 'snapvector.nasm';
$env = new cons(
CC => $CC,
CXX => $CXX,
LINK => $LINK,
ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} },
# FIXME TTimo I'm not sure about what C_ONLY is for
CFLAGS => $BASE_CFLAGS . '-DC_ONLY',
LDFLAGS => '-ldl -lm',
LIBS => ' '
. $BUILD_DIR . '/unix/botlib.a '
. $BUILD_DIR . '/unix/asmlib.a '
);
# list the files for the dedicated server
@FILES = qw(
../null/null_client.c
../null/null_input.c
../null/null_snddma.c
../server/sv_bot.c
../server/sv_ccmds.c
../server/sv_client.c
../server/sv_game.c
../server/sv_init.c
../server/sv_main.c
../server/sv_net_chan.c
../server/sv_snapshot.c
../server/sv_world.c
../qcommon/cm_load.c
../qcommon/cm_patch.c
../qcommon/cm_polylib.c
../qcommon/cm_test.c
../qcommon/cm_trace.c
../qcommon/cmd.c
../qcommon/common.c
../qcommon/cvar.c
../qcommon/files.c
../qcommon/huffman.c
../qcommon/md4.c
../qcommon/msg.c
../qcommon/net_chan.c
../qcommon/unzip.c
../qcommon/vm.c
../qcommon/vm_interpreted.c
../game/q_math.c
../game/q_shared.c
../unix/linux_common.c
../unix/unix_main.c
../unix/unix_net.c
../unix/unix_shared.c
../unix/linux_signals.c
);
$FILESREF = \@FILES;
# DEDICATED_NAME is imported, holds the name of the target
# wolfded.x86 usually
Program $env $DEDICATED_NAME, '../qcommon/vm_x86.c', @$FILESREF;
Install $env $INSTALL_DIR, $DEDICATED_NAME;