db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
68 lines
2.4 KiB
C
68 lines
2.4 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// this is only used for visualization tools in cm_ debug functions
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typedef struct
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{
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int numpoints;
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vec3_t p[4]; // variable sized
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} winding_t;
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#define MAX_POINTS_ON_WINDING 64
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define SIDE_ON 2
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#define SIDE_CROSS 3
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#define CLIP_EPSILON 0.1f
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#define MAX_MAP_BOUNDS 65535
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// you can define on_epsilon in the makefile as tighter
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#ifndef ON_EPSILON
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#define ON_EPSILON 0.1f
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#endif
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winding_t *AllocWinding (int points);
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vec_t WindingArea (winding_t *w);
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void WindingCenter (winding_t *w, vec3_t center);
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void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
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vec_t epsilon, winding_t **front, winding_t **back);
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winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist);
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winding_t *CopyWinding (winding_t *w);
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winding_t *ReverseWinding (winding_t *w);
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winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist);
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void CheckWinding (winding_t *w);
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void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist);
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void RemoveColinearPoints (winding_t *w);
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int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist);
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void FreeWinding (winding_t *w);
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void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs);
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void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal );
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void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon);
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// frees the original if clipped
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void pw(winding_t *w);
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