db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
31 lines
1.3 KiB
C
31 lines
1.3 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "cmdlib.h"
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#include "mathlib.h"
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#include "polyset.h"
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void ASE_Load( const char *filename, qboolean verbose, qboolean meshanims );
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int ASE_GetNumSurfaces( void );
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polyset_t *ASE_GetSurfaceAnimation( int ndx, int *numFrames, int skipFrameStart, int skipFrameEnd, int maxFrames );
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const char *ASE_GetSurfaceName( int ndx );
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void ASE_Free( void );
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