db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
597 lines
21 KiB
Text
597 lines
21 KiB
Text
# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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CFG=ui - Win32 vector
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
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|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ui_gameinfo.c
|
|
|
|
!IF "$(CFG)" == "ui - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ui_main.c
|
|
|
|
!IF "$(CFG)" == "ui - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ui_players.c
|
|
|
|
!IF "$(CFG)" == "ui - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ui_shared.c
|
|
|
|
!IF "$(CFG)" == "ui - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ui_syscalls.c
|
|
|
|
!IF "$(CFG)" == "ui - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ui_util.c
|
|
|
|
!IF "$(CFG)" == "ui - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /GX
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /D "MISSIONPACK" /FR /GZ /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\bg_public.h
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=keycodes.h
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\ui\menudef.h
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\q_shared.h
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\surfaceflags.h
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\tr_types.h
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ui_local.h
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ui_public.h
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=ui_shared.h
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# End Group
|
|
# End Target
|
|
# End Project
|
|
|