q3cellshading/code/splines/util_str.cpp
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

620 lines
12 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//need to rewrite this
#include "util_str.h"
#include <stdlib.h>
#include <ctype.h>
#include <stdio.h>
#include <stdarg.h>
#ifdef _WIN32
#pragma warning(disable : 4244) // 'conversion' conversion from 'type1' to 'type2', possible loss of data
#pragma warning(disable : 4710) // function 'blah' not inlined
#endif
static const int STR_ALLOC_GRAN = 20;
char *idStr::toLower
(
char *s1
)
{
char *s;
s = s1;
while( *s )
{
*s = ::tolower( *s );
s++;
}
return s1;
}
char *idStr::toUpper
(
char *s1
)
{
char *s;
s = s1;
while( *s )
{
*s = ::toupper( *s );
s++;
}
return s1;
}
int idStr::icmpn
(
const char *s1,
const char *s2,
int n
)
{
int c1;
int c2;
do
{
c1 = *s1++;
c2 = *s2++;
if ( !n-- )
{
// idStrings are equal until end point
return 0;
}
if ( c1 != c2 )
{
if ( c1 >= 'a' && c1 <= 'z' )
{
c1 -= ( 'a' - 'A' );
}
if ( c2 >= 'a' && c2 <= 'z' )
{
c2 -= ( 'a' - 'A' );
}
if ( c1 < c2 )
{
// strings less than
return -1;
}
else if ( c1 > c2 )
{
// strings greater than
return 1;
}
}
}
while( c1 );
// strings are equal
return 0;
}
int idStr::icmp
(
const char *s1,
const char *s2
)
{
int c1;
int c2;
do
{
c1 = *s1++;
c2 = *s2++;
if ( c1 != c2 )
{
if ( c1 >= 'a' && c1 <= 'z' )
{
c1 -= ( 'a' - 'A' );
}
if ( c2 >= 'a' && c2 <= 'z' )
{
c2 -= ( 'a' - 'A' );
}
if ( c1 < c2 )
{
// strings less than
return -1;
}
else if ( c1 > c2 )
{
// strings greater than
return 1;
}
}
}
while( c1 );
// strings are equal
return 0;
}
int idStr::cmpn
(
const char *s1,
const char *s2,
int n
)
{
int c1;
int c2;
do
{
c1 = *s1++;
c2 = *s2++;
if ( !n-- )
{
// strings are equal until end point
return 0;
}
if ( c1 < c2 )
{
// strings less than
return -1;
}
else if ( c1 > c2 )
{
// strings greater than
return 1;
}
}
while( c1 );
// strings are equal
return 0;
}
int idStr::cmp
(
const char *s1,
const char *s2
)
{
int c1;
int c2;
do
{
c1 = *s1++;
c2 = *s2++;
if ( c1 < c2 )
{
// strings less than
return -1;
}
else if ( c1 > c2 )
{
// strings greater than
return 1;
}
}
while( c1 );
// strings are equal
return 0;
}
/*
============
IsNumeric
Checks a string to see if it contains only numerical values.
============
*/
bool idStr::isNumeric
(
const char *str
)
{
int len;
int i;
bool dot;
if ( *str == '-' )
{
str++;
}
dot = false;
len = strlen( str );
for( i = 0; i < len; i++ )
{
if ( !isdigit( str[ i ] ) )
{
if ( ( str[ i ] == '.' ) && !dot )
{
dot = true;
continue;
}
return false;
}
}
return true;
}
idStr operator+
(
const idStr& a,
const float b
)
{
char text[ 20 ];
idStr result( a );
sprintf( text, "%f", b );
result.append( text );
return result;
}
idStr operator+
(
const idStr& a,
const int b
)
{
char text[ 20 ];
idStr result( a );
sprintf( text, "%d", b );
result.append( text );
return result;
}
idStr operator+
(
const idStr& a,
const unsigned b
)
{
char text[ 20 ];
idStr result( a );
sprintf( text, "%u", b );
result.append( text );
return result;
}
idStr& idStr::operator+=
(
const float a
)
{
char text[ 20 ];
sprintf( text, "%f", a );
append( text );
return *this;
}
idStr& idStr::operator+=
(
const int a
)
{
char text[ 20 ];
sprintf( text, "%d", a );
append( text );
return *this;
}
idStr& idStr::operator+=
(
const unsigned a
)
{
char text[ 20 ];
sprintf( text, "%u", a );
append( text );
return *this;
}
void idStr::CapLength
(
int newlen
)
{
assert ( m_data );
if ( length() <= newlen )
return;
EnsureDataWritable ();
m_data->data[newlen] = 0;
m_data->len = newlen;
}
void idStr::EnsureDataWritable
(
void
)
{
assert ( m_data );
strdata *olddata;
int len;
if ( !m_data->refcount )
return;
olddata = m_data;
len = length();
m_data = new strdata;
EnsureAlloced ( len + 1, false );
strncpy ( m_data->data, olddata->data, len+1 );
m_data->len = len;
olddata->DelRef ();
}
void idStr::EnsureAlloced (int amount, bool keepold) {
if ( !m_data ) {
m_data = new strdata();
}
// Now, let's make sure it's writable
EnsureDataWritable ();
char *newbuffer;
bool wasalloced = ( m_data->alloced != 0 );
if ( amount < m_data->alloced ) {
return;
}
assert ( amount );
if ( amount == 1 ) {
m_data->alloced = 1;
} else {
int newsize, mod;
mod = amount % STR_ALLOC_GRAN;
if ( !mod ) {
newsize = amount;
} else {
newsize = amount + STR_ALLOC_GRAN - mod;
}
m_data->alloced = newsize;
}
newbuffer = new char[m_data->alloced];
if ( wasalloced && keepold ) {
strcpy ( newbuffer, m_data->data );
}
if ( m_data->data ) {
delete [] m_data->data;
}
m_data->data = newbuffer;
}
void idStr::BackSlashesToSlashes
(
void
)
{
int i;
EnsureDataWritable ();
for ( i=0; i < m_data->len; i++ )
{
if ( m_data->data[i] == '\\' )
m_data->data[i] = '/';
}
}
void idStr::snprintf
(
char *dst,
int size,
const char *fmt,
...
)
{
char buffer[0x10000];
int len;
va_list argptr;
va_start (argptr,fmt);
len = vsprintf (buffer,fmt,argptr);
va_end (argptr);
assert ( len < size );
strncpy (dst, buffer, size-1);
}
#ifdef _WIN32
#pragma warning(disable : 4189) // local variable is initialized but not referenced
#endif
/*
=================
TestStringClass
This is a fairly rigorous test of the idStr class's functionality.
Because of the fairly global and subtle ramifications of a bug occuring
in this class, it should be run after any changes to the class.
Add more tests as functionality is changed. Tests should include
any possible bounds violation and NULL data tests.
=================
*/
void TestStringClass
(
void
)
{
char ch; // ch == ?
idStr *t; // t == ?
idStr a; // a.len == 0, a.data == "\0"
idStr b; // b.len == 0, b.data == "\0"
idStr c( "test" ); // c.len == 4, c.data == "test\0"
idStr d( c ); // d.len == 4, d.data == "test\0"
idStr e( reinterpret_cast<const char *>(NULL) );
// e.len == 0, e.data == "\0" ASSERT!
int i; // i == ?
i = a.length(); // i == 0
i = c.length(); // i == 4
// TTimo: not used
// const char *s1 = a.c_str(); // s1 == "\0"
// const char *s2 = c.c_str(); // s2 == "test\0"
t = new idStr(); // t->len == 0, t->data == "\0"
delete t; // t == ?
b = "test"; // b.len == 4, b.data == "test\0"
t = new idStr( "test" ); // t->len == 4, t->data == "test\0"
delete t; // t == ?
a = c; // a.len == 4, a.data == "test\0"
// a = "";
a = NULL; // a.len == 0, a.data == "\0" ASSERT!
a = c + d; // a.len == 8, a.data == "testtest\0"
a = c + "wow"; // a.len == 7, a.data == "testwow\0"
a = c + reinterpret_cast<const char *>(NULL);
// a.len == 4, a.data == "test\0" ASSERT!
a = "this" + d; // a.len == 8, a.data == "thistest\0"
a = reinterpret_cast<const char *>(NULL) + d;
// a.len == 4, a.data == "test\0" ASSERT!
a += c; // a.len == 8, a.data == "testtest\0"
a += "wow"; // a.len == 11, a.data == "testtestwow\0"
a += reinterpret_cast<const char *>(NULL);
// a.len == 11, a.data == "testtestwow\0" ASSERT!
a = "test"; // a.len == 4, a.data == "test\0"
ch = a[ 0 ]; // ch == 't'
ch = a[ -1 ]; // ch == 0 ASSERT!
ch = a[ 1000 ]; // ch == 0 ASSERT!
ch = a[ 0 ]; // ch == 't'
ch = a[ 1 ]; // ch == 'e'
ch = a[ 2 ]; // ch == 's'
ch = a[ 3 ]; // ch == 't'
ch = a[ 4 ]; // ch == '\0' ASSERT!
ch = a[ 5 ]; // ch == '\0' ASSERT!
a[ 1 ] = 'b'; // a.len == 4, a.data == "tbst\0"
a[ -1 ] = 'b'; // a.len == 4, a.data == "tbst\0" ASSERT!
a[ 0 ] = '0'; // a.len == 4, a.data == "0bst\0"
a[ 1 ] = '1'; // a.len == 4, a.data == "01st\0"
a[ 2 ] = '2'; // a.len == 4, a.data == "012t\0"
a[ 3 ] = '3'; // a.len == 4, a.data == "0123\0"
a[ 4 ] = '4'; // a.len == 4, a.data == "0123\0" ASSERT!
a[ 5 ] = '5'; // a.len == 4, a.data == "0123\0" ASSERT!
a[ 7 ] = '7'; // a.len == 4, a.data == "0123\0" ASSERT!
a = "test"; // a.len == 4, a.data == "test\0"
b = "no"; // b.len == 2, b.data == "no\0"
i = ( a == b ); // i == 0
i = ( a == c ); // i == 1
i = ( a == "blow" ); // i == 0
i = ( a == "test" ); // i == 1
i = ( a == NULL ); // i == 0 ASSERT!
i = ( "test" == b ); // i == 0
i = ( "test" == a ); // i == 1
i = ( NULL == a ); // i == 0 ASSERT!
i = ( a != b ); // i == 1
i = ( a != c ); // i == 0
i = ( a != "blow" ); // i == 1
i = ( a != "test" ); // i == 0
i = ( a != NULL ); // i == 1 ASSERT!
i = ( "test" != b ); // i == 1
i = ( "test" != a ); // i == 0
i = ( NULL != a ); // i == 1 ASSERT!
a = "test"; // a.data == "test"
b = a; // b.data == "test"
a = "not"; // a.data == "not", b.data == "test"
a = b; // a.data == b.data == "test"
a += b; // a.data == "testtest", b.data = "test"
a = b;
a[1] = '1'; // a.data = "t1st", b.data = "test"
}
#ifdef _WIN32
#pragma warning(default : 4189) // local variable is initialized but not referenced
#pragma warning(disable : 4514) // unreferenced inline function has been removed
#endif