db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
234 lines
5.6 KiB
Text
234 lines
5.6 KiB
Text
# Microsoft Developer Studio Project File - Name="Splines" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=Splines - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Splines.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Splines.mak" CFG="Splines - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Splines - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Splines - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/MissionPack/code/Splines", WJNAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Splines - Win32 Release"
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /ML /W3 /O2 /Ob1 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /GF /Gy /YX /Fp".\Release/Splines.pch" /Fo".\Release/" /Fd".\Release/" /c /GX
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# ADD CPP /nologo /ML /W3 /O2 /Ob1 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /GF /Gy /YX /Fp".\Release/Splines.pch" /Fo".\Release/" /Fd".\Release/" /c /GX
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# ADD BASE MTL /nologo /win32
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:".\Release\Splines.lib"
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!ELSEIF "$(CFG)" == "Splines - Win32 Debug"
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /MTd /ZI /W3 /Od /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /GR /YX /Fp".\Debug/Splines.pch" /Fo".\Debug/" /Fd".\Debug/" /GZ /c /GX
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# ADD CPP /nologo /MTd /ZI /W3 /Od /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /GR /YX /Fp".\Debug/Splines.pch" /Fo".\Debug/" /Fd".\Debug/" /GZ /c /GX
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# ADD BASE MTL /nologo /win32
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:".\Debug\Splines.lib"
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# ADD LIB32 /nologo /out:".\Debug\Splines.lib"
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!ENDIF
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# Begin Target
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# Name "Splines - Win32 Release"
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# Name "Splines - Win32 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=math_angles.cpp
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!IF "$(CFG)" == "Splines - Win32 Release"
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# ADD CPP /nologo /O2 /GX
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# ADD CPP /nologo /Od /GZ /GX
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SOURCE=math_matrix.cpp
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!IF "$(CFG)" == "Splines - Win32 Release"
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# ADD CPP /nologo /O2 /GX
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SOURCE=math_quaternion.cpp
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!IF "$(CFG)" == "Splines - Win32 Release"
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# ADD CPP /nologo /O2 /GX
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# Begin Source File
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SOURCE=math_vector.cpp
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!IF "$(CFG)" == "Splines - Win32 Release"
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# ADD CPP /nologo /O2 /GX
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# ADD CPP /nologo /Od /GZ /GX
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# End Source File
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# Begin Source File
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SOURCE=q_parse.cpp
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!IF "$(CFG)" == "Splines - Win32 Release"
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# ADD CPP /nologo /O2 /GX
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# ADD CPP /nologo /Od /GZ /GX
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# End Source File
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# Begin Source File
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SOURCE=q_shared.cpp
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!IF "$(CFG)" == "Splines - Win32 Release"
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# ADD CPP /nologo /O2 /GX
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!ELSEIF "$(CFG)" == "Splines - Win32 Debug"
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# ADD CPP /nologo /Od /GZ /GX
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# End Source File
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# Begin Source File
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SOURCE=splines.cpp
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!IF "$(CFG)" == "Splines - Win32 Release"
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# ADD CPP /nologo /O2 /GX
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# End Source File
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# Begin Source File
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SOURCE=util_str.cpp
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!IF "$(CFG)" == "Splines - Win32 Release"
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# ADD CPP /nologo /O2 /GX
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!ELSEIF "$(CFG)" == "Splines - Win32 Debug"
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# ADD CPP /nologo /Od /GZ /GX
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=math_angles.h
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# End Source File
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# Begin Source File
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SOURCE=math_matrix.h
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# End Source File
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# Begin Source File
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SOURCE=math_quaternion.h
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# End Source File
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# Begin Source File
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SOURCE=math_vector.h
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# End Source File
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# Begin Source File
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SOURCE=q_shared.h
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# End Source File
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# Begin Source File
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SOURCE=splines.h
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# End Source File
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# Begin Source File
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SOURCE=util_list.h
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# End Source File
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# Begin Source File
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SOURCE=util_str.h
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# End Project
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