e51d2a4987
I've also updated the changes. git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@31 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
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856 B
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15 lines
No EOL
856 B
Text
Version 1.0
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New features:
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* Alternative cell shading algorithm (white texture). You can try using the supplied shortcut or by running "quake3.cs +set r_celshadalgo 2".
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* Rocket smoke trail and sprites like fonts do not have the cel shading contourn. That should make things easy to read and multiple rockets in a game won't bug the players.
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* Sprites (such as buttons, and most text) are not been cel shaded. That should make text and buttons easier to read.
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Bug fixes:
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* Mirrors weren't working as expected, now it's fixed.
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* Sky/depth bug fixed. This was very noticeable ;-)
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* New Makefile. Should be easier to make under Linux.
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New variables:
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* r_celshadalgo Disable(0), Enable Kuwahara Filtering(1), Enable White Texture(2) for Cel Shading.
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* r_celoutline Disable(0) or Enable(1) cell shading contourn. |