q3cellshading/q3radiant/TextureLayout.h

70 lines
2.2 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#if !defined(AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_)
#define AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// TextureLayout.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTextureLayout dialog
class CTextureLayout : public CDialog
{
// Construction
public:
CTextureLayout(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CTextureLayout)
enum { IDD = IDD_DIALOG_TEXTURELAYOUT };
float m_fX;
float m_fY;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureLayout)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTextureLayout)
virtual void OnOK();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_)