db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
100 lines
3.7 KiB
C++
100 lines
3.7 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// PlugInManager.h: interface for the CPlugInManager class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_PLUGINMANAGER_H__CFB18412_55FE_11D2_B082_00AA00A410FC__INCLUDED_)
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#define AFX_PLUGINMANAGER_H__CFB18412_55FE_11D2_B082_00AA00A410FC__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#include "plugin.h"
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class CPlugInManager
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{
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private:
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CObArray m_PlugIns;
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CPtrArray m_BrushHandles;
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CPtrArray m_SelectedBrushHandles;
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CPtrArray m_ActiveBrushHandles;
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CPlugIn *m_pTexturePlug;
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CPlugIn *m_pSurfaceListPlug;
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// v1.70
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// brushes of the current entity ( see m_SelectedBrushHandles and m_ActiveBrushHandles )
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CPtrArray m_EntityBrushHandles;
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// allocated entities, not commited yet ( see m_BrushHandles )
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CPtrArray m_EntityHandles;
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// tells in which array to look when given a patch index
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enum EPatchesMode { EActivePatches, ESelectedPatches, EAllocatedPatches } PatchesMode;
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// patches handles (brush_t*)
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CPtrArray m_PatchesHandles;
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// plugin-allocated patches, not commited yet (patchMesh_t*)
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CPtrArray m_PluginPatches;
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public:
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CPlugIn * PluginForModule( HMODULE hPlug );
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CPtrArray& GetActiveHandles() {return m_ActiveBrushHandles; };
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CPtrArray& GetSelectedHandles() {return m_SelectedBrushHandles; };
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CPtrArray& GetPluginPatches() {return m_PluginPatches; };
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brush_t* FindBrushHandle(void *vp);
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patchMesh_t* FindPatchHandle(int index);
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int CreatePatchHandle();
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int AllocateActivePatchHandles();
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int AllocateSelectedPatchHandles();
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void CommitPatchHandleToMap(int index, patchMesh_t *pMesh, char *texName);
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void ReleasePatchesHandles() { m_PatchesHandles.RemoveAll(); m_PluginPatches.RemoveAll(); }
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void AddFaceToBrushHandle(void *vp, vec3_t v1, vec3_t v2, vec3_t v3);
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void CommitBrushHandleToMap(void *vp);
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void DeleteBrushHandle(LPVOID vp);
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LPVOID CreateBrushHandle();
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void Dispatch(int n, const char *p);
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void Cleanup();
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void Init(const char* pPath);
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CPlugInManager();
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virtual ~CPlugInManager();
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// the texture manager front ends the single load
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// addins (texture, model, map formats.. etc.)
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_QERTextureInfo* GetTextureInfo();
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void LoadTexture(const char *pFilename);
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LPVOID GetSurfaceFlags();
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// v1.70
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CPtrArray& GetEntityBrushHandles() {return m_EntityBrushHandles; };
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CPtrArray& GetEntityHandles() {return m_EntityHandles; };
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// the vpBrush needs to be in m_BrushHandles
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void CommitBrushHandleToEntity( LPVOID vpBrush, LPVOID vpEntity );
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// the vpEntity needs to be in m_EntityHandles
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void CommitEntityHandleToMap( LPVOID vpEntity );
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protected:
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int FillFuncTable(CPlugIn *pPlug); // PGM
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};
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#endif // !defined(AFX_PLUGINMANAGER_H__CFB18412_55FE_11D2_B082_00AA00A410FC__INCLUDED_)
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