q3cellshading/code/q3_ui/ui_options.c
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

229 lines
6.6 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
=======================================================================
SYSTEM CONFIGURATION MENU
=======================================================================
*/
#include "ui_local.h"
#define ART_FRAMEL "menu/art/frame2_l"
#define ART_FRAMER "menu/art/frame1_r"
#define ART_BACK0 "menu/art/back_0"
#define ART_BACK1 "menu/art/back_1"
#define ID_GRAPHICS 10
#define ID_DISPLAY 11
#define ID_SOUND 12
#define ID_NETWORK 13
#define ID_BACK 14
#define VERTICAL_SPACING 34
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s framel;
menubitmap_s framer;
menutext_s graphics;
menutext_s display;
menutext_s sound;
menutext_s network;
menubitmap_s back;
} optionsmenu_t;
static optionsmenu_t s_options;
/*
=================
Options_Event
=================
*/
static void Options_Event( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
case ID_GRAPHICS:
UI_GraphicsOptionsMenu();
break;
case ID_DISPLAY:
UI_DisplayOptionsMenu();
break;
case ID_SOUND:
UI_SoundOptionsMenu();
break;
case ID_NETWORK:
UI_NetworkOptionsMenu();
break;
case ID_BACK:
UI_PopMenu();
break;
}
}
/*
===============
SystemConfig_Cache
===============
*/
void SystemConfig_Cache( void ) {
trap_R_RegisterShaderNoMip( ART_FRAMEL );
trap_R_RegisterShaderNoMip( ART_FRAMER );
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
}
/*
===============
Options_MenuInit
===============
*/
void Options_MenuInit( void ) {
int y;
uiClientState_t cstate;
memset( &s_options, 0, sizeof(optionsmenu_t) );
SystemConfig_Cache();
s_options.menu.wrapAround = qtrue;
trap_GetClientState( &cstate );
if ( cstate.connState >= CA_CONNECTED ) {
s_options.menu.fullscreen = qfalse;
}
else {
s_options.menu.fullscreen = qtrue;
}
s_options.banner.generic.type = MTYPE_BTEXT;
s_options.banner.generic.flags = QMF_CENTER_JUSTIFY;
s_options.banner.generic.x = 320;
s_options.banner.generic.y = 16;
s_options.banner.string = "SYSTEM SETUP";
s_options.banner.color = color_white;
s_options.banner.style = UI_CENTER;
s_options.framel.generic.type = MTYPE_BITMAP;
s_options.framel.generic.name = ART_FRAMEL;
s_options.framel.generic.flags = QMF_INACTIVE;
s_options.framel.generic.x = 8;
s_options.framel.generic.y = 76;
s_options.framel.width = 256;
s_options.framel.height = 334;
s_options.framer.generic.type = MTYPE_BITMAP;
s_options.framer.generic.name = ART_FRAMER;
s_options.framer.generic.flags = QMF_INACTIVE;
s_options.framer.generic.x = 376;
s_options.framer.generic.y = 76;
s_options.framer.width = 256;
s_options.framer.height = 334;
y = 168;
s_options.graphics.generic.type = MTYPE_PTEXT;
s_options.graphics.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_options.graphics.generic.callback = Options_Event;
s_options.graphics.generic.id = ID_GRAPHICS;
s_options.graphics.generic.x = 320;
s_options.graphics.generic.y = y;
s_options.graphics.string = "GRAPHICS";
s_options.graphics.color = color_red;
s_options.graphics.style = UI_CENTER;
y += VERTICAL_SPACING;
s_options.display.generic.type = MTYPE_PTEXT;
s_options.display.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_options.display.generic.callback = Options_Event;
s_options.display.generic.id = ID_DISPLAY;
s_options.display.generic.x = 320;
s_options.display.generic.y = y;
s_options.display.string = "DISPLAY";
s_options.display.color = color_red;
s_options.display.style = UI_CENTER;
y += VERTICAL_SPACING;
s_options.sound.generic.type = MTYPE_PTEXT;
s_options.sound.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_options.sound.generic.callback = Options_Event;
s_options.sound.generic.id = ID_SOUND;
s_options.sound.generic.x = 320;
s_options.sound.generic.y = y;
s_options.sound.string = "SOUND";
s_options.sound.color = color_red;
s_options.sound.style = UI_CENTER;
y += VERTICAL_SPACING;
s_options.network.generic.type = MTYPE_PTEXT;
s_options.network.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_options.network.generic.callback = Options_Event;
s_options.network.generic.id = ID_NETWORK;
s_options.network.generic.x = 320;
s_options.network.generic.y = y;
s_options.network.string = "NETWORK";
s_options.network.color = color_red;
s_options.network.style = UI_CENTER;
s_options.back.generic.type = MTYPE_BITMAP;
s_options.back.generic.name = ART_BACK0;
s_options.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_options.back.generic.callback = Options_Event;
s_options.back.generic.id = ID_BACK;
s_options.back.generic.x = 0;
s_options.back.generic.y = 480-64;
s_options.back.width = 128;
s_options.back.height = 64;
s_options.back.focuspic = ART_BACK1;
Menu_AddItem( &s_options.menu, ( void * ) &s_options.banner );
Menu_AddItem( &s_options.menu, ( void * ) &s_options.framel );
Menu_AddItem( &s_options.menu, ( void * ) &s_options.framer );
Menu_AddItem( &s_options.menu, ( void * ) &s_options.graphics );
Menu_AddItem( &s_options.menu, ( void * ) &s_options.display );
Menu_AddItem( &s_options.menu, ( void * ) &s_options.sound );
Menu_AddItem( &s_options.menu, ( void * ) &s_options.network );
Menu_AddItem( &s_options.menu, ( void * ) &s_options.back );
}
/*
===============
UI_SystemConfigMenu
===============
*/
void UI_SystemConfigMenu( void ) {
Options_MenuInit();
UI_PushMenu ( &s_options.menu );
}